Search found 40 matches

by Sean Doherty
Tue Sep 14, 2004 11:29 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

Well, one difference I've noticed with Ogre vs Irrlicht is that if your video card does not support shaders, It's much easier for Irrlicht to ignore the shaders than it is for Ogre. With Ogre your app is unusable...

I noticed on the OGRE web site that there is now a converter that will convert ...
by Sean Doherty
Tue Sep 14, 2004 12:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

quark,

Your comments are outside the context of my remarks. I am referring to products that are critical to the development of your game or more specifically game development engines. Basically, any product where once you have a lot of time invested it would be difficult to change directions ...
by Sean Doherty
Mon Sep 13, 2004 3:09 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

@Open Sorceror,

No

@punt,

You don't understand? I see nothing wrong with volunteering ones time but I wouldn't advise anyone to run their business with volunteers. Basically, there is nothing wrong with free products. However, relying on these products to run your business can be dangerous in ...
by Sean Doherty
Sun Sep 12, 2004 4:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361


Generally, speaking I don't believe in Open Source; sure it would be great if we could all work on exactly what we want and we didn't have to worry about money. However, until we catch up with a Star Trek like society that is not the case. Therefore, I actually prefer products that are not free ...
by Sean Doherty
Fri Sep 03, 2004 11:49 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

Oz,

That was a typing mistake. I find Irrlicht to be newbie friendly; OGRE not so much.

Sorry

Please see my corrected post.
by Sean Doherty
Fri Sep 03, 2004 11:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

Electron,

That was a typing mistake. I find Irrlicht to be newbie friendly; OGRE not so much.

Sorry

PS: I edited my post above to reflect.
by Sean Doherty
Fri Sep 03, 2004 11:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361


@sean
The reason the two communities are fairly inactive is cause no-one pays us to help I think! Still I think we are all lucky beggers, however you see it. :)

Just my 0.2c

Oz,

I agree with your comment and I think that is most likely the problem with Open Source Engines in general. Generally ...
by Sean Doherty
Fri Sep 03, 2004 10:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

At present, I am using the Truevision 6.5 beta. So far I have been pretty impressed and the support is far beyond anything I have ever seen. For the most part, you can have your questions answered in real-time by the developers of the product using their real-time chat.

I have to say that one of ...
by Sean Doherty
Fri Sep 03, 2004 10:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

Calagiri's game-specific modeler. Free version with .x export, though polys quite limited on free version. I consider ogre's restriction of certain modelers to use one of it's annoying points, though I've never used it beyond compiling osme of the samples, so i can't comment on much else about it ...
by Sean Doherty
Fri Sep 03, 2004 9:58 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

Re: XFiles

Oz (Not logged in) wrote:BTW
Dont forget to resave the X mesh with mview (A directX SDK tool) or it may not work in IrrLicht.
Why, what is the problem?
by Sean Doherty
Fri Sep 03, 2004 4:44 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

Robomaniac,

In OGRE is it even possible to get a 3DS or .X file into the engine. My understanding is that you have to use a plugin to same the model to a mesh file. However, if you use gameSpace there are no OGRE plugins?
by Sean Doherty
Sat Aug 28, 2004 5:51 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 8361

OGRE doesn't seem to convert .x and .3ds files into OGRE's mesh format without using a modeling program plugin. Furthermore, they don't have a plugin for gameSpace?

I could be wrong?
by Sean Doherty
Fri Aug 27, 2004 9:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.7
Replies: 17
Views: 3757

So it looks like a release date of around September 19th, 2004. 8)
by Sean Doherty
Fri Aug 27, 2004 4:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.7
Replies: 17
Views: 3757

Re: Irrlicht 0.7

Peter Müller wrote:
Sean Doherty wrote:Does anyone know the E.T.A. for release 0.7?
Everytime somebody asks, when the next version will release, a little cat dies ;)
What is the release date for version 1.0? There goes a few little cats... :twisted:
by Sean Doherty
Sun Aug 22, 2004 7:41 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.7
Replies: 17
Views: 3757

Irrlicht 0.7

Does anyone know the E.T.A. for release 0.7?