Search found 4 matches
- Sun Sep 17, 2006 11:17 pm
- Forum: Advanced Help
- Topic: Mixing dynamic and precalculated lights
- Replies: 7
- Views: 586
Thanks for the reply :) Actually I did what hybrid sugested before writting previous post, but I wasnt really happy with the results... Anyway, heres some screenshots: This is a top view of a lightmaped model (no dynamic light): http://img91.imageshack.us/img91/6224/lmub3.th.jpg And this is with the...
- Sat Sep 16, 2006 12:12 am
- Forum: Advanced Help
- Topic: Mixing dynamic and precalculated lights
- Replies: 7
- Views: 586
Mixing dynamic and precalculated lights
Hi! :) I was trying to do something like this: a test map, a room, lightmaped, 4 omni lights, one in each corner. The room is not complelty lighted, the center of the room is dark, and the corner areas are brighter. Now, I want to add a dynamic light to the scene (the light radius doesnt cover all t...
- Tue Jun 06, 2006 11:11 pm
- Forum: Beginners Help
- Topic: Missing D3dx8core.h and d3dx8tex.h
- Replies: 3
- Views: 846
You dont need to compile the engine with all the drivers, for ex, I'm only using D3D9 driver. Anyway, the simplest solution for your problem is: in the source, find a file named: IrrCompileConfig.h. Open it, then find a line thats says: #define _IRR_COMPILE_WITH_DIRECT3D_8_ and simply comment/delete...
- Thu May 18, 2006 1:42 pm
- Forum: Advanced Help
- Topic: Receiving events from buttons problem
- Replies: 0
- Views: 220
Receiving events from buttons problem
Hi! I did a search on the forum, I see that a similar problem accours, but mostly its just a error in event receiving code... anyway, here's my problem: Imagine a situation, there's a small gui on the screen including tabcontrol, tab and some buttons. All buttons are properly created and given uniqu...