Wow! Good Luck!now that i've joined the working world!
Search found 71 matches
- Mon Jan 22, 2007 8:30 am
- Forum: Project Announcements
- Topic: Curse of the Pharaoh - An experiment in portals
- Replies: 23
- Views: 12950
- Tue Jan 16, 2007 5:50 pm
- Forum: Project Announcements
- Topic: Ultimate Brick Breaker
- Replies: 6
- Views: 3100
- Tue Jan 16, 2007 12:10 pm
- Forum: Project Announcements
- Topic: Ultimate Brick Breaker
- Replies: 6
- Views: 3100
Ultimate Brick Breaker
Hi! I've made a stupid 2D game where I reinterpret arkanoid! The features are -Level generated random -You can choose the direction of the ball -The level step down at random speed... and if it arrives on the bottom YOU LOOSE :twisted: -simple status management -nothing else :D If you want to try......
- Sat Jan 13, 2007 10:22 pm
- Forum: Project Announcements
- Topic: Curse of the Pharaoh - An experiment in portals
- Replies: 23
- Views: 12950
Hi! Wow that's a lot of time that I don't come in this forum(3-4 month):shock:! But I was too busy in this period. I've seen only now your work JP! it's very good! I'm happy that my work is used... and the results are amazing! I hope that your project proceed very well... A small announcement In a f...
- Fri Oct 27, 2006 8:38 am
- Forum: Off-topic
- Topic: I've made another audio player
- Replies: 0
- Views: 322
I've made another audio player
Hi, anyone may remember that I've made a minimalistic shell audio player... the BlizPlayer. Now I've made a small Graphic player. It's the GraphicMinimalisticPlayer! I've released it on sourceforge. If you want to download it https://sourceforge.net/projects/gmplayer/ I've not released the source......
- Fri Aug 11, 2006 4:16 pm
- Forum: Off-topic
- Topic: Imagin a Memory Leak (challange ^_^)
- Replies: 3
- Views: 514
Imagin a Memory Leak (challange ^_^)
Hi, today I've resolt on a my program two-three memory leaks that they make me crazy!!! I've decided in my own that mem leaks are the worse errors! :D So I've an idea... I want to show the real identity of a memory leak! I make this challange: Draw what you think is a memory leak(in a funny way)... ...
- Thu Aug 10, 2006 5:47 pm
- Forum: Project Announcements
- Topic: MOTION BLUR
- Replies: 11
- Views: 6073
Or you could upload the proper dll somewhere? wanna see! Sorry! I've the GPRS... and for upload more than one mega (irrlicht dll) I'll take half an hour or an hour.... :cry: I'll post the source... if you substitute the source to the specialFX sample and link the GL GLu and GLaux libraries you can ...
- Thu Aug 10, 2006 8:20 am
- Forum: Project Announcements
- Topic: MOTION BLUR
- Replies: 11
- Views: 6073
- Wed Aug 09, 2006 8:37 am
- Forum: Project Announcements
- Topic: MOTION BLUR
- Replies: 11
- Views: 6073
As you wish! :D I've not post the code becauseee.... it was too dirty and it's not explained. So... I'm start to working on another effect that use the same system... But if you have problems, I hope that you can resolt and optimize with the code /* This tutorials describes how to do special effects...
- Tue Aug 08, 2006 9:16 pm
- Forum: Project Announcements
- Topic: MOTION BLUR
- Replies: 11
- Views: 6073
- Tue Aug 08, 2006 7:10 pm
- Forum: Project Announcements
- Topic: MOTION BLUR
- Replies: 11
- Views: 6073
MOTION BLUR
Hi, I've made the motion blur effect in a more serious way. You can download the demo here http://digilander.libero.it/blizzard.3dDevelop/motionblur.rar They are only few Kbytes... You must have the irrlicht 1.0 dll because I've not the latest version. Fallow the readme and try the demo Please, let ...
- Tue Aug 08, 2006 5:07 pm
- Forum: Advanced Help
- Topic: Render to texture problem
- Replies: 2
- Views: 363
- Tue Aug 08, 2006 1:49 pm
- Forum: Advanced Help
- Topic: Render to texture problem
- Replies: 2
- Views: 363
Render to texture problem
Hi, I've a problem with render to texture ando openGL. I'm using irrlicht 1.0 and I wanto to put the scene render in a texture and then render the texture on screen with driver->draw2DImage(...); The texture is of the same dimension of the screen. The problem is that when I draw the texture, the tex...
- Wed Aug 02, 2006 6:22 am
- Forum: Project Announcements
- Topic: Stretching a Texture (source code!)
- Replies: 5
- Views: 1380
- Tue Aug 01, 2006 8:36 pm
- Forum: Project Announcements
- Topic: Stretching a Texture (source code!)
- Replies: 5
- Views: 1380
Hi, did you check the Irrlicht code for overwriting textures? No I didn't. Sorry but I've written this code in half an hour... so it isn't programmed well. And what do you need this for? Textures can be scaled by hardware using the proper UV coords. This is for my friend. He need to stretching a tex...