Congratulation for your 1.2 build
I aggree with you on the purpose of multiplatform code.
If you really manage to make a CIrrDeviceMacOS.cpp it would be awesome
Irrlicht definatly deserve something like this ! And as you asked : good luck
Search found 13 matches
- Fri Feb 23, 2007 7:18 pm
- Forum: Beginners Help
- Topic: Clean build of 1.2 in MacOS
- Replies: 13
- Views: 661
- Fri Feb 23, 2007 2:08 pm
- Forum: Beginners Help
- Topic: Clean build of 1.2 in MacOS
- Replies: 13
- Views: 661
Well I got it to compile and it's now working. This version is from rev 486 (did the checkout several hours ago.) But this time I did change quite a lot of things ... Here's the /irrlicht zip (I cannot include the build with sorry it's too big.) which must go to /source http://kschn.free.fr/irrlicht...
- Fri Feb 23, 2007 1:20 pm
- Forum: Beginners Help
- Topic: Clean build of 1.2 in MacOS
- Replies: 13
- Views: 661
Hum, never thought about is before but ... There's a zip release of irrlicht with the lib already compiled for windows. I understand the basic reason why there's not one for linux, but macOSX is a little bit like windows if we speaks in terms of applications no ? Since we all run the same OS (ppc an...
- Fri Feb 23, 2007 12:07 pm
- Forum: Beginners Help
- Topic: Clean build of 1.2 in MacOS
- Replies: 13
- Views: 661
I didn't know for the iMac compatibility. I believed it could only run universals apps or apps made for x86. But if your error is at compilation it's probably not a g4/x86 problem, so it makes sense ... I think I already got a svn checkout working once but can't remember when it was. At first I had ...
- Thu Feb 22, 2007 10:33 am
- Forum: Beginners Help
- Topic: Clean build of 1.2 in MacOS
- Replies: 13
- Views: 661
- Wed Feb 21, 2007 7:16 pm
- Forum: Beginners Help
- Topic: realistic jumps
- Replies: 9
- Views: 1131
The problem with using a sphere is that sphere tends to roll. When your cube might bounce a little resting on the ground your sphere will roll and your character will most likely follow your sphere movements. isn't it possible to stop a physics controlled object from bouncing by applying a certain, ...
- Wed Feb 21, 2007 5:40 pm
- Forum: Beginners Help
- Topic: realistic jumps
- Replies: 9
- Views: 1131
- Wed Feb 21, 2007 5:19 pm
- Forum: Beginners Help
- Topic: XMLWriter and Big-Endian
- Replies: 6
- Views: 261
- Tue Feb 20, 2007 2:23 pm
- Forum: Beginners Help
- Topic: XMLWriter and Big-Endian
- Replies: 6
- Views: 261
- Mon Feb 19, 2007 5:18 pm
- Forum: Beginners Help
- Topic: XMLWriter and Big-Endian
- Replies: 6
- Views: 261
- Mon Feb 19, 2007 3:23 pm
- Forum: Beginners Help
- Topic: XMLWriter and Big-Endian
- Replies: 6
- Views: 261
XMLWriter and Big-Endian
I'm developping a video game with irrlicht which aims to be cross platform. Up until now this was going smoothly thanks to irrlicht philosophy ... I had same results on both windows and mac os X. I then wanted to use xml for serialization/deserialization purposes. It works really fine on windows, un...
- Tue Jan 09, 2007 10:48 am
- Forum: Beginners Help
- Topic: xml vs binary file ?
- Replies: 2
- Views: 235
xml vs binary file ?
Hello ^^ We're writing a kind of robot's simulator using irrlicht for all the 3d, and we decided to record simulations video. It's the same idea of the demos in quake3 for example. I've done this using the built-in xml parser in irrlicht. And suprise ... it works ... and it's really fast ... much mu...
- Tue Jan 09, 2007 10:27 am
- Forum: Beginners Help
- Topic: Collision & Choice [Strategy Simulation Game]
- Replies: 1
- Views: 211
Depends on what you really want to do and what you can do. If you want to keep things simple you should probably use irrlicht built-in collision system (there's a tutorial for this on the homepage http://irrlicht.sourceforge.net/tut007.html). Another possibility is using a physic engine, in that cas...