New FPS
New FPS
Hi guys.. I'm working on a FPS..
I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.
The problem is: when i have higher frame rate, my camera movement is very fast; when i have a lower frame rate.. i have lower camera movement
Can anyone help me on this?
Thanks
I use Newton and Irrlicht.. but i have a small problem. Since i need to connect the irrlicht camera with a newton ellipsoid to detect collisions, i could not use the FPS camera that Irrlcht allready has.
The problem is: when i have higher frame rate, my camera movement is very fast; when i have a lower frame rate.. i have lower camera movement
Can anyone help me on this?
Thanks
Base all movment in the game on time:
http://irrlicht.sourceforge.net/phpBB2/ ... t=movement
http://irrlicht.sourceforge.net/phpBB2/ ... t=movement
Ok.. I have released a demo of my work.. you can download it (source code + aplication + documentation) at:
http://thetemplar.gaveta.net/
http://thetemplar.gaveta.net/
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- Posts: 395
- Joined: Fri Apr 08, 2005 8:46 pm
Thanks you guys..
The stairs.. well i have inpired in what u dhenton9000 said in your fps.. the relation between the height and the width gives me the opportunity to climb stairs without much concern (sorry for the english )
The music.. well.. it is part of the kingdom of heaven OST (hey.. don't tell anyone ok? )
The stairs.. well i have inpired in what u dhenton9000 said in your fps.. the relation between the height and the width gives me the opportunity to climb stairs without much concern (sorry for the english )
The music.. well.. it is part of the kingdom of heaven OST (hey.. don't tell anyone ok? )
Hi ppl. I am using Newton and Irrlicht on my game. When i load my bsp map, and i create its logical representation in newton ( i do that based on mercior's tutorial,), i can only atribute one kind of material to that map.
I would like to know how can i atribute different kinds of material, based on the map characteristics. Could u answer me plz?
Thanks for the help
I would like to know how can i atribute different kinds of material, based on the map characteristics. Could u answer me plz?
Thanks for the help