Update to Irr 1.1

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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jlulian38
Posts: 11
Joined: Fri Apr 21, 2006 3:57 am

Update to Irr 1.1

Post by jlulian38 »

After not working on my "project" for a while I decided to test my old Irrlicht 1.0 code on 1.1 Well the results were... Let's say Unexpected

Image

I'm using OpenGL on a a semi/very old Laptop. So Possibly this is due to my recent Graphics Card Fry...ing

If anyone wants to check through my messy code I'll go post my Irrlicht Test Platform.

Acctually thing is I tested the code with the Irrlicht 1.0 dependencies and it worked with a good lightmap and everything. :/
hybrid
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Post by hybrid »

I think you have lighting enabled (which is now also default for the test scene node) without a dynamic light defined. Lightmaps were previously not affected by dynamic lights (was simply not working for OpenGL), but it's now also implemented. Try to disable LIGHTING or define a dynamic light source.
Cup Of Tea
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Joined: Thu Aug 03, 2006 5:45 am

Post by Cup Of Tea »

If you're talking about the fact that the cube is black, then I had the same problem. You have to turn off the lighting on the cube since now the default for cubescenenode is to have lighting on.

--peace
Cup Of Tea
jlulian38
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Joined: Fri Apr 21, 2006 3:57 am

Post by jlulian38 »

Oh now scenenodes (Like the map and my cube) have to have lighting settings changed? I guess I can do that :/
hybrid
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Post by hybrid »

No, only the cube has changed to default settings (it was previously a test node so it used fail-safe settings), all other nodes should have lighting enabled by default before. But lightmapped meshes were not affected by light.
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