Hi!
I was trying to do something like this: a test map, a room, lightmaped, 4 omni lights, one in each corner. The room is not complelty lighted, the center of the room is dark, and the corner areas are brighter.
Now, I want to add a dynamic light to the scene (the light radius doesnt cover all the room), but I want it to just light the scene... I cant explain it right I mean, when the dynamic light is in the one corner of the room this area is getting more lighted, but the rest stays the same.
Unfortunally I couldnt manage this, since the dynamic light makes the entire area that its out of its range darker.....
I hope one will understand what I ment to say by that
Anyway, whow can this be done? I worked with my3d file format... Any sugestions ?
cheers!
Mixing dynamic and precalculated lights
Thanks for the reply Actually I did what hybrid sugested before writting previous post, but I wasnt really happy with the results... Anyway, heres some screenshots:
This is a top view of a lightmaped model (no dynamic light):
And this is with the dynamic red light placed in the midle of the view (white rectangle)
Well, it doesnt look bad, the area that is out of the lights range stays the same, but same hapens with the center of the scene... Is stays dark, as it was without the dynamic light Only the bright areas seem to react, its a pity, since i was really looking forward to lightup the dark parts...
Is it even possible
This is a top view of a lightmaped model (no dynamic light):
And this is with the dynamic red light placed in the midle of the view (white rectangle)
Well, it doesnt look bad, the area that is out of the lights range stays the same, but same hapens with the center of the scene... Is stays dark, as it was without the dynamic light Only the bright areas seem to react, its a pity, since i was really looking forward to lightup the dark parts...
Is it even possible