Search found 13 matches

by Nime
Mon Aug 07, 2006 9:28 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Here I am since a little time... :wink:
The wolf is definitely working: stand pose, walk, run, attack (death animation is still missing *coff*).
I'm now working on statics, to have a world cel working with the character (wolf) and houses. I want to take trace of development steps, and post useul ...
by Nime
Thu Jul 20, 2006 8:35 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Here I am!

The problem actually was simmetry skeleton!
My programmer was right (public congrats to him :wink: )

Let's go with a step-by-step tutorial:

1- Model a single mesh. Be sure all vertices are well-merged (in some XSI versions like 4.2 or newer you can see them as blue lines when in ...
by Nime
Sun Jul 16, 2006 8:25 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

One question...do u know a way to avoid the need of not having to have normal size fonts in windows? I prefer large ones, at 1280x1024...and xsi requires that reoslution...

Control panel -> screen proprieties -> aspect

In the bottom part of that panel you can set the font size for windows.
In ...
by Nime
Sun Jul 16, 2006 5:44 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Oh yes I hate XSI is so closed! :evil:

Anyway, I have news!
I had a briefing with my graphic programmer and we tried to build a skeleton without "simmetrize skeleton" option. I usually use it to save time when creating bones for arms or legs, but the resulting bones may have something bad for the ...
by Nime
Sat Jul 15, 2006 10:23 am
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Here I am!

http://www.nikibatsprite.com/enhan/wolf_test2.rar

Just trying some import/export settings:

dotXSI 3.0, animated, no root, no nurbs
The reimported file is messed up.

dotXSI 3.0, animated/static, root, no nurbs
The reimpoted file is ok but 2 skeleton legs are reverted.

SCN file ...
by Nime
Fri Jul 14, 2006 12:30 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Ok I will as I quit from office. :wink:
by Nime
Thu Jul 13, 2006 10:29 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Nice to be with you guys :wink:
Here the RAR pack:

http://www.nikibatsprite.com/enhan/wolf_test.rar

static mesh file (dotXSI and "emdl" xsi model format)
animated mesh file (again both formats)
directx export addon I use with XSI 4.2
texture file (you may need to flip it)

I test exported files ...
by Nime
Thu Jul 13, 2006 12:17 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Many thanks guys!

XSI 4.0 and 4.2 are about the same.
I'll post a link to the mesh file as soon as I come back home.
BTW, feel free to use it if you wish, it's my own mesh and I decided to deliver it for free in exchange of any help exporting it. :D
by Nime
Wed Jul 12, 2006 9:29 pm
Forum: Beginners Help
Topic: Definitely from xsi to x
Replies: 21
Views: 1786

Definitely from xsi to x

Hello everyone!

I'm still testing directx export from softimage xsi (4.2 to be precise).
This is where I got stuck:

I have a simple wolf mesh, but the exported x file comes messed up.
I found out that it comes just after the animation operator (envelope) is set.
The hierarchy is simple as this ...
by Nime
Mon May 15, 2006 11:57 am
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 1150

Solution:

- use non-realtime shaders to preview textures in XSI.

- Models and textures are set up and exported.

- Programmers will set up a quick editor to let me set Irrlicht shaders on .X models.

I'll let you know how it goes!
:wink:
by Nime
Sun May 07, 2006 9:29 pm
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 1150

Ok, maybe I got the point:
When I use the .X exporter, it works alright but XSI registers a warning:

'WARNING : 3000 - Missing OpenGL extension ( ARB_Shadow ) - realtime shadow maps will not be available

I can figure out I'm missing some OpenGL library... is it my graphic card? its drivers? XSI ...
by Nime
Sun May 07, 2006 6:00 pm
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 1150

Many thanks to everyone!

Acqually XSI has its own "shader editor", let's say, I will look for plug-ins and let you know! :wink:
by Nime
Mon May 01, 2006 11:07 pm
Forum: Beginners Help
Topic: XSI vs Irrlicht shaders
Replies: 7
Views: 1150

XSI vs Irrlicht shaders

Hi there! :D
I'm new to Irrlicht but not to 3D graphic and animation (which is my actual job).
I'm very happy about Irrlicht, I just have some doubt left about shaders:

- I use XSI and set up nodes of shader passes (alpha transparency, alpha masking on specular, and such things...).
- Obviously ...