Search found 23 matches

by Gav
Fri Oct 28, 2005 1:43 pm
Forum: Beginners Help
Topic: [GUI] Using OpenFileDialog
Replies: 2
Views: 259

ah thanks :)
by Gav
Mon Oct 24, 2005 10:43 pm
Forum: Beginners Help
Topic: [GUI] Using OpenFileDialog
Replies: 2
Views: 259

[GUI] Using OpenFileDialog

well at the moment, in the GUI event management here is the relevant code: if (id == 103) { listbox->addItem(L"File open"); openNewObject = guienv->addFileOpenDialog(L"Please choose a file.", true, 0, -1); return true; } and in the main loop: if(openNewObject != 0) { currentMesh ...
by Gav
Sat Oct 22, 2005 4:25 am
Forum: Beginners Help
Topic: silly runtime error!
Replies: 4
Views: 197

here it is:

Code: Select all

const int WINDOW_WIDTH	= 800;
const int WINDOW_HEIGHT	= 600;
const int BITRATE		= 32;
enum GAMESTATE {MENU, QUIT, GAME};

//GUI ID NUMBERS
const int MENU_QUIT		 = 101;
const int MENU_NEWGAME = 102;
by Gav
Fri Oct 21, 2005 2:50 pm
Forum: Beginners Help
Topic: Some
Replies: 5
Views: 188

i'm not sure! Im only new to irrlicht myself..
i guess you could just comment out that line? :lol:
by Gav
Fri Oct 21, 2005 2:19 pm
Forum: Beginners Help
Topic: Some
Replies: 5
Views: 188

have to include ../whatever/whatever/irrlicht/lib" as well i believe?
by Gav
Fri Oct 21, 2005 2:12 pm
Forum: Beginners Help
Topic: silly runtime error!
Replies: 4
Views: 197

I dont know thats why im asking here!

I have dr. watson log file from the crash but it makes no sense to me.
by Gav
Fri Oct 21, 2005 1:39 pm
Forum: Beginners Help
Topic: silly runtime error!
Replies: 4
Views: 197

silly runtime error!

:oops: probably just a silly thing I've done/forgotten anyway I was hoping it wouldnt come to this . . but here's a (small) pile of code: #include <iostream.h> #include <irrlicht.h> #include "definitions.h" #pragma comment(lib, "Irrlicht.lib") using namespace irr; ///////////////...
by Gav
Fri Oct 21, 2005 8:02 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht outdoor scenes
Replies: 4
Views: 484

thanks, I already knew irrlicht was easy to use :lol:

it would appear theyve made quite a bit of progress since irrlicht 0.6 :D

Let the earlicking begin! :roll: :P
by Gav
Fri Oct 21, 2005 3:52 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht outdoor scenes
Replies: 4
Views: 484

..bump? :(
by Gav
Wed Oct 19, 2005 5:42 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht outdoor scenes
Replies: 4
Views: 484

irrlicht outdoor scenes

Hey I came on here a while ago (i think around the time of irrlicht 0.6) and was told it wasnt really the best with doing outdoor / large open spaces Has anything changed since then? Would it be suitable for such tasks now? (specifically I'm looking at doing an RPG (not of the MMO variety!) that wou...
by Gav
Thu Jul 07, 2005 11:17 am
Forum: Beginners Help
Topic: runtime Error related to GUI
Replies: 2
Views: 181

runtime Error related to GUI

hey people, just been messing with irrlicht to get to know the basics etc... Im having some trouble with the following program - basically when i run it and click the "new window" button, it freezes and the windows error report message comes up (the graphical window closes, but the console...
by Gav
Mon Sep 06, 2004 11:54 am
Forum: Beginners Help
Topic: moving "forward" according to current rotation
Replies: 9
Views: 1151

moving "forward" according to current rotation

basically i have a node that rotates when you press left/right and then want it to go forward/back when i press up/down, however I can't figure out how to move it forward/back relative to its current rotation. :roll: i have already searched thru the documentation and tried various ways but with no s...
by Gav
Thu Sep 02, 2004 5:57 am
Forum: Beginners Help
Topic: rotating a node
Replies: 5
Views: 492

...bump :cry: nobody likes me waaaaah :lol:
by Gav
Wed Sep 01, 2004 12:56 pm
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 577

yeah I could, but right now, the player is just a camera floating around, you're suggesting I attach a node to the fps camera so I could just redirect the camera to the player-node's position? It is a good workaround, i've been trying to find how the the addCameraSceneNodeFPS is build in the source...
by Gav
Wed Sep 01, 2004 11:28 am
Forum: Beginners Help
Topic: Storing camera position
Replies: 11
Views: 577

couldnt you use the current position of the player character to set the new position of the FPS camera :?:
im not sure but it sounds right ?