Search found 71 matches

by Blizzard
Mon Jan 22, 2007 8:30 am
Forum: Project Announcements
Topic: Curse of the Pharaoh - An experiment in portals
Replies: 23
Views: 12950

now that i've joined the working world!
Wow! Good Luck! 8)
by Blizzard
Tue Jan 16, 2007 5:50 pm
Forum: Project Announcements
Topic: Ultimate Brick Breaker
Replies: 6
Views: 3100

Why not make a 3d version? It will be even easier maybe!
It was my starter idea! :D but at the end I ve make this because somtimes it's funny program in 2D

Bye!
by Blizzard
Tue Jan 16, 2007 12:10 pm
Forum: Project Announcements
Topic: Ultimate Brick Breaker
Replies: 6
Views: 3100

Ultimate Brick Breaker

Hi! I've made a stupid 2D game where I reinterpret arkanoid! The features are -Level generated random -You can choose the direction of the ball -The level step down at random speed... and if it arrives on the bottom YOU LOOSE :twisted: -simple status management -nothing else :D If you want to try......
by Blizzard
Sat Jan 13, 2007 10:22 pm
Forum: Project Announcements
Topic: Curse of the Pharaoh - An experiment in portals
Replies: 23
Views: 12950

Hi! Wow that's a lot of time that I don't come in this forum(3-4 month):shock:! But I was too busy in this period. I've seen only now your work JP! it's very good! I'm happy that my work is used... and the results are amazing! I hope that your project proceed very well... A small announcement In a f...
by Blizzard
Fri Oct 27, 2006 8:38 am
Forum: Off-topic
Topic: I've made another audio player
Replies: 0
Views: 322

I've made another audio player

Hi, anyone may remember that I've made a minimalistic shell audio player... the BlizPlayer. Now I've made a small Graphic player. It's the GraphicMinimalisticPlayer! I've released it on sourceforge. If you want to download it https://sourceforge.net/projects/gmplayer/ I've not released the source......
by Blizzard
Fri Aug 11, 2006 4:16 pm
Forum: Off-topic
Topic: Imagin a Memory Leak (challange ^_^)
Replies: 3
Views: 514

Imagin a Memory Leak (challange ^_^)

Hi, today I've resolt on a my program two-three memory leaks that they make me crazy!!! I've decided in my own that mem leaks are the worse errors! :D So I've an idea... I want to show the real identity of a memory leak! I make this challange: Draw what you think is a memory leak(in a funny way)... ...
by Blizzard
Thu Aug 10, 2006 5:47 pm
Forum: Project Announcements
Topic: MOTION BLUR
Replies: 11
Views: 6073

Or you could upload the proper dll somewhere? wanna see! Sorry! I've the GPRS... and for upload more than one mega (irrlicht dll) I'll take half an hour or an hour.... :cry: I'll post the source... if you substitute the source to the specialFX sample and link the GL GLu and GLaux libraries you can ...
by Blizzard
Thu Aug 10, 2006 8:20 am
Forum: Project Announcements
Topic: MOTION BLUR
Replies: 11
Views: 6073

Hi, I've made the new effect but it's too too bad.... worse! I've error on blending systems and the effect is crazy when the camera is moving... don't know why. So... the source I've released is the functional one! I don't release the new "bad" effect... But I even show an image http://dig...
by Blizzard
Wed Aug 09, 2006 8:37 am
Forum: Project Announcements
Topic: MOTION BLUR
Replies: 11
Views: 6073

As you wish! :D I've not post the code becauseee.... it was too dirty and it's not explained. So... I'm start to working on another effect that use the same system... But if you have problems, I hope that you can resolt and optimize with the code /* This tutorials describes how to do special effects...
by Blizzard
Tue Aug 08, 2006 9:16 pm
Forum: Project Announcements
Topic: MOTION BLUR
Replies: 11
Views: 6073

probably is your framerate... I've no used timing functions :(

Have you tried to insert lots of passes?
A number as 50 ... 100 ?

I've 15-30 FPS and I work with 5-10 passes.
by Blizzard
Tue Aug 08, 2006 7:10 pm
Forum: Project Announcements
Topic: MOTION BLUR
Replies: 11
Views: 6073

MOTION BLUR

Hi, I've made the motion blur effect in a more serious way. You can download the demo here http://digilander.libero.it/blizzard.3dDevelop/motionblur.rar They are only few Kbytes... You must have the irrlicht 1.0 dll because I've not the latest version. Fallow the readme and try the demo Please, let ...
by Blizzard
Tue Aug 08, 2006 5:07 pm
Forum: Advanced Help
Topic: Render to texture problem
Replies: 2
Views: 363

you're my hero hybrid! :D

I've used 512x512 texture and now it works correctly.

Previously I've used 640x480 texture with the bad results

Thanks a lot!

Bye
by Blizzard
Tue Aug 08, 2006 1:49 pm
Forum: Advanced Help
Topic: Render to texture problem
Replies: 2
Views: 363

Render to texture problem

Hi, I've a problem with render to texture ando openGL. I'm using irrlicht 1.0 and I wanto to put the scene render in a texture and then render the texture on screen with driver->draw2DImage(...); The texture is of the same dimension of the screen. The problem is that when I draw the texture, the tex...
by Blizzard
Wed Aug 02, 2006 6:22 am
Forum: Project Announcements
Topic: Stretching a Texture (source code!)
Replies: 5
Views: 1380

Hi hybrid,

Thanks for the advices :P

As soon as I can (I've not lot's of free time these days) I reprogram the function fallowing your system...

Thanks a lot :wink:

Bye
Giovanni
by Blizzard
Tue Aug 01, 2006 8:36 pm
Forum: Project Announcements
Topic: Stretching a Texture (source code!)
Replies: 5
Views: 1380

Hi, did you check the Irrlicht code for overwriting textures? No I didn't. Sorry but I've written this code in half an hour... so it isn't programmed well. And what do you need this for? Textures can be scaled by hardware using the proper UV coords. This is for my friend. He need to stretching a tex...