Search found 16 matches
- Sat Jun 03, 2006 12:12 am
- Forum: Beginners Help
- Topic: 2d collision
- Replies: 2
- Views: 185
- Fri Jun 02, 2006 11:51 pm
- Forum: Beginners Help
- Topic: 2d collision
- Replies: 2
- Views: 185
2d collision
Ok im making a tetris clone game, i know how to do collision detection with 3d things, but the game is entirely in 2d. Is there a way and how to do collision detection with 2d objects? thanks in advance
- Mon May 15, 2006 5:11 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1818
im reading htis and hte number 65535 cought my eye. That is the most amount an unsigned integer can contian. So im gonan guess and say that irrlicht uses an unsigned integer for triangles. I don't know hte inner workings of irrlciht that well but if you find some way to make that a int into a long w...
- Sun May 14, 2006 10:00 pm
- Forum: Beginners Help
- Topic: Collision Detection, and Height Detection help needed!
- Replies: 4
- Views: 356
try replacing your camera with this 1, see if it works any better:
Code: Select all
scene::ICameraSceneNode* camera =
smgr->addCameraSceneNodeFPS(0, 100.0f, 40.0f, -1, 0, 0, true);
- Sun May 14, 2006 9:52 pm
- Forum: Beginners Help
- Topic: Image
- Replies: 11
- Views: 839
- Sat May 13, 2006 9:55 pm
- Forum: Beginners Help
- Topic: Image
- Replies: 11
- Views: 839
- Sat May 13, 2006 9:32 pm
- Forum: Beginners Help
- Topic: Image
- Replies: 11
- Views: 839
- Sat May 13, 2006 9:19 pm
- Forum: Beginners Help
- Topic: Image
- Replies: 11
- Views: 839
Image
Jsut a quick question i didn;t see in the tutorials:
i made a nice little title screen in paint and was wodnering how i import it into Irrlicht and then how to display it?
i made a nice little title screen in paint and was wodnering how i import it into Irrlicht and then how to display it?
- Sat May 13, 2006 5:34 am
- Forum: Beginners Help
- Topic: Moving the camera through a node..
- Replies: 12
- Views: 733
After weeks i finally figured it out. Though i don't understand it 100% it makes sense. I would move the camera above the maze ( sicne hter was no roof) then i would move it over above where i wanted it. then i would birng it back down to avoid any collision. even with updateAbsolutePosition() it wo...
- Sat May 13, 2006 4:36 am
- Forum: Beginners Help
- Topic: Moving the camera through a node..
- Replies: 12
- Views: 733
- Fri May 12, 2006 12:38 am
- Forum: Beginners Help
- Topic: Moving the camera through a node..
- Replies: 12
- Views: 733
- Sun May 07, 2006 4:04 am
- Forum: Off-topic
- Topic: mappers, modellers needed
- Replies: 5
- Views: 701
- Sun May 07, 2006 3:52 am
- Forum: Beginners Help
- Topic: Moving the camera through a node..
- Replies: 12
- Views: 733
- Sat May 06, 2006 7:51 pm
- Forum: Beginners Help
- Topic: Moving the camera through a node..
- Replies: 12
- Views: 733
Tried that also, didn't hepl at all. What i did try is, move camera straight up above the maze, move to where im now on top of where the maze starts, then bring it back down. I do this in the while loop and its updating so fast that it seems to just only do the last command, which ocne agian throws ...
- Sat May 06, 2006 4:52 am
- Forum: Beginners Help
- Topic: Moving the camera through a node..
- Replies: 12
- Views: 733
That's exactly what i do, but on its way back to the starting location it runs into a few walls wich i cannot pass through (and is not suposed to, as its a maze) what im asking is there sumthing i cna do before the camera.setPoisition() so that it cna move through the walls? and also how to set it b...