Sorry.. I know I said I should shut up...
Could we move this into a feature or alternate thread. I am interested on implementing a long term solution to this and I am decent enough programmer to be able to do so(a crappy 3D person though;))...(or as we like to say..still learning)...
I agree that ...
Search found 12 matches
- Tue Aug 15, 2006 3:06 am
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 1340
- Tue Aug 15, 2006 12:09 am
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 1340
- Mon Aug 14, 2006 4:39 pm
- Forum: Beginners Help
- Topic: New problem.. This is getting bad =/
- Replies: 22
- Views: 1340
- Sun Aug 13, 2006 2:06 pm
- Forum: Beginners Help
- Topic: question about irrlicht.dll
- Replies: 2
- Views: 343
- Sun Aug 13, 2006 1:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4859
- Sun Aug 13, 2006 1:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Future for Irrlicht!
- Replies: 28
- Views: 4859
- Sun Aug 13, 2006 1:23 pm
- Forum: Beginners Help
- Topic: 2D texture transparency
- Replies: 6
- Views: 651
- Sun Aug 13, 2006 1:17 pm
- Forum: Beginners Help
- Topic: 2d/3d questions with draw2d/blitting textures
- Replies: 2
- Views: 349
- Sun Aug 13, 2006 11:08 am
- Forum: Beginners Help
- Topic: 2D texture transparency
- Replies: 6
- Views: 651
- Sun Aug 13, 2006 9:46 am
- Forum: Beginners Help
- Topic: 2d/3d questions with draw2d/blitting textures
- Replies: 2
- Views: 349
2d/3d questions with draw2d/blitting textures
I was trying out the idea of re-writing my 2d game into 3d(after using SDL) and I am running into a snag I knew I should have forseen.
Currently my 2d game has alot of assets of various sizes..the worse though are full screen 800x600 sized. When I was playing around with blitting the textures, a ...
Currently my 2d game has alot of assets of various sizes..the worse though are full screen 800x600 sized. When I was playing around with blitting the textures, a ...
- Sun Aug 13, 2006 6:47 am
- Forum: Bug reports
- Topic: software draw2d broken alpha channel with 24 bit PNG
- Replies: 0
- Views: 1238
software draw2d broken alpha channel with 24 bit PNG
Doing a:
gDriver->draw2DImage(mSource->pSurf, core::position2d<s32>(nX+mOriginX, nY+mOriginY), mRect, 0,video::SColor(255,255,255,255), true);
where mSource->pSurf is a 24 PNG with alpha channel. Using the Software2 renderer the texture is rendered properly. Using the Software1, the alpha channel ...
gDriver->draw2DImage(mSource->pSurf, core::position2d<s32>(nX+mOriginX, nY+mOriginY), mRect, 0,video::SColor(255,255,255,255), true);
where mSource->pSurf is a 24 PNG with alpha channel. Using the Software2 renderer the texture is rendered properly. Using the Software1, the alpha channel ...
- Mon Aug 07, 2006 1:37 pm
- Forum: Beginners Help
- Topic: Clearing textures?
- Replies: 1
- Views: 212
Clearing textures?
Hi,
Probably a stupid question, but not asking is worse.
I know you call driver->getTexture(X) to load a texture but I don't see a 'clear'/release texture function. I am assuming that the engine does texture management for us? Still I am building a surface management class and would like to be ...
Probably a stupid question, but not asking is worse.
I know you call driver->getTexture(X) to load a texture but I don't see a 'clear'/release texture function. I am assuming that the engine does texture management for us? Still I am building a surface management class and would like to be ...