I just tried this again with Irrlicht v1.3:hybrid wrote:The taxi is a different thing as the 3ds mesh loads correctly, but textures are not displayed. This is a bug in the tga loader. This has been fixed with revision 208.
Code: Select all
Current path:c:\3D-Game-Writing\Game-Example\Objects\Taxi
Loaded texture: TAXICB.TGA
Loaded texture: TAXCHECK.TGA
Loaded texture: TAXISGLT.TGA
Loaded texture: TAXIHDLT.TGA
Could not load texture: TAXIPLAT.TGA
Could not load a texture for entry in 3ds file: TAXIPLAT.TGA
Could not load texture: TAXIRAD2.TGA
Could not load a texture for entry in 3ds file: TAXIRAD2.TGA
Could not load texture: TAXIRADO.TGA
Could not load a texture for entry in 3ds file: TAXIRADO.TGA
Loaded texture: TAXTIRE.TGA
Loaded texture: TAXSEAT.TGA
Could not load texture: TAXICABN.TGA
Could not load a texture for entry in 3ds file: TAXICABN.TGA
Could not load texture: TAXISPED.TGA
Could not load a texture for entry in 3ds file: TAXISPED.TGA
Could not load texture: TAXIRED.TGA
Could not load a texture for entry in 3ds file: TAXIRED.TGA
Loaded mesh: taxi.3ds
Current path:c:\3D-Game-Writing\Game-Example\Objects\Taxi
Needed 1676ms to create OctTree SceneNode.(998 nodes, 37380 polys)So if anyone else out there is having this problem, be careful when you edit texture files that are referenced by a 3DS!