Search found 16 matches

by German_man
Sat Jun 03, 2006 12:12 am
Forum: Beginners Help
Topic: 2d collision
Replies: 2
Views: 137

ok cool, didn't notice that be he updated the 2d library w/ collision detection.
by German_man
Fri Jun 02, 2006 11:51 pm
Forum: Beginners Help
Topic: 2d collision
Replies: 2
Views: 137

2d collision

Ok im making a tetris clone game, i know how to do collision detection with 3d things, but the game is entirely in 2d. Is there a way and how to do collision detection with 2d objects? thanks in advance
by German_man
Mon May 15, 2006 5:11 am
Forum: Beginners Help
Topic: Any way to load more than 65535 triangles?
Replies: 20
Views: 1719

im reading htis and hte number 65535 cought my eye. That is the most amount an unsigned integer can contian. So im gonan guess and say that irrlicht uses an unsigned integer for triangles. I don't know hte inner workings of irrlciht that well but if you find some way to make that a int into a long w...
by German_man
Sun May 14, 2006 10:00 pm
Forum: Beginners Help
Topic: Collision Detection, and Height Detection help needed!
Replies: 4
Views: 299

try replacing your camera with this 1, see if it works any better:

Code: Select all

scene::ICameraSceneNode* camera = 	
		 smgr->addCameraSceneNodeFPS(0, 100.0f, 40.0f, -1, 0, 0, true);
by German_man
Sun May 14, 2006 9:52 pm
Forum: Beginners Help
Topic: Image
Replies: 11
Views: 783

i figured out a way around hte problem at least. I guess irrlicht has 2 ways of laoding 2d images.. the 1 i used from the tutorials was about how to put the irrlicht logo on it. device->getGUIEnvironment()->addImage( driver->getTexture("../../media/irrlichtlogoalpha2.tga"), core::position2...
by German_man
Sat May 13, 2006 9:55 pm
Forum: Beginners Help
Topic: Image
Replies: 11
Views: 783

ok cool got it on there with device->getGUIEnvironment()->addImage( driver->getTexture("media/Title_Screen.jpg"), core::position2d<s32>(0,0)); (its in the main loop if it makes any difference) but my question now is what is the command to remove it, i got i tal set up to remove the image w...
by German_man
Sat May 13, 2006 9:32 pm
Forum: Beginners Help
Topic: Image
Replies: 11
Views: 783

heh i guess your right, weird i didnt make the connection to what i wanted to do and that irrlicht logo tutorial >_<
by German_man
Sat May 13, 2006 9:19 pm
Forum: Beginners Help
Topic: Image
Replies: 11
Views: 783

Image

Jsut a quick question i didn;t see in the tutorials:

i made a nice little title screen in paint and was wodnering how i import it into Irrlicht and then how to display it?
by German_man
Sat May 13, 2006 5:34 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 681

After weeks i finally figured it out. Though i don't understand it 100% it makes sense. I would move the camera above the maze ( sicne hter was no roof) then i would move it over above where i wanted it. then i would birng it back down to avoid any collision. even with updateAbsolutePosition() it wo...
by German_man
Sat May 13, 2006 4:36 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 681

yeah i thought of that, but when i made it, it no longer had the collision detection on it and would be able to jsut walk through walls.
by German_man
Fri May 12, 2006 12:38 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 681

/bump for an answer ^_^
by German_man
Sun May 07, 2006 4:04 am
Forum: Off-topic
Topic: mappers, modellers needed
Replies: 5
Views: 653

I'l lhelp you out, im kind of new to Irrlicht but i can code/model alright. AIM me if i can be any help to you, its "germanman1942" and im on 24/7.
by German_man
Sun May 07, 2006 3:52 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 681

just a basic collision response animator

scene::ISceneNodeAnimator* wallanim =
smgr->createCollisionResponseAnimator(
wallselector, camera, core::vector3df(5,5,5),
core::vector3df(0,0,0), //gravity
core::vector3df(0,5,0));
by German_man
Sat May 06, 2006 7:51 pm
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 681

Tried that also, didn't hepl at all. What i did try is, move camera straight up above the maze, move to where im now on top of where the maze starts, then bring it back down. I do this in the while loop and its updating so fast that it seems to just only do the last command, which ocne agian throws ...
by German_man
Sat May 06, 2006 4:52 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 681

That's exactly what i do, but on its way back to the starting location it runs into a few walls wich i cannot pass through (and is not suposed to, as its a maze) what im asking is there sumthing i cna do before the camera.setPoisition() so that it cna move through the walls? and also how to set it b...