Search found 6 matches
- Sun Jul 23, 2006 2:29 am
- Forum: Project Announcements
- Topic: just finished a 2d map editor
- Replies: 9
- Views: 1235
- Tue Jul 11, 2006 1:21 am
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3974
- Wed Jun 28, 2006 7:38 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100668
How do I assess mouse wheel data at CGamePlayState::MouseEvent? It seems to just pass characters for type of action, how do you get event.MouseInput.Wheel value? void CGamePlayState::MouseEvent(CGameManager* pManager) { switch(pManager->getMouse()) { case EMIE_LMOUSE_PRESSED_DOWN: // mouse left butt...
- Mon Jun 26, 2006 6:01 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100668
Ok, firstly a want to add only terrain. After copile everythin is ok, but I launch game, and click play the game crashes. I can't do anything in Irrwizard, i am so stupid :( :wink: I got terrain working. The loadmap function does a lot more then I think it should, it loads the map and the camera an...
- Sun Jun 25, 2006 12:50 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3974
I don't know much about the engine but is it possible to use the coorididate system for a grid? Have objects move to evenly spaced cooridates for a grid. Can mouse hover recieve map cooridates? Cause then you could round on the nearest whole one and display a 2D image for tile select highlight, right?
- Fri Jun 23, 2006 10:54 pm
- Forum: Beginners Help
- Topic: Basic thoughts about a tile based map used with Irrlicht
- Replies: 34
- Views: 3974