Search found 5 matches

by MarkusBergqvist
Sun Feb 04, 2007 2:49 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29568

Hello again, thanks for all kind comments. I have not been able to work much on the exporter lately because of my full time job but you guys inspire me to continue the development. I will look into the exporter soon and make some updates as I now have more skills in MEL. Thanks to funxer for the ski...
by MarkusBergqvist
Tue May 23, 2006 1:48 pm
Forum: Advanced Help
Topic: Creating heightmap of an existing terrain-mesh?
Replies: 1
Views: 444

Maybe you can just render a z-depth pass from Max?
by MarkusBergqvist
Mon May 22, 2006 8:15 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29568

did some research about animation clips and I found that if you right click a clip in trax editor and select "activate keys" my exporter should find the keyframes. This is not fully tested but you can give it a try.

Cheers
by MarkusBergqvist
Thu May 18, 2006 5:06 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29568

I have weird problems with your script. First of all i get the "Error: Collection not found, or no current collection." bug on my notebook, but with Maya 7. On my other pc all works fine...except that it is not exporting any animation at all. Try the "Maya 4.5 version" http://ww...
by MarkusBergqvist
Mon Apr 10, 2006 10:03 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: .x file exporter for Maya
Replies: 28
Views: 29568

snowfly: Thanks for reporting those tests. I know there is problem with the DX viewer but I programmed the exporter mainly for my Irrlicht projects so I did not put much effort in making it work with the DX viewer. But the "firstParentOf" problem is interesting thou, I have not found any d...