Here I am since a little time... :wink:
The wolf is definitely working: stand pose, walk, run, attack (death animation is still missing *coff*).
I'm now working on statics, to have a world cel working with the character (wolf) and houses. I want to take trace of development steps, and post useul ...
Search found 13 matches
- Mon Aug 07, 2006 9:28 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Thu Jul 20, 2006 8:35 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Sun Jul 16, 2006 8:25 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Sun Jul 16, 2006 5:44 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
Oh yes I hate XSI is so closed! :evil:
Anyway, I have news!
I had a briefing with my graphic programmer and we tried to build a skeleton without "simmetrize skeleton" option. I usually use it to save time when creating bones for arms or legs, but the resulting bones may have something bad for the ...
Anyway, I have news!
I had a briefing with my graphic programmer and we tried to build a skeleton without "simmetrize skeleton" option. I usually use it to save time when creating bones for arms or legs, but the resulting bones may have something bad for the ...
- Sat Jul 15, 2006 10:23 am
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Fri Jul 14, 2006 12:30 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Thu Jul 13, 2006 10:29 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Thu Jul 13, 2006 12:17 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
- Wed Jul 12, 2006 9:29 pm
- Forum: Beginners Help
- Topic: Definitely from xsi to x
- Replies: 21
- Views: 1786
Definitely from xsi to x
Hello everyone!
I'm still testing directx export from softimage xsi (4.2 to be precise).
This is where I got stuck:
I have a simple wolf mesh, but the exported x file comes messed up.
I found out that it comes just after the animation operator (envelope) is set.
The hierarchy is simple as this ...
I'm still testing directx export from softimage xsi (4.2 to be precise).
This is where I got stuck:
I have a simple wolf mesh, but the exported x file comes messed up.
I found out that it comes just after the animation operator (envelope) is set.
The hierarchy is simple as this ...
- Mon May 15, 2006 11:57 am
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 1150
- Sun May 07, 2006 9:29 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 1150
- Sun May 07, 2006 6:00 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 1150
- Mon May 01, 2006 11:07 pm
- Forum: Beginners Help
- Topic: XSI vs Irrlicht shaders
- Replies: 7
- Views: 1150
XSI vs Irrlicht shaders
Hi there! :D
I'm new to Irrlicht but not to 3D graphic and animation (which is my actual job).
I'm very happy about Irrlicht, I just have some doubt left about shaders:
- I use XSI and set up nodes of shader passes (alpha transparency, alpha masking on specular, and such things...).
- Obviously ...
I'm new to Irrlicht but not to 3D graphic and animation (which is my actual job).
I'm very happy about Irrlicht, I just have some doubt left about shaders:
- I use XSI and set up nodes of shader passes (alpha transparency, alpha masking on specular, and such things...).
- Obviously ...