If I set the same tilecount & textureRepeatCount with a debugging texture, I count 10-1 tiles horiz and vert. (81 tiles instead of 100 as expected.)
Code: Select all
IAnimatedMesh* mesh = smgr->addHillPlaneMesh("myHill",
core::dimension2d<f32>(1,1), /* tileSize */
core::dimension2d<s32>(10,10), 0, 0, /* tileCount */
core::dimension2d<f32>(0,0),
core::dimension2d<f32>(10,10)); /* textureRepeatCount,: */

Texture used:
