Well, one difference I've noticed with Ogre vs Irrlicht is that if your video card does not support shaders, It's much easier for Irrlicht to ignore the shaders than it is for Ogre. With Ogre your app is unusable...
I noticed on the OGRE web site that there is now a converter that will convert ...
Search found 40 matches
- Tue Sep 14, 2004 11:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Tue Sep 14, 2004 12:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Mon Sep 13, 2004 3:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Sun Sep 12, 2004 4:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Fri Sep 03, 2004 11:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Fri Sep 03, 2004 11:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Fri Sep 03, 2004 11:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Fri Sep 03, 2004 10:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
At present, I am using the Truevision 6.5 beta. So far I have been pretty impressed and the support is far beyond anything I have ever seen. For the most part, you can have your questions answered in real-time by the developers of the product using their real-time chat.
I have to say that one of ...
I have to say that one of ...
- Fri Sep 03, 2004 10:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
Calagiri's game-specific modeler. Free version with .x export, though polys quite limited on free version. I consider ogre's restriction of certain modelers to use one of it's annoying points, though I've never used it beyond compiling osme of the samples, so i can't comment on much else about it ...
- Fri Sep 03, 2004 9:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
Re: XFiles
Why, what is the problem?Oz (Not logged in) wrote:BTW
Dont forget to resave the X mesh with mview (A directX SDK tool) or it may not work in IrrLicht.
- Fri Sep 03, 2004 4:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Sat Aug 28, 2004 5:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 8361
- Fri Aug 27, 2004 9:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.7
- Replies: 17
- Views: 3757
- Fri Aug 27, 2004 4:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.7
- Replies: 17
- Views: 3757
Re: Irrlicht 0.7
What is the release date for version 1.0? There goes a few little cats...Peter Müller wrote:Everytime somebody asks, when the next version will release, a little cat diesSean Doherty wrote:Does anyone know the E.T.A. for release 0.7?
- Sun Aug 22, 2004 7:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 0.7
- Replies: 17
- Views: 3757
Irrlicht 0.7
Does anyone know the E.T.A. for release 0.7?