Search found 11 matches

by jlulian38
Sun Apr 01, 2007 1:45 am
Forum: Beginners Help
Topic: Drawing a colored Square
Replies: 2
Views: 219

Luben wrote:driver->draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip)
Ahh thanks... *bashes head on keyboard*
by jlulian38
Sun Apr 01, 2007 1:01 am
Forum: Beginners Help
Topic: Drawing a colored Square
Replies: 2
Views: 219

Drawing a colored Square

I need some way to draw a square on the screen (a 2d thingy), without having to make a texture in the right size (I really, really, really don't want to do that (mostly cause I'm lazy :P (Gah I keep doing recursive parentheses)))

Any help would be much appreciated.
by jlulian38
Tue Aug 15, 2006 7:43 am
Forum: Beginners Help
Topic: Making things Non Collidable
Replies: 1
Views: 158

Making things Non Collidable

That hardly makes any sense, but I basically need a way to make a section of the map have no collision map. The idea is to be able to pass through a part of a wall so that you can be teleported elsewhere.

Basically I'm taking Portal and trying to make it in Irrlicht.
by jlulian38
Sat Aug 12, 2006 8:44 pm
Forum: Beginners Help
Topic: Update to Irr 1.1
Replies: 4
Views: 382

Oh now scenenodes (Like the map and my cube) have to have lighting settings changed? I guess I can do that :/
by jlulian38
Sat Aug 12, 2006 8:30 pm
Forum: Beginners Help
Topic: Update to Irr 1.1
Replies: 4
Views: 382

Update to Irr 1.1

After not working on my "project" for a while I decided to test my old Irrlicht 1.0 code on 1.1 Well the results were... Let's say Unexpected

http://www.flymoore.com/uploads/ack.JPG

I'm using OpenGL on a a semi/very old Laptop. So Possibly this is due to my recent Graphics Card Fry...ing

If ...
by jlulian38
Sun Apr 23, 2006 2:46 am
Forum: Beginners Help
Topic: Newton and Irrlicht
Replies: 5
Views: 555

Acctually, i think i fixed most of it. Now however it crashes when i try to run it. The current code (This is from something I'm working on) is this

This code acctually worked :D
It turned out i wasn't setting nWorld to the NewtonCreateWorld(NULL,NULL);
thing.
But now it works :D

#include ...
by jlulian38
Sun Apr 23, 2006 1:21 am
Forum: Beginners Help
Topic: Newton and Irrlicht
Replies: 5
Views: 555

I knew *mb was a variable. Also I have to update ALL the code, because the header doesn't work in Dev C++ (Which is all i can use)


NewtonCollision* g_newtonmap = NewtonCreateTreeCollision(nWorld, NULL);
NewtonTreeCollisionBeginBuild(g_newtonmap);
int cMeshBuffer, j;
int v1i, v2i, v3i ...
by jlulian38
Sun Apr 23, 2006 1:16 am
Forum: Beginners Help
Topic: Newton and Irrlicht
Replies: 5
Views: 555

I'm working on that now, but i ran into a bit of a problem, as in an annoying sonov***** kind of problem.

Code: Select all

IMeshBuffer *mb;
I have no idea what *mb is, and IMeshBuffer doesn't exist.
by jlulian38
Sun Apr 23, 2006 12:46 am
Forum: Beginners Help
Topic: Newton and Irrlicht
Replies: 5
Views: 555

Newton and Irrlicht

Right now I'm able to get Newton to excute, spawn an Entity bound to a node, and some other things. However right now I can't get my BSP mesh into Newton. So i can't let my objects move with an gravitational force or they'll fall right through the ground. Just to let you know I'm using Newton 1.5 ...
by jlulian38
Fri Apr 21, 2006 6:22 am
Forum: Beginners Help
Topic: The Super Newb Question
Replies: 2
Views: 282

:lol: Not sure how i missed that. Now I just need to get a million other things to work D:
by jlulian38
Fri Apr 21, 2006 4:06 am
Forum: Beginners Help
Topic: The Super Newb Question
Replies: 2
Views: 282

The Super Newb Question

I've just started recently (as in the last few days) and I'm having a few problems. The first being that if i don't have my files in a certain folder, i can't load my dll's and nothing works.

Another problem is my current inability to draw any of the Gui, well less of the gui but more or the ...