I've got some problems with texture sizes in OpenGL, not software mode.
I've got a full screen image that I load which is 1024x768; in which case the texture is rendered with ugly blocks.
To make it look as intended, I had to size my texture to 1024x1024. Is this normal ? 768 is a multiple of 16 and ...
Search found 5 matches
- Sun May 21, 2006 7:42 pm
- Forum: Beginners Help
- Topic: texture size
- Replies: 2
- Views: 276
- Sat May 20, 2006 1:01 pm
- Forum: Bug reports
- Topic: addHillPlaneMesh base index
- Replies: 0
- Views: 346
addHillPlaneMesh base index
Something seems weird in addHillPlaneMesh: tileCount with a value of (10,10) should show 10x10 tiles right ?
If I set the same tilecount & textureRepeatCount with a debugging texture, I count 10-1 tiles horiz and vert. (81 tiles instead of 100 as expected.)
IAnimatedMesh* mesh = smgr ...
If I set the same tilecount & textureRepeatCount with a debugging texture, I count 10-1 tiles horiz and vert. (81 tiles instead of 100 as expected.)
IAnimatedMesh* mesh = smgr ...
- Sun May 14, 2006 2:27 am
- Forum: Beginners Help
- Topic: E_DRIVER_TYPE and supported video drivers
- Replies: 1
- Views: 408
- Wed May 03, 2006 10:49 pm
- Forum: Beginners Help
- Topic: E_DRIVER_TYPE and supported video drivers
- Replies: 1
- Views: 408
E_DRIVER_TYPE and supported video drivers
Is there a runtime way (as opposed to compile time ifdef's), to determine if the irrlicht DLL in use can support directx ?
Here's what I'm aiming: I got a IGUIComboBox with the lists of all renderers, but I only want to list directx if on windows (easy to do) *and* if the irrlich DLL is compiled ...
Here's what I'm aiming: I got a IGUIComboBox with the lists of all renderers, but I only want to list directx if on windows (easy to do) *and* if the irrlich DLL is compiled ...
- Tue May 02, 2006 8:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Missing functions
- Replies: 2
- Views: 367
Missing functions
Where do I post feature requests for missing functions that would add functionnality and not really a new feature ?
Such as a:
IGUIElement* irr::gui::IGUIEnvironment::getElementFromId(...)
It's only currently implemented as:
IGUIElement* irr::gui::IGUIElement::getElementFromId
So we have to keep ...
Such as a:
IGUIElement* irr::gui::IGUIEnvironment::getElementFromId(...)
It's only currently implemented as:
IGUIElement* irr::gui::IGUIElement::getElementFromId
So we have to keep ...