I'm going to use blending for widows in my level.
I've found on forum information, how to do some vertices in object transparent:
![Image](http://img271.imageshack.us/img271/45/housejb7.th.jpg)
But, as you can see, these transparent triangles needs to be sorted before rendering.
So I'm wondering how can I force a scene node not to use Z-buffer but render all and render them sorted.
I'd be very happy for any piece of code
![Smile :)](./images/smilies/icon_smile.gif)
thanks,
iona