Hi everybody!
I am a chinese student, As we all known , one feature of irrlicht is that it supports Unicode and is very easy to be localized . I want to display Chinese in irrlicht. But now I don't know how to implement this.
In irrlicht , it's font is loaded by a font bitmap. but how to load a ...
Search found 44 matches
- Sun May 21, 2006 10:48 am
- Forum: Beginners Help
- Topic: About irrlicht localization!
- Replies: 3
- Views: 635
- Fri May 12, 2006 12:04 pm
- Forum: Beginners Help
- Topic: problem about EMIE_RMOUSE_LEFT_UP event!
- Replies: 1
- Views: 410
Ok , I have found the bug.
It's caused by CCameraRPGSceneNode class.
I use the RPG camera scene node class of Xterm-In'Hate.
May be there is a few bug in this class , i am checking it now!
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Motorcycle tires
I use the RPG camera scene node class of Xterm-In'Hate.
May be there is a few bug in this class , i am checking it now!
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Motorcycle tires
- Fri May 12, 2006 9:34 am
- Forum: Beginners Help
- Topic: problem about EMIE_RMOUSE_LEFT_UP event!
- Replies: 1
- Views: 410
problem about EMIE_RMOUSE_LEFT_UP event!
Today , i find that there may be some problem in EMIE_RMOUSE_LEFT_UP event.
When i detect this event and extract the coordinates information. I am surprised to find that the printed coordinates will not change along with the motion of mouse.the coordinates are always (320,240)!! Later, i test the ...
When i detect this event and extract the coordinates information. I am surprised to find that the printed coordinates will not change along with the motion of mouse.the coordinates are always (320,240)!! Later, i test the ...
- Wed May 10, 2006 1:22 pm
- Forum: Beginners Help
- Topic: getSceneNodeFromScreenCoordinatesBB
- Replies: 1
- Views: 443
getSceneNodeFromScreenCoordinatesBB
Hi everybody,
I am not able to make full sense of getSceneNodeFromScreenCoordinatesBB function. I have no idea about how to use its second parameter. Is there anybody could give me some explanation? an example would be the best! :-)
Thanks!
virtual ISceneNode* irr::scene::ISceneCollisionManager ...
I am not able to make full sense of getSceneNodeFromScreenCoordinatesBB function. I have no idea about how to use its second parameter. Is there anybody could give me some explanation? an example would be the best! :-)
Thanks!
virtual ISceneNode* irr::scene::ISceneCollisionManager ...
- Wed May 03, 2006 3:35 am
- Forum: Beginners Help
- Topic: about getHorizontalAngle()
- Replies: 0
- Views: 361
about getHorizontalAngle()
Hi,
Is there any one could give me an explanation of getHorizontalAngle () function ?? The API document is not very explicit.
Wish somebody could present a short example about how to use getHorizontalAngle and In which case it will be used?
Thank you!
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Motorcycle Tires
Is there any one could give me an explanation of getHorizontalAngle () function ?? The API document is not very explicit.
Wish somebody could present a short example about how to use getHorizontalAngle and In which case it will be used?
Thank you!
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Motorcycle Tires
- Tue May 02, 2006 9:02 am
- Forum: Beginners Help
- Topic: question about getPosition.
- Replies: 1
- Views: 401
question about getPosition.
Hi , everybody.
Thank you for coming into this topic. Now, i was stumbled by a problem with transformation. In my multiplayer online game, I have to synchronize two player's position. I use getPosition to get a player's position and broadcast to other players. The problem is that other players ...
Thank you for coming into this topic. Now, i was stumbled by a problem with transformation. In my multiplayer online game, I have to synchronize two player's position. I use getPosition to get a player's position and broadcast to other players. The problem is that other players ...
- Sun Apr 30, 2006 3:38 am
- Forum: Advanced Help
- Topic: (BlizPorals) Prey Portals like OpenGL
- Replies: 1
- Views: 3037
any tutorial
hi blizzard.
i think you'd better to update the blizportal tutorial for OPenGL version.
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Washington Marijuana Dispensaries
i think you'd better to update the blizportal tutorial for OPenGL version.
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Washington Marijuana Dispensaries
- Fri Apr 28, 2006 2:30 am
- Forum: Bug reports
- Topic: a small bug in irrlicht 0.14?
- Replies: 0
- Views: 474
a small bug in irrlicht 0.14?
IGUIEditBox->setEnabled(false) has no effect??
anybody runs into this problem too?
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VAPORIZER AFFILIATE
anybody runs into this problem too?
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VAPORIZER AFFILIATE
- Thu Apr 27, 2006 11:35 am
- Forum: Beginners Help
- Topic: Anybody know what's the use of addTab?
- Replies: 3
- Views: 666
- Thu Apr 27, 2006 11:20 am
- Forum: Beginners Help
- Topic: Anybody know what's the use of addTab?
- Replies: 3
- Views: 666
Anybody know what's the use of addTab?
Hi,everybody!
I am not able to make sense of the usage of addTab()? when i add a tab on the screen , there is no element displayed!! Originally, I wrongly thought it would like the JPanel in java.
gui::IGUITab* tabContainer = guienv->addTab(core::rect<s32>(50,10,210,180));
anybody could make ...
I am not able to make sense of the usage of addTab()? when i add a tab on the screen , there is no element displayed!! Originally, I wrongly thought it would like the JPanel in java.
gui::IGUITab* tabContainer = guienv->addTab(core::rect<s32>(50,10,210,180));
anybody could make ...
- Tue Apr 25, 2006 3:19 pm
- Forum: Beginners Help
- Topic: Timing
- Replies: 8
- Views: 1364
Yes ! that is Ok~
You have to check if now is destination time in Main Loop,
because irrlicht doen't provide OnTimer() event!
You could try something like this:
First define a variable in the constructor of your class:
u32 energyTime = 0;
Then check the time elapsed in the game's main loop;
u32 curretTime ...
because irrlicht doen't provide OnTimer() event!
You could try something like this:
First define a variable in the constructor of your class:
u32 energyTime = 0;
Then check the time elapsed in the game's main loop;
u32 curretTime ...
- Sat Apr 22, 2006 5:12 am
- Forum: Project Announcements
- Topic: GUI Editor, Irrgi 2.1 Released!!! (Major Update)
- Replies: 26
- Views: 18922
oh,!
Oh . sorry, i accidentally create a new thread ~ :oops:
The referred MainMenu is on top of the window, but not right-click context menu. In irrlicht ,both of them are belong to IGUIContextMenu.
I think if the IRRGI could support the IGUIToolBar, it would be much more powerful and convenient ...
The referred MainMenu is on top of the window, but not right-click context menu. In irrlicht ,both of them are belong to IGUIContextMenu.
I think if the IRRGI could support the IGUIToolBar, it would be much more powerful and convenient ...
- Sat Apr 22, 2006 3:19 am
- Forum: Project Announcements
- Topic: GUI Editor, Irrgi 2.1 Released!!! (Major Update)
- Replies: 26
- Views: 18922
Hi,rm2kdev
Thank you very much for giving us so great tool! It save me a lot time from many trivials.
But i think if the next IRRGI could manipulate the Tab Control and MainMenus , it would be a great breakthrough! At that time , IRRGI would be my best GUI editor!
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CAODAISM FORUMS
But i think if the next IRRGI could manipulate the Tab Control and MainMenus , it would be a great breakthrough! At that time , IRRGI would be my best GUI editor!
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CAODAISM FORUMS
- Thu Apr 20, 2006 11:59 am
- Forum: Project Announcements
- Topic: My throw at making a GUI editor (CIGE)
- Replies: 16
- Views: 4048
Greate works!
It is great!
But unfortunately, i can't download it!
hi,Cristian
I just need such a convenient tool at my project .I wonder if you could email a copy to me? hzj@tju.edu.cn Thanks again for providing us so handy tools!
tjuhzj
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Stock picks
But unfortunately, i can't download it!
hi,Cristian
I just need such a convenient tool at my project .I wonder if you could email a copy to me? hzj@tju.edu.cn Thanks again for providing us so handy tools!
tjuhzj
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Stock picks
- Thu Apr 20, 2006 5:00 am
- Forum: Project Announcements
- Topic: New FPS
- Replies: 23
- Views: 8315
I have the same problem too!
could you please checking your release package?JP wrote:Yeah i got an error too: application failed to start because applicaton configuration is incorrect!
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MOTORCYCLE TIRES