Search found 22 matches

by iona
Tue Oct 03, 2006 8:33 pm
Forum: Advanced Help
Topic: fullscreen and window
Replies: 1
Views: 454

Stupid me. I solved this problem just after sending this post, maybe it will useful for someone: // this goes before creating the window DEVMODE dmScreenSettings; // Device Mode memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared dmScreenSettings.dmSize=sizeof(dm...
by iona
Tue Oct 03, 2006 8:21 pm
Forum: Advanced Help
Topic: fullscreen and window
Replies: 1
Views: 454

fullscreen and window

Hi again, I'm going to do a presentation in flash and I want to use irrlicht engine for a little 3d part. That's what i'm gonna do: 1. create mfc window with activex flash control (flash8.ocx) 2. on this an invisible button covering the whole window for irricht engine (just like in tutorial about wi...
by iona
Tue Oct 03, 2006 8:10 pm
Forum: Advanced Help
Topic: Blending
Replies: 3
Views: 372

Solved !

It was my stupid mistake, sorry& thanks !

Iona
by iona
Sun Oct 01, 2006 11:27 am
Forum: Advanced Help
Topic: Blending
Replies: 3
Views: 372

Blending

Hi there, I'm going to use blending for widows in my level. I've found on forum information, how to do some vertices in object transparent: http://img271.imageshack.us/img271/45/housejb7.th.jpg But, as you can see, these transparent triangles needs to be sorted before rendering. So I'm wondering how...
by iona
Thu Aug 24, 2006 9:55 am
Forum: Beginners Help
Topic: Irrlicht 1.1, opengl and 2d transparency
Replies: 16
Views: 714

I just looked at this and the problem is fixed in IrrSpintz, but here's the changed that were necessary for this change. ( Note, IrrSpintz code being copied and pasted in would not work, you must make the changes below. IrrSpintz keeps better track of renderStates between 2D and 3D modes and Materi...
by iona
Wed Aug 23, 2006 10:41 pm
Forum: Beginners Help
Topic: Irrlicht 1.1, opengl and 2d transparency
Replies: 16
Views: 714

Fonts are using alpha channels by using the makeColorKeyTexture method of the NullDriver. So I don't really understand the problems. Also why does your code change not work anymore? The material renderers are mostly unchanged. The problem is when i want to display half-transparent fonts (for smooth...
by iona
Wed Aug 23, 2006 8:33 pm
Forum: Beginners Help
Topic: Irrlicht 1.1, opengl and 2d transparency
Replies: 16
Views: 714

hmmm anyone ? PLEASE ! :cry:
by iona
Wed Aug 23, 2006 4:01 pm
Forum: Beginners Help
Topic: Irrlicht 1.1, opengl and 2d transparency
Replies: 16
Views: 714

Irrlicht 1.1, opengl and 2d transparency

Hello, I have a big problem with opengl driver - the alpha value for draw2DImage is simply ignored. There's a working solution for this problem for irrlicht 1.0 ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=14227&highlight= ) but it does not work for v.1.1. I cannot find the source of...
by iona
Thu Jul 13, 2006 11:16 pm
Forum: Bug reports
Topic: transparent text in opengl (+patch)
Replies: 0
Views: 554

transparent text in opengl (+patch)

Hi, I had some problems with rendering transparent fonts with opengl driver in irrlicht 1.0: font2->draw(L"test", rect<s32>(0, 0, 200, 200), SColor(100, 255, 255, 255)); This piece of code renders nothing for alpha=0 and solid text for alpha>0, without smooth transition. --- 'temporary' so...
by iona
Sun Jul 09, 2006 11:03 am
Forum: Beginners Help
Topic: Transparent text in OpenGL
Replies: 6
Views: 411

Anyone ? Plz !
by iona
Sun Jul 09, 2006 11:02 am
Forum: Beginners Help
Topic: Transparent text in OpenGL
Replies: 6
Views: 411

UP :( :(
by iona
Sun Jul 09, 2006 11:02 am
Forum: Beginners Help
Topic: Transparent text in OpenGL
Replies: 6
Views: 411

UP :(
by iona
Sun Jul 09, 2006 11:02 am
Forum: Beginners Help
Topic: Transparent text in OpenGL
Replies: 6
Views: 411

UP :(
by iona
Sun Jul 09, 2006 10:46 am
Forum: Off-topic
Topic: facts about encryption in US
Replies: 9
Views: 624

AFAIK it's legal to export all kinds of encryption technology if it uses keys shorter than (i may be wrong here) 1024 bits.
by iona
Sat Jul 08, 2006 8:27 pm
Forum: Advanced Help
Topic: Displaying hints
Replies: 2
Views: 283

Displaying hints

Hi, I want to display a hint while player is looking at an object. It would work like this: + In 3d studio I give a name ('test') to an object on the level + Then I export the scene to *.my3d .. and in program.. + I do collision detection (just like in tutorial with triangle picking) + AND somehow I...