Wow... Yes I do read the API... I cant get an instance of ISceneNode its virtual.
And I didnt see IDummyTransformationSceneNode thankyou for pointing it out.
-Tocs
PS. The sarcasm was kinda harsh
Search found 12 matches
- Tue Jun 26, 2007 3:09 am
- Forum: Beginners Help
- Topic: Blank Scene Node?
- Replies: 4
- Views: 473
- Tue Jun 26, 2007 2:21 am
- Forum: Beginners Help
- Topic: Blank Scene Node?
- Replies: 4
- Views: 473
Blank Scene Node?
I need a scene node that has just nothing in it no mesh attached, no particles, no billboard, no terrain... just has the functions of a scene node. I cant get an instance of ISceneNode is there a way to get a blank scene node that has nothing on it just has the features of a node, without creating a...
- Tue Jun 26, 2007 2:16 am
- Forum: Beginners Help
- Topic: More Noob Questions
- Replies: 29
- Views: 2616
Huds and health bars are considered GUI which can be really really really ...really... (did I mention really) annoying. Irrlicht has gui built into it but its not custom to the game its got a generic look. you can put 2D Images on the screen. So just combine a bunch of images positioned right to loo...
- Sun Nov 12, 2006 1:53 pm
- Forum: Advanced Help
- Topic: Irrlicht in a Windows Window! Cant find the HWND!
- Replies: 3
- Views: 735
Irrlicht in a Windows Window! Cant find the HWND!
Ok I'm using MFC so most of this is precreated! http://img204.imageshack.us/img204/4164/editorto0.jpg I'm trying to get the 3D area where you see white. I tryed going into the App's class and using GetMainWnd (); but it created an entire other window for Irrlicht. I was wondering if anyone knows whi...
- Sat Oct 28, 2006 3:02 am
- Forum: Beginners Help
- Topic: Change the font, darnit!
- Replies: 4
- Views: 529
- Fri Oct 27, 2006 1:39 am
- Forum: Beginners Help
- Topic: Change the font, darnit!
- Replies: 4
- Views: 529
Change the font, darnit!
:shock: I tried following the tutorial but its not working at all! void CGuiLayer::setFont (const char * file) { IGUISkin* skin = guienv->getSkin(); IGUIFont* font = guienv->getFont(file); if (font) { skin->setFont(font); } } and the string I'm passing it is "BigBoldArial.bmp" BigBoldArial...
- Tue Jun 27, 2006 11:33 pm
- Forum: Beginners Help
- Topic: MMORPG Usage right for me?
- Replies: 10
- Views: 813
- Tue Jun 27, 2006 11:33 pm
- Forum: Beginners Help
- Topic: MMORPG Usage right for me?
- Replies: 10
- Views: 813
- Tue Jun 27, 2006 9:28 pm
- Forum: Beginners Help
- Topic: MMORPG Usage right for me?
- Replies: 10
- Views: 813
=.= if your moching my project don't I've planned for this for a long time :twisted:, I just messed up picking a 3D engine, hopefully Irrlicht will fit the bill this time =D http://home.fuse.net/DragonStorm/main.shtml ..... The address will change soon I'm gonna get a Domain as soon as pre-alpha is ...
- Tue Jun 27, 2006 7:48 pm
- Forum: Beginners Help
- Topic: MMORPG Usage right for me?
- Replies: 10
- Views: 813
- Tue Jun 27, 2006 7:40 pm
- Forum: Beginners Help
- Topic: MMORPG Usage right for me?
- Replies: 10
- Views: 813
Well yey for box Skys! By layering textures i mean... Say I have a character he is wearing chainmail pants leather top and a pear of metal gauntlets Can I put the Chainmail texture which has Transparency everywhere but the legs, the Leather Top's texture which has transparency everywhere but the che...
- Tue Jun 27, 2006 7:27 pm
- Forum: Beginners Help
- Topic: MMORPG Usage right for me?
- Replies: 10
- Views: 813
MMORPG Usage right for me?
I'm working on a MMORPG and was previously useing OGRE as my rendering engine, everything was going great until i hit terrain which was a rather annoyance to pull off, and after much searching, fiddeling, tinkering, and Throwing random breakable lego objects at the wall I decided to look around for ...