Thats kinda what i figured. So if thats true, basicly in order to create custom scene nodes you would have to make a seperate scene manager for .Net scenenodes. That would basicly take the place of the manager. Well thats a bummer.
Dave.
Search found 2 matches
- Fri Jun 02, 2006 3:17 pm
- Forum: Irrlicht.NET
- Topic: Inhereit ISceneNode
- Replies: 2
- Views: 1248
- Fri Jun 02, 2006 3:36 am
- Forum: Irrlicht.NET
- Topic: Inhereit ISceneNode
- Replies: 2
- Views: 1248
Inhereit ISceneNode
Im trying to make a class that builds off the ISceneNode class, but i keep getting an error saying that im attempting to write to protected memory, when calling the base constructer. Is this because the .net code is only a wrapper? If so, is their a way around this?
Thanks
Thanks