Search found 23 matches
- Fri Oct 28, 2005 1:43 pm
- Forum: Beginners Help
- Topic: [GUI] Using OpenFileDialog
- Replies: 2
- Views: 323
- Mon Oct 24, 2005 10:43 pm
- Forum: Beginners Help
- Topic: [GUI] Using OpenFileDialog
- Replies: 2
- Views: 323
[GUI] Using OpenFileDialog
well at the moment, in the GUI event management here is the relevant code:
if (id == 103)
{
listbox->addItem(L"File open");
openNewObject = guienv->addFileOpenDialog(L"Please choose a file.", true, 0, -1);
return true;
}
and in the main loop:
if(openNewObject != 0)
{
currentMesh = smgr ...
if (id == 103)
{
listbox->addItem(L"File open");
openNewObject = guienv->addFileOpenDialog(L"Please choose a file.", true, 0, -1);
return true;
}
and in the main loop:
if(openNewObject != 0)
{
currentMesh = smgr ...
- Sat Oct 22, 2005 4:25 am
- Forum: Beginners Help
- Topic: silly runtime error!
- Replies: 4
- Views: 299
here it is:
Code: Select all
const int WINDOW_WIDTH = 800;
const int WINDOW_HEIGHT = 600;
const int BITRATE = 32;
enum GAMESTATE {MENU, QUIT, GAME};
//GUI ID NUMBERS
const int MENU_QUIT = 101;
const int MENU_NEWGAME = 102;
- Fri Oct 21, 2005 2:50 pm
- Forum: Beginners Help
- Topic: Some
- Replies: 5
- Views: 320
- Fri Oct 21, 2005 2:19 pm
- Forum: Beginners Help
- Topic: Some
- Replies: 5
- Views: 320
- Fri Oct 21, 2005 2:12 pm
- Forum: Beginners Help
- Topic: silly runtime error!
- Replies: 4
- Views: 299
- Fri Oct 21, 2005 1:39 pm
- Forum: Beginners Help
- Topic: silly runtime error!
- Replies: 4
- Views: 299
silly runtime error!
:oops: probably just a silly thing I've done/forgotten anyway I was hoping it wouldnt come to this . . but here's a (small) pile of code:
#include <iostream.h>
#include <irrlicht.h>
#include "definitions.h"
#pragma comment(lib, "Irrlicht.lib")
using namespace irr ...
#include <iostream.h>
#include <irrlicht.h>
#include "definitions.h"
#pragma comment(lib, "Irrlicht.lib")
using namespace irr ...
- Fri Oct 21, 2005 8:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht outdoor scenes
- Replies: 4
- Views: 673
- Fri Oct 21, 2005 3:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht outdoor scenes
- Replies: 4
- Views: 673
- Wed Oct 19, 2005 5:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht outdoor scenes
- Replies: 4
- Views: 673
irrlicht outdoor scenes
Hey I came on here a while ago (i think around the time of irrlicht 0.6) and was told it wasnt really the best with doing outdoor / large open spaces
Has anything changed since then? Would it be suitable for such tasks now?
(specifically I'm looking at doing an RPG (not of the MMO variety!) that ...
Has anything changed since then? Would it be suitable for such tasks now?
(specifically I'm looking at doing an RPG (not of the MMO variety!) that ...
- Thu Jul 07, 2005 11:17 am
- Forum: Beginners Help
- Topic: runtime Error related to GUI
- Replies: 2
- Views: 254
runtime Error related to GUI
hey people, just been messing with irrlicht to get to know the basics etc...
Im having some trouble with the following program - basically when i run it and click the "new window" button, it freezes and the windows error report message comes up (the graphical window closes, but the console window ...
Im having some trouble with the following program - basically when i run it and click the "new window" button, it freezes and the windows error report message comes up (the graphical window closes, but the console window ...
- Mon Sep 06, 2004 11:54 am
- Forum: Beginners Help
- Topic: moving "forward" according to current rotation
- Replies: 9
- Views: 1373
moving "forward" according to current rotation
basically i have a node that rotates when you press left/right and then want it to go forward/back when i press up/down, however I can't figure out how to move it forward/back relative to its current rotation.
:roll:
i have already searched thru the documentation and tried various ways but with no ...
:roll:
i have already searched thru the documentation and tried various ways but with no ...
- Thu Sep 02, 2004 5:57 am
- Forum: Beginners Help
- Topic: rotating a node
- Replies: 5
- Views: 685
- Wed Sep 01, 2004 12:56 pm
- Forum: Beginners Help
- Topic: Storing camera position
- Replies: 11
- Views: 819
- Wed Sep 01, 2004 11:28 am
- Forum: Beginners Help
- Topic: Storing camera position
- Replies: 11
- Views: 819