Im trying to make a class that builds off the ISceneNode class, but i keep getting an error saying that im attempting to write to protected memory, when calling the base constructer. Is this because the .net code is only a wrapper? If so, is their a way around this?
Thanks
Inhereit ISceneNode
The way the wrapper is implemented makes it currently impossible to construct/inherit scene nodes
you also cannot directly 'construct' a node in a way like
'node = new SceneNode()'
this won't work
this is because the wrapping class does not directly construct the instance of the node, but gets the instance from the scenemanager i think...
you also cannot directly 'construct' a node in a way like
'node = new SceneNode()'
this won't work
this is because the wrapping class does not directly construct the instance of the node, but gets the instance from the scenemanager i think...
Currently working on a C# MMORPG using Irrlicht.NET