Search found 23 matches
- Fri Oct 28, 2005 1:43 pm
- Forum: Beginners Help
- Topic: [GUI] Using OpenFileDialog
- Replies: 2
- Views: 259
- Mon Oct 24, 2005 10:43 pm
- Forum: Beginners Help
- Topic: [GUI] Using OpenFileDialog
- Replies: 2
- Views: 259
[GUI] Using OpenFileDialog
well at the moment, in the GUI event management here is the relevant code: if (id == 103) { listbox->addItem(L"File open"); openNewObject = guienv->addFileOpenDialog(L"Please choose a file.", true, 0, -1); return true; } and in the main loop: if(openNewObject != 0) { currentMesh ...
- Sat Oct 22, 2005 4:25 am
- Forum: Beginners Help
- Topic: silly runtime error!
- Replies: 4
- Views: 197
here it is:
Code: Select all
const int WINDOW_WIDTH = 800;
const int WINDOW_HEIGHT = 600;
const int BITRATE = 32;
enum GAMESTATE {MENU, QUIT, GAME};
//GUI ID NUMBERS
const int MENU_QUIT = 101;
const int MENU_NEWGAME = 102;
- Fri Oct 21, 2005 2:50 pm
- Forum: Beginners Help
- Topic: Some
- Replies: 5
- Views: 188
- Fri Oct 21, 2005 2:19 pm
- Forum: Beginners Help
- Topic: Some
- Replies: 5
- Views: 188
- Fri Oct 21, 2005 2:12 pm
- Forum: Beginners Help
- Topic: silly runtime error!
- Replies: 4
- Views: 197
- Fri Oct 21, 2005 1:39 pm
- Forum: Beginners Help
- Topic: silly runtime error!
- Replies: 4
- Views: 197
silly runtime error!
:oops: probably just a silly thing I've done/forgotten anyway I was hoping it wouldnt come to this . . but here's a (small) pile of code: #include <iostream.h> #include <irrlicht.h> #include "definitions.h" #pragma comment(lib, "Irrlicht.lib") using namespace irr; ///////////////...
- Fri Oct 21, 2005 8:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht outdoor scenes
- Replies: 4
- Views: 484
- Fri Oct 21, 2005 3:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht outdoor scenes
- Replies: 4
- Views: 484
- Wed Oct 19, 2005 5:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht outdoor scenes
- Replies: 4
- Views: 484
irrlicht outdoor scenes
Hey I came on here a while ago (i think around the time of irrlicht 0.6) and was told it wasnt really the best with doing outdoor / large open spaces Has anything changed since then? Would it be suitable for such tasks now? (specifically I'm looking at doing an RPG (not of the MMO variety!) that wou...
- Thu Jul 07, 2005 11:17 am
- Forum: Beginners Help
- Topic: runtime Error related to GUI
- Replies: 2
- Views: 181
runtime Error related to GUI
hey people, just been messing with irrlicht to get to know the basics etc... Im having some trouble with the following program - basically when i run it and click the "new window" button, it freezes and the windows error report message comes up (the graphical window closes, but the console...
- Mon Sep 06, 2004 11:54 am
- Forum: Beginners Help
- Topic: moving "forward" according to current rotation
- Replies: 9
- Views: 1151
moving "forward" according to current rotation
basically i have a node that rotates when you press left/right and then want it to go forward/back when i press up/down, however I can't figure out how to move it forward/back relative to its current rotation. :roll: i have already searched thru the documentation and tried various ways but with no s...
- Thu Sep 02, 2004 5:57 am
- Forum: Beginners Help
- Topic: rotating a node
- Replies: 5
- Views: 492
- Wed Sep 01, 2004 12:56 pm
- Forum: Beginners Help
- Topic: Storing camera position
- Replies: 11
- Views: 577
yeah I could, but right now, the player is just a camera floating around, you're suggesting I attach a node to the fps camera so I could just redirect the camera to the player-node's position? It is a good workaround, i've been trying to find how the the addCameraSceneNodeFPS is build in the source...
- Wed Sep 01, 2004 11:28 am
- Forum: Beginners Help
- Topic: Storing camera position
- Replies: 11
- Views: 577