Hi there,
I'm going to use blending for widows in my level.
I've found on forum information, how to do some vertices in object transparent:
But, as you can see, these transparent triangles needs to be sorted before rendering.
So I'm wondering how can I force a scene node not to use Z-buffer but render all and render them sorted.
I'd be very happy for any piece of code
thanks,
iona
Blending
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How did you load those vertices and which manipulations did you apply? If you have a transparent material the meshbuffers are automatically sorted correctly. If you do such things manually you have to provide a custom scene node and a custom render method to draw the correct vertices in the correct render phase.