Search found 5 matches

by julienlecomte
Sun May 21, 2006 7:42 pm
Forum: Beginners Help
Topic: texture size
Replies: 2
Views: 276

texture size

I've got some problems with texture sizes in OpenGL, not software mode.
I've got a full screen image that I load which is 1024x768; in which case the texture is rendered with ugly blocks.
To make it look as intended, I had to size my texture to 1024x1024. Is this normal ? 768 is a multiple of 16 and ...
by julienlecomte
Sat May 20, 2006 1:01 pm
Forum: Bug reports
Topic: addHillPlaneMesh base index
Replies: 0
Views: 346

addHillPlaneMesh base index

Something seems weird in addHillPlaneMesh: tileCount with a value of (10,10) should show 10x10 tiles right ?

If I set the same tilecount & textureRepeatCount with a debugging texture, I count 10-1 tiles horiz and vert. (81 tiles instead of 100 as expected.)




IAnimatedMesh* mesh = smgr ...
by julienlecomte
Sun May 14, 2006 2:27 am
Forum: Beginners Help
Topic: E_DRIVER_TYPE and supported video drivers
Replies: 1
Views: 408

I randomly stumbled on the answer through the doxy help file:


You can get a list via IrrlichtDevice::getVideoModeList(). If you are confused now, because you think you have to create an Irrlicht Device with a video mode before being able to get the video mode list, let me tell you that there is ...
by julienlecomte
Wed May 03, 2006 10:49 pm
Forum: Beginners Help
Topic: E_DRIVER_TYPE and supported video drivers
Replies: 1
Views: 408

E_DRIVER_TYPE and supported video drivers

Is there a runtime way (as opposed to compile time ifdef's), to determine if the irrlicht DLL in use can support directx ?

Here's what I'm aiming: I got a IGUIComboBox with the lists of all renderers, but I only want to list directx if on windows (easy to do) *and* if the irrlich DLL is compiled ...
by julienlecomte
Tue May 02, 2006 8:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Missing functions
Replies: 2
Views: 367

Missing functions

Where do I post feature requests for missing functions that would add functionnality and not really a new feature ?

Such as a:
IGUIElement* irr::gui::IGUIEnvironment::getElementFromId(...)

It's only currently implemented as:
IGUIElement* irr::gui::IGUIElement::getElementFromId

So we have to keep ...