Stupid me.
I solved this problem just after sending this post, maybe it will useful for someone:
// this goes before creating the window
DEVMODE dmScreenSettings; // Device Mode
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
dmScreenSettings.dmSize ...
Search found 22 matches
- Tue Oct 03, 2006 8:33 pm
- Forum: Advanced Help
- Topic: fullscreen and window
- Replies: 1
- Views: 542
- Tue Oct 03, 2006 8:21 pm
- Forum: Advanced Help
- Topic: fullscreen and window
- Replies: 1
- Views: 542
fullscreen and window
Hi again,
I'm going to do a presentation in flash and I want to use irrlicht engine for a little 3d part.
That's what i'm gonna do:
1. create mfc window with activex flash control (flash8.ocx)
2. on this an invisible button covering the whole window for irricht engine (just like in tutorial about ...
I'm going to do a presentation in flash and I want to use irrlicht engine for a little 3d part.
That's what i'm gonna do:
1. create mfc window with activex flash control (flash8.ocx)
2. on this an invisible button covering the whole window for irricht engine (just like in tutorial about ...
- Tue Oct 03, 2006 8:10 pm
- Forum: Advanced Help
- Topic: Blending
- Replies: 3
- Views: 479
- Sun Oct 01, 2006 11:27 am
- Forum: Advanced Help
- Topic: Blending
- Replies: 3
- Views: 479
Blending
Hi there,
I'm going to use blending for widows in my level.
I've found on forum information, how to do some vertices in object transparent:
http://img271.imageshack.us/img271/45/housejb7.th.jpg
But, as you can see, these transparent triangles needs to be sorted before rendering.
So I'm ...
I'm going to use blending for widows in my level.
I've found on forum information, how to do some vertices in object transparent:
http://img271.imageshack.us/img271/45/housejb7.th.jpg
But, as you can see, these transparent triangles needs to be sorted before rendering.
So I'm ...
- Thu Aug 24, 2006 9:55 am
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 1126
- Wed Aug 23, 2006 10:41 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 1126
- Wed Aug 23, 2006 8:33 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 1126
- Wed Aug 23, 2006 4:01 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.1, opengl and 2d transparency
- Replies: 16
- Views: 1126
Irrlicht 1.1, opengl and 2d transparency
Hello,
I have a big problem with opengl driver - the alpha value for draw2DImage is simply ignored.
There's a working solution for this problem for irrlicht 1.0 ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=14227&highlight= ) but it does not work for v.1.1.
I cannot find the source of ...
I have a big problem with opengl driver - the alpha value for draw2DImage is simply ignored.
There's a working solution for this problem for irrlicht 1.0 ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=14227&highlight= ) but it does not work for v.1.1.
I cannot find the source of ...
- Thu Jul 13, 2006 11:16 pm
- Forum: Bug reports
- Topic: transparent text in opengl (+patch)
- Replies: 0
- Views: 673
transparent text in opengl (+patch)
Hi,
I had some problems with rendering transparent fonts with opengl driver in irrlicht 1.0:
font2->draw(L"test",
rect<s32>(0, 0, 200, 200),
SColor(100, 255, 255, 255));
This piece of code renders nothing for alpha=0 and solid text for alpha>0, without smooth transition.
--- 'temporary ...
I had some problems with rendering transparent fonts with opengl driver in irrlicht 1.0:
font2->draw(L"test",
rect<s32>(0, 0, 200, 200),
SColor(100, 255, 255, 255));
This piece of code renders nothing for alpha=0 and solid text for alpha>0, without smooth transition.
--- 'temporary ...
- Sun Jul 09, 2006 11:03 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 657
- Sun Jul 09, 2006 11:02 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 657
- Sun Jul 09, 2006 11:02 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 657
- Sun Jul 09, 2006 11:02 am
- Forum: Beginners Help
- Topic: Transparent text in OpenGL
- Replies: 6
- Views: 657
- Sun Jul 09, 2006 10:46 am
- Forum: Off-topic
- Topic: facts about encryption in US
- Replies: 9
- Views: 978
- Sat Jul 08, 2006 8:27 pm
- Forum: Advanced Help
- Topic: Displaying hints
- Replies: 2
- Views: 375
Displaying hints
Hi,
I want to display a hint while player is looking at an object. It would work like this:
+ In 3d studio I give a name ('test') to an object on the level
+ Then I export the scene to *.my3d
.. and in program..
+ I do collision detection (just like in tutorial with triangle picking)
+ AND ...
I want to display a hint while player is looking at an object. It would work like this:
+ In 3d studio I give a name ('test') to an object on the level
+ Then I export the scene to *.my3d
.. and in program..
+ I do collision detection (just like in tutorial with triangle picking)
+ AND ...