Search found 13 matches
- Mon Aug 07, 2006 9:28 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
Here I am since a little time... :wink: The wolf is definitely working: stand pose, walk, run, attack (death animation is still missing *coff*). I'm now working on statics, to have a world cel working with the character (wolf) and houses. I want to take trace of development steps, and post useul inf...
- Thu Jul 20, 2006 8:35 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
Here I am! The problem actually was simmetry skeleton! My programmer was right (public congrats to him :wink: ) Let's go with a step-by-step tutorial: 1- Model a single mesh. Be sure all vertices are well-merged (in some XSI versions like 4.2 or newer you can see them as blue lines when in poligon m...
- Sun Jul 16, 2006 8:25 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
One question...do u know a way to avoid the need of not having to have normal size fonts in windows? I prefer large ones, at 1280x1024...and xsi requires that reoslution... Control panel -> screen proprieties -> aspect In the bottom part of that panel you can set the font size for windows. In XSI y...
- Sun Jul 16, 2006 5:44 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
- Sat Jul 15, 2006 10:23 am
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
Here I am! http://www.nikibatsprite.com/enhan/wolf_test2.rar Just trying some import/export settings: dotXSI 3.0, animated, no root, no nurbs The reimported file is messed up. dotXSI 3.0, animated/static, root, no nurbs The reimpoted file is ok but 2 skeleton legs are reverted. SCN file This one loa...
- Fri Jul 14, 2006 12:30 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
- Thu Jul 13, 2006 10:29 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
- Thu Jul 13, 2006 12:17 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
- Wed Jul 12, 2006 9:29 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 747
Definitely from xsi to x
Hello everyone! I'm still testing directx export from softimage xsi (4.2 to be precise). This is where I got stuck: I have a simple wolf mesh, but the exported x file comes messed up. I found out that it comes just after the animation operator (envelope) is set. The hierarchy is simple as this: mode...
- Mon May 15, 2006 11:57 am
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 717
- Sun May 07, 2006 9:29 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 717
Ok, maybe I got the point: When I use the .X exporter, it works alright but XSI registers a warning: 'WARNING : 3000 - Missing OpenGL extension ( ARB_Shadow ) - realtime shadow maps will not be available I can figure out I'm missing some OpenGL library... is it my graphic card? its drivers? XSI rela...
- Sun May 07, 2006 6:00 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 717
- Mon May 01, 2006 11:07 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 717
XSI vs Irrlicht shaders
Hi there! :D I'm new to Irrlicht but not to 3D graphic and animation (which is my actual job). I'm very happy about Irrlicht, I just have some doubt left about shaders: - I use XSI and set up nodes of shader passes (alpha transparency, alpha masking on specular, and such things...). - Obviously, Irr...