Search found 10 matches

by shabadam
Sat Jul 24, 2004 11:35 am
Forum: Beginners Help
Topic: How to make a node follow the camera
Replies: 3
Views: 427

How to make a node follow the camera

Hi. Sorry if I repost this , but I got to answers in the Advanced forum. Hi. I started to write the AI code for my FPS,and I started from writing a function that makes a node follow the camera : -------------------------------------------------------------------------------- void follow(scene::IAnim...
by shabadam
Fri Jul 23, 2004 5:48 pm
Forum: Advanced Help
Topic: How to make a node follow the camera
Replies: 0
Views: 422

How to make a node follow the camera

Hi. I started to write the AI code for my FPS,and I started from writing a function that makes a node follow the camera : void follow(scene::IAnimatedMeshSceneNode * enemy,scene::ISceneManager* smgr,scene::ISceneNode * camera) { core::vector3df enemystart = enemy->getPosition(); irr::scene::ISceneNo...
by shabadam
Wed Jul 14, 2004 6:09 pm
Forum: Advanced Help
Topic: quake 3 jumping pods
Replies: 1
Views: 393

quake 3 jumping pods

Greeting , Irrlichters ! I'm writing a fps , and I'm thinking about implementing the usage of the quake 3 jumping pods in .bsp maps. I use .bsp maps where the jumping pod is a texture on the floor , and I had this idea : Would it be possible to get the name of the texture file the fpscamera is walki...
by shabadam
Wed Jul 07, 2004 12:51 pm
Forum: Beginners Help
Topic: Quake 3 map tutorial modification
Replies: 2
Views: 511

Thanx ! :D
by shabadam
Tue Jul 06, 2004 12:26 am
Forum: Beginners Help
Topic: matching quake 3 player start with Irrlicht map start
Replies: 3
Views: 304

matching quake 3 player start with Irrlicht map start

Hello. How can i match the player starting point of a quake 3 map with the fps camera initial position in Irrlicht ? This is a real problem , because every time I load a new quake 3 map , the camera , with the default position values , is placed somewhere in the middle of nowhere , and the player ju...
by shabadam
Mon Jul 05, 2004 1:00 pm
Forum: Advanced Help
Topic: Playing an animation once
Replies: 0
Views: 298

Playing an animation once

I there a way to play a md2 animation only once after a key press ? I have a md2 model of a rifle , that has a shoot + reload animation , and I want to play the animation entirely and only once after pressing ctrl. By now I have only managed to have the animation played in a loop , and plus it stops...
by shabadam
Mon Jul 05, 2004 12:08 pm
Forum: Beginners Help
Topic: weapon animation loop
Replies: 3
Views: 462

1) I usually program in plain c ,using sockets in linux ( I study telecommunications ) , so I'm not very good with OOP ,therefore I prefer to avoid using too many classes. But that's not the problem . I WILL use the event receiver , but only when I will succed in making the animation work the way I ...
by shabadam
Mon Jul 05, 2004 11:11 am
Forum: Beginners Help
Topic: weapon animation loop
Replies: 3
Views: 462

weapon animation loop

I'm designing a simple fps shooter , and in the past few days I've tested it only with a .md2 model of a chaingun ( the gun with rotating tubes). In order to make the gun rotate , I used this simple code instead of using a event receiver: if(GetAsyncKeyState(VK_CONTROL) != 0) weapon->setAnimationSpe...
by shabadam
Sat Jul 03, 2004 6:43 pm
Forum: Beginners Help
Topic: Quake 3 maps and Irrlicht
Replies: 1
Views: 312

Quake 3 maps and Irrlicht

Hi. I downloaded Irrlicht just this morning , and after playing with it for a while , I tried the collision tutorial. I also managed to have a .md2 weapon attached to the camera , but then I tried to use some quake 3 maps I downloaded from the internet , and I tried to load them from the tutorial. T...
by shabadam
Sat Jul 03, 2004 11:48 am
Forum: Beginners Help
Topic: fps weapon positioning
Replies: 8
Views: 1403

fps weapon positioning

Anybody knows what is the simplest way to show a .md2 weapon in front of the fps camera , and keep it there while moving ? I'm a good c/c++ programmer , but I have no prior experience with 3d graphics. I would like to make a simple fps shooter , but I don't know how to place the weapon and the HUD. ...