Search found 13 matches

by kschn
Fri Feb 23, 2007 7:18 pm
Forum: Beginners Help
Topic: Clean build of 1.2 in MacOS
Replies: 13
Views: 661

Congratulation for your 1.2 build ;)

I aggree with you on the purpose of multiplatform code.
If you really manage to make a CIrrDeviceMacOS.cpp it would be awesome :)

Irrlicht definatly deserve something like this ! And as you asked : good luck ;)
by kschn
Fri Feb 23, 2007 2:08 pm
Forum: Beginners Help
Topic: Clean build of 1.2 in MacOS
Replies: 13
Views: 661

Well I got it to compile and it's now working. This version is from rev 486 (did the checkout several hours ago.) But this time I did change quite a lot of things ... Here's the /irrlicht zip (I cannot include the build with sorry it's too big.) which must go to /source http://kschn.free.fr/irrlicht...
by kschn
Fri Feb 23, 2007 1:20 pm
Forum: Beginners Help
Topic: Clean build of 1.2 in MacOS
Replies: 13
Views: 661

Hum, never thought about is before but ... There's a zip release of irrlicht with the lib already compiled for windows. I understand the basic reason why there's not one for linux, but macOSX is a little bit like windows if we speaks in terms of applications no ? Since we all run the same OS (ppc an...
by kschn
Fri Feb 23, 2007 12:07 pm
Forum: Beginners Help
Topic: Clean build of 1.2 in MacOS
Replies: 13
Views: 661

I didn't know for the iMac compatibility. I believed it could only run universals apps or apps made for x86. But if your error is at compilation it's probably not a g4/x86 problem, so it makes sense ... I think I already got a svn checkout working once but can't remember when it was. At first I had ...
by kschn
Thu Feb 22, 2007 10:33 am
Forum: Beginners Help
Topic: Clean build of 1.2 in MacOS
Replies: 13
Views: 661

Just like hybrid said, the 1.2 version isn't broken or anything ... The only reason you can't compile it is because there have been files added since 1.0 and Xcode doesn't compile them. To fix that you must add those "new" files into the Xcode project (I don't know if there's a way to make...
by kschn
Wed Feb 21, 2007 7:16 pm
Forum: Beginners Help
Topic: realistic jumps
Replies: 9
Views: 1131

The problem with using a sphere is that sphere tends to roll. When your cube might bounce a little resting on the ground your sphere will roll and your character will most likely follow your sphere movements. isn't it possible to stop a physics controlled object from bouncing by applying a certain, ...
by kschn
Wed Feb 21, 2007 5:40 pm
Forum: Beginners Help
Topic: realistic jumps
Replies: 9
Views: 1131

Unfortunatly I don't think it's that easy ... I think there's some problems with physics and user controlled meshes on most physic's engines. For exemple if your ground isn't "flat", if it's a terrain generated from a heightmap then you can make the character jump and fall down by the phys...
by kschn
Wed Feb 21, 2007 5:19 pm
Forum: Beginners Help
Topic: XMLWriter and Big-Endian
Replies: 6
Views: 261

Hum, not really but as I was planning to make a little tutorial on how using xml with irrlicht I think I can write a little something.

I'll post this in a couple of days. Anyway thanks again for this patch ;)
by kschn
Tue Feb 20, 2007 2:23 pm
Forum: Beginners Help
Topic: XMLWriter and Big-Endian
Replies: 6
Views: 261

It works :)

Thanks a looooooooot you're a lifesaver hybrid, and thanks the whole community for this wonderfull engine :p

Is there any plans for including this patch on next irrlicht releases ?
by kschn
Mon Feb 19, 2007 5:18 pm
Forum: Beginners Help
Topic: XMLWriter and Big-Endian
Replies: 6
Views: 261

Thanks a lot for the quick reply. Looking forward the fix :)
by kschn
Mon Feb 19, 2007 3:23 pm
Forum: Beginners Help
Topic: XMLWriter and Big-Endian
Replies: 6
Views: 261

XMLWriter and Big-Endian

I'm developping a video game with irrlicht which aims to be cross platform. Up until now this was going smoothly thanks to irrlicht philosophy ... I had same results on both windows and mac os X. I then wanted to use xml for serialization/deserialization purposes. It works really fine on windows, un...
by kschn
Tue Jan 09, 2007 10:48 am
Forum: Beginners Help
Topic: xml vs binary file ?
Replies: 2
Views: 235

xml vs binary file ?

Hello ^^ We're writing a kind of robot's simulator using irrlicht for all the 3d, and we decided to record simulations video. It's the same idea of the demos in quake3 for example. I've done this using the built-in xml parser in irrlicht. And suprise ... it works ... and it's really fast ... much mu...
by kschn
Tue Jan 09, 2007 10:27 am
Forum: Beginners Help
Topic: Collision & Choice [Strategy Simulation Game]
Replies: 1
Views: 211

Depends on what you really want to do and what you can do. If you want to keep things simple you should probably use irrlicht built-in collision system (there's a tutorial for this on the homepage http://irrlicht.sourceforge.net/tut007.html). Another possibility is using a physic engine, in that cas...