Mel wrote:
What do you think? What would you tell a guy who comes and starts asking how to do a MMO game?
I'm one of those guys who got seduced into the "make your own MMO". I guess I prefer to be a Dungeon Master rather than a Player. I spent two years (so far) trying to design, code, create ...
Search found 34 matches
- Fri Oct 02, 2009 4:17 am
- Forum: Game Programming
- Topic: [READ] Guide to developing an MMO
- Replies: 19
- Views: 11130
- Sun Sep 02, 2007 2:40 am
- Forum: Beginners Help
- Topic: collision ellipse doesn't rotate
- Replies: 4
- Views: 826
Irrlicht collision bug example
This code demonstrates that Irrlicht does not rotate the collision response animator ellipsoid when the object it is attached to is rotated. I have posted a stripped down version of my game code here:
Collision-Bug.zip
Ok, you're looking at a yellow taxi from above. It is trapped in a terrain ...
Collision-Bug.zip
Ok, you're looking at a yellow taxi from above. It is trapped in a terrain ...
- Sat Sep 01, 2007 4:04 am
- Forum: Beginners Help
- Topic: collision ellipse doesn't rotate
- Replies: 4
- Views: 826
Collision ellipse doesn't rotate
I have noticed the same problem. If anyone's interested, I can post the code to repeat the problem.
It would also be really nice if there was an easy way to make the collision ellipse visible.
It would also be really nice if there was an easy way to make the collision ellipse visible.
- Tue May 08, 2007 1:03 am
- Forum: Bug reports
- Topic: Transparent Bug when additive blending and FOG enabled
- Replies: 4
- Views: 1287
Code correction for transparency
Be careful when you copy Xaron's CSceneManager.cpp code above. After the "//Render transparent objects" line, there is a Begin "{" and after the code there is an End "}".
I rebuilt Irrlicht, and Xaron's patch does fix the transparency problem! :D
However, I am getting a repetitive message:
Error ...
I rebuilt Irrlicht, and Xaron's patch does fix the transparency problem! :D
However, I am getting a repetitive message:
Error ...
- Mon May 07, 2007 11:10 pm
- Forum: Beginners Help
- Topic: cannot open file 'odbc32.lib'
- Replies: 2
- Views: 670
- Mon May 07, 2007 11:02 pm
- Forum: Beginners Help
- Topic: Compile Error
- Replies: 9
- Views: 2156
Recompiling Irrlicht and winnt.h problems
Hi,
I tried re-ordering my Includes as Robert Y. suggested, but this didn't fix the problem. I noticed though that the winnt.h reference to POINTER_64 is defined (in the same directory of the SDK) as __ptr64 in the file BaseTsd.h. Therefore, in the file winnt.h if you change this:
typedef void ...
I tried re-ordering my Includes as Robert Y. suggested, but this didn't fix the problem. I noticed though that the winnt.h reference to POINTER_64 is defined (in the same directory of the SDK) as __ptr64 in the file BaseTsd.h. Therefore, in the file winnt.h if you change this:
typedef void ...
- Mon May 07, 2007 9:31 pm
- Forum: Bug reports
- Topic: Transparent Bug when additive blending and FOG enabled
- Replies: 4
- Views: 1287
Fog bug still in irrlicht 1.3
It looks like peterparker's right (BTW, that's a cool nick, especially this weekend!).
Here's a pic with fog off (looks normal):
http://panther.110mb.com/misc/compass_no_fog.jpg
http://panther.110mb.com/misc/compass_no_fog.jpg
When I am using Irrlicht v1.3 with fog on, you can see it's not ...
Here's a pic with fog off (looks normal):
http://panther.110mb.com/misc/compass_no_fog.jpg
http://panther.110mb.com/misc/compass_no_fog.jpg
When I am using Irrlicht v1.3 with fog on, you can see it's not ...
- Sun Apr 15, 2007 1:30 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 8782
- Sun Apr 15, 2007 1:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Using Forum Offline?
- Replies: 13
- Views: 1460
- Sun Apr 15, 2007 1:06 am
- Forum: Advanced Help
- Topic: irr::createDevice 1.2 runtime error with Direct3D9
- Replies: 8
- Views: 4739
Problem likely related to old video card!
Dear ikk,
I have the exact same problem with Irrlicht 1.3, where it says:
Was not able to create Direct3D9 device.
The problem is very likely because you are using an old video card. I have a GeForce2 MX 400, and have the same problem. On my newer PC, which has a newer video card (GeForce ...
I have the exact same problem with Irrlicht 1.3, where it says:
Was not able to create Direct3D9 device.
The problem is very likely because you are using an old video card. I have a GeForce2 MX 400, and have the same problem. On my newer PC, which has a newer video card (GeForce ...
- Fri Apr 13, 2007 9:59 pm
- Forum: Bug reports
- Topic: Tutorial 3 (Custom Scene Node) needs update for irrlicht 1.3
- Replies: 1
- Views: 500
Tutorial 3 (Custom Scene Node) needs update for irrlicht 1.3
I noticed that Tutorial #3 still has s32's instead of u32's:
virtual s32 getMaterialCount()
{
return 1;
}
virtual video::SMaterial& getMaterial(s32 i)
{
return Material;
}
Should be:
virtual u32 getMaterialCount()
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i ...
virtual s32 getMaterialCount()
{
return 1;
}
virtual video::SMaterial& getMaterial(s32 i)
{
return Material;
}
Should be:
virtual u32 getMaterialCount()
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i ...
- Fri Apr 13, 2007 5:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Using Forum Offline?
- Replies: 13
- Views: 1460
Using Forum Offline?
Hi,
I often like to work offline, and I'm wondering if there's an easy way to download the entire forum . Or perhaps favorite topics. (I'm also afraid that one day the forum will disappear, and I'll lose my favorite user manual!). Maybe downloading it is unreasonable (is it tera-bytes?!) I can save ...
I often like to work offline, and I'm wondering if there's an easy way to download the entire forum . Or perhaps favorite topics. (I'm also afraid that one day the forum will disappear, and I'll lose my favorite user manual!). Maybe downloading it is unreasonable (is it tera-bytes?!) I can save ...
- Fri Sep 22, 2006 1:31 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 8782
It works now!
Hybrid,
Thank you for fixing it. Your bug fix worked - both the castle and the missile display correctly. (My dumb mistake was I re-built Irrlicht.dll, but didn't over-write the old local copy of it in my bin directory...
)
Anyway, thanks! It looks great now!
-- Panther
Thank you for fixing it. Your bug fix worked - both the castle and the missile display correctly. (My dumb mistake was I re-built Irrlicht.dll, but didn't over-write the old local copy of it in my bin directory...
Anyway, thanks! It looks great now!
-- Panther
- Sun Sep 17, 2006 2:12 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 8782
Castle details
I played with it a little. The tower-tops seems to be skewed about 500 in the positive-Z direction.
Scale, Rotation, and Position don't seem to be implicated (same problem persists). Also, the mesh can be created with either addOctTreeSceneNode or addMeshSceneNode, and the same problem arises.
Scale, Rotation, and Position don't seem to be implicated (same problem persists). Also, the mesh can be created with either addOctTreeSceneNode or addMeshSceneNode, and the same problem arises.
- Sat Sep 16, 2006 4:42 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 8782
Still doesn't work!
Hybrid,
Bad news. I tried applying the 3DS.patch you provided. I re-built Irrlicht 1.1, and the problem with the castle is still the same. Also, the missile object still has its fins skewed.
Bad news. I tried applying the 3DS.patch you provided. I re-built Irrlicht 1.1, and the problem with the castle is still the same. Also, the missile object still has its fins skewed.