Search found 22 matches
- Tue Oct 03, 2006 8:33 pm
- Forum: Advanced Help
- Topic: fullscreen and window
- Replies: 1
- Views: 454
- Tue Oct 03, 2006 8:21 pm
- Forum: Advanced Help
- Topic: fullscreen and window
- Replies: 1
- Views: 454
fullscreen and window
Hi again, I'm going to do a presentation in flash and I want to use irrlicht engine for a little 3d part. That's what i'm gonna do: 1. create mfc window with activex flash control (flash8.ocx) 2. on this an invisible button covering the whole window for irricht engine (just like in tutorial about wi...
- Tue Oct 03, 2006 8:10 pm
- Forum: Advanced Help
- Topic: Blending
- Replies: 3
- Views: 372
- Sun Oct 01, 2006 11:27 am
- Forum: Advanced Help
- Topic: Blending
- Replies: 3
- Views: 372
Blending
Hi there, I'm going to use blending for widows in my level. I've found on forum information, how to do some vertices in object transparent: http://img271.imageshack.us/img271/45/housejb7.th.jpg But, as you can see, these transparent triangles needs to be sorted before rendering. So I'm wondering how...
- Thu Aug 24, 2006 9:55 am
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 714
I just looked at this and the problem is fixed in IrrSpintz, but here's the changed that were necessary for this change. ( Note, IrrSpintz code being copied and pasted in would not work, you must make the changes below. IrrSpintz keeps better track of renderStates between 2D and 3D modes and Materi...
- Wed Aug 23, 2006 10:41 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 714
Fonts are using alpha channels by using the makeColorKeyTexture method of the NullDriver. So I don't really understand the problems. Also why does your code change not work anymore? The material renderers are mostly unchanged. The problem is when i want to display half-transparent fonts (for smooth...
- Wed Aug 23, 2006 8:33 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 714
- Wed Aug 23, 2006 4:01 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 714
Irrlicht 1.1, opengl and 2d transparency
Hello, I have a big problem with opengl driver - the alpha value for draw2DImage is simply ignored. There's a working solution for this problem for irrlicht 1.0 ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=14227&highlight= ) but it does not work for v.1.1. I cannot find the source of...
- Thu Jul 13, 2006 11:16 pm
- Forum: Bug reports
- Topic: transparent text in opengl (+patch)
- Replies: 0
- Views: 554
transparent text in opengl (+patch)
Hi, I had some problems with rendering transparent fonts with opengl driver in irrlicht 1.0: font2->draw(L"test", rect<s32>(0, 0, 200, 200), SColor(100, 255, 255, 255)); This piece of code renders nothing for alpha=0 and solid text for alpha>0, without smooth transition. --- 'temporary' so...
- Sun Jul 09, 2006 11:03 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 411
- Sun Jul 09, 2006 11:02 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 411
- Sun Jul 09, 2006 11:02 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 411
- Sun Jul 09, 2006 11:02 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 411
- Sun Jul 09, 2006 10:46 am
- Forum: Off-topic
- Topic: facts about encryption in US
- Replies: 9
- Views: 624
- Sat Jul 08, 2006 8:27 pm
- Forum: Advanced Help
- Topic: Displaying hints
- Replies: 2
- Views: 283
Displaying hints
Hi, I want to display a hint while player is looking at an object. It would work like this: + In 3d studio I give a name ('test') to an object on the level + Then I export the scene to *.my3d .. and in program.. + I do collision detection (just like in tutorial with triangle picking) + AND somehow I...