Search found 6 matches

by Human Shield
Sun Jul 23, 2006 2:29 am
Forum: Project Announcements
Topic: just finished a 2d map editor
Replies: 9
Views: 1235

How do the tiles store data? Can they be referenced from Irrlicht or targeted with the mouse?
by Human Shield
Tue Jul 11, 2006 1:21 am
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3974

Any hints on creating "virtual tiles"?
by Human Shield
Wed Jun 28, 2006 7:38 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100668

How do I assess mouse wheel data at CGamePlayState::MouseEvent? It seems to just pass characters for type of action, how do you get event.MouseInput.Wheel value? void CGamePlayState::MouseEvent(CGameManager* pManager) { switch(pManager->getMouse()) { case EMIE_LMOUSE_PRESSED_DOWN: // mouse left butt...
by Human Shield
Mon Jun 26, 2006 6:01 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 100668

Ok, firstly a want to add only terrain. After copile everythin is ok, but I launch game, and click play the game crashes. I can't do anything in Irrwizard, i am so stupid :( :wink: I got terrain working. The loadmap function does a lot more then I think it should, it loads the map and the camera an...
by Human Shield
Sun Jun 25, 2006 12:50 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3974

I don't know much about the engine but is it possible to use the coorididate system for a grid? Have objects move to evenly spaced cooridates for a grid. Can mouse hover recieve map cooridates? Cause then you could round on the nearest whole one and display a 2D image for tile select highlight, right?
by Human Shield
Fri Jun 23, 2006 10:54 pm
Forum: Beginners Help
Topic: Basic thoughts about a tile based map used with Irrlicht
Replies: 34
Views: 3974

This is a huge coincidence, I've just downloaded Irrlicht yesterday with the aim of developing a tile based game. A duplicated cube mesh seems limited.