Search found 12 matches

by vegeta
Sun May 28, 2006 5:03 am
Forum: Beginners Help
Topic: gui something
Replies: 4
Views: 451

wooohooo i got it working with this: if (driv == "EDT_OPENGL") { d3dcheck->setChecked(false); softcheck->setChecked(false); } if (driv == "EDT_DIRECT3D9") { opcheck->setChecked(false); softcheck->setChecked(false); } if (driv == "EDT_SOFTWARE2") { d3dcheck->setChecked(f...
by vegeta
Fri May 26, 2006 6:29 am
Forum: Beginners Help
Topic: gui something
Replies: 4
Views: 451

gui something

hey its me again i want to make a check box and when you check it it unchecks the other two check boxes but i can't get it to find which id to uncheck i tried: if (driv == "EDT_OPENGL") { if (id == 4) { cbox->setChecked(false); } if (id == 5) { cbox->setChecked(false); } } its actually jus...
by vegeta
Fri May 26, 2006 6:04 am
Forum: Beginners Help
Topic: How to Control the CameraFPS using a regular webcam
Replies: 4
Views: 289

use a loop
by vegeta
Fri May 26, 2006 5:46 am
Forum: Advanced Help
Topic: Create a video file (e.g. mpeg) of the 3D Data
Replies: 13
Views: 1572

the render to texture would help makes it flat instead of 3d but then you still need to export it as a video
by vegeta
Fri May 26, 2006 4:50 am
Forum: Beginners Help
Topic: xml question
Replies: 3
Views: 231

you mean the visual gejigger writes the coördinations of the models in xml file?
by vegeta
Fri May 26, 2006 1:53 am
Forum: Beginners Help
Topic: xml basic stuff
Replies: 5
Views: 602

hey i just found a shorter way IXMLReader* xml = device->getFileSystem()->createXMLReader("config.xml"); while(xml && xml->read()) { switch(xml->getNodeType()) { case EXN_ELEMENT: trackingNode = xml->getNodeName(); break; case EXN_TEXT: if (trackingNode == "udriver")//udr...
by vegeta
Fri May 26, 2006 1:26 am
Forum: Beginners Help
Topic: xml basic stuff
Replies: 5
Views: 602

YEEEEAAAAAH IT WORKS!!! thank you verry mutch man
by vegeta
Wed May 24, 2006 10:51 pm
Forum: Beginners Help
Topic: xml basic stuff
Replies: 5
Views: 602

myes but like i said and also the tutorial said you can only do that if theres only one piece of text you need instead of having more elements with text. if i try the same thing with more text elements, i can only read the last element. i tried: blabla = xml->getNodeData(name of element); but doesn'...
by vegeta
Wed May 24, 2006 3:30 am
Forum: Beginners Help
Topic: xml basic stuff
Replies: 5
Views: 602

xml basic stuff

hey can someone tell me how i read the text between the <name>blabla</name> ? (xml :wink: )
becouse i tried the meshviewer tutorial but that only works if you have only one text to read but i need to read a lot more then that.
a different tutorial would also be nice

thanks in advance
by vegeta
Sun May 21, 2006 4:21 am
Forum: Open Discussion and Dev Announcements
Topic: I switched to Ogre
Replies: 121
Views: 20500

I think we can all agree all the engines lack things to be desired, and need improvement. But instead of everyone just saying man this engine is lame, im switching or that engine is lame I'm switching, I think we need to come up with a list of standard features that should be a part of the engine. ...
by vegeta
Sun May 21, 2006 3:50 am
Forum: Beginners Help
Topic: Loading a world
Replies: 11
Views: 672

doesn't it work with a big sphere model that follows the player so that it doesn't render the poly's behind it?
by vegeta
Sat May 13, 2006 12:51 am
Forum: Beginners Help
Topic: Low FPS animation problem
Replies: 4
Views: 384

í barely know anything but isn't there something so that you can set an animation of like 30 frames to 90 so i would just make a slow motion animation or maybe you can triple the animation length with some sort of code