Search found 2 matches

by didius
Fri Jun 02, 2006 3:17 pm
Forum: Irrlicht.NET
Topic: Inhereit ISceneNode
Replies: 2
Views: 1248

Thats kinda what i figured. So if thats true, basicly in order to create custom scene nodes you would have to make a seperate scene manager for .Net scenenodes. That would basicly take the place of the manager. Well thats a bummer.

Dave.
by didius
Fri Jun 02, 2006 3:36 am
Forum: Irrlicht.NET
Topic: Inhereit ISceneNode
Replies: 2
Views: 1248

Inhereit ISceneNode

Im trying to make a class that builds off the ISceneNode class, but i keep getting an error saying that im attempting to write to protected memory, when calling the base constructer. Is this because the .net code is only a wrapper? If so, is their a way around this?

Thanks