HELLO
Hybrid wrote:
" I've just release a patch (http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/patch.1.1/features/textureMatrix.patch also added to SVN) which enables a very simple and efficient way to manipulate texture coords. Both OpenGL and DirectX allow to use texture matrices ...
Search found 18 matches
- Sun Sep 17, 2006 6:51 am
- Forum: Beginners Help
- Topic: texture rotation matrix
- Replies: 1
- Views: 798
- Wed Aug 16, 2006 7:05 pm
- Forum: Project Announcements
- Topic: Made a B3D Loader
- Replies: 259
- Views: 67390
- Thu Aug 03, 2006 5:59 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht SVN with VC2005
- Replies: 11
- Views: 772
- Thu Aug 03, 2006 5:54 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht SVN with VC2005
- Replies: 11
- Views: 772
- Mon Jul 31, 2006 5:22 pm
- Forum: Beginners Help
- Topic: irrlicht svn version build problems
- Replies: 4
- Views: 442
- Sun Jul 30, 2006 10:24 am
- Forum: Beginners Help
- Topic: irrlicht svn version build problems
- Replies: 4
- Views: 442
- Sun Jul 30, 2006 9:18 am
- Forum: Beginners Help
- Topic: irrlicht svn version build problems
- Replies: 4
- Views: 442
irrlicht svn version build problems
Hello!
I cannot build irrlicht current svn version using visual c++ 2005 express
edition and latest dev c++ , my question is what compiler using to compile latest svn version????
thanks
I cannot build irrlicht current svn version using visual c++ 2005 express
edition and latest dev c++ , my question is what compiler using to compile latest svn version????
thanks
- Fri Jul 28, 2006 6:15 am
- Forum: Beginners Help
- Topic: Few Questions about Irrlicht before get started.
- Replies: 2
- Views: 248
- Fri Jul 28, 2006 6:10 am
- Forum: Beginners Help
- Topic: stencil buffer strange behaviour?
- Replies: 2
- Views: 274
- Fri Jul 28, 2006 6:04 am
- Forum: Beginners Help
- Topic: How to I cast a ray from the camera to the sun node
- Replies: 2
- Views: 291
How to I cast a ray from the camera to the sun node
Hello!
How to I cast a ray from the camera to the sun node and check it is actually visible and nothing stands between camera and that node???
thanks
How to I cast a ray from the camera to the sun node and check it is actually visible and nothing stands between camera and that node???
thanks
- Thu Jul 27, 2006 10:02 am
- Forum: Beginners Help
- Topic: Artefacts on my3d maps !
- Replies: 6
- Views: 596
- Thu Jul 27, 2006 7:22 am
- Forum: Beginners Help
- Topic: Artefacts on my3d maps !
- Replies: 6
- Views: 596
Maybe not artifacts, but this looks very bad and, as you can see on the
picture link :
http://i91.photobucket.com/albums/k305/ ... rtif03.jpg
this is my nightmare now !!!
picture link :
http://i91.photobucket.com/albums/k305/ ... rtif03.jpg
this is my nightmare now !!!
- Thu Jul 27, 2006 7:11 am
- Forum: Beginners Help
- Topic: stencil buffer strange behaviour?
- Replies: 2
- Views: 274
stencil buffer strange behaviour?
Hi!
When i turn on stencil buffer my screen depth buffer going to 16bits per pixel even when i set to 32bits, why? when i turn off stencil then i see really 32bits per pixel, i have ati radeon 9000pro maybe my video card not support beter stencil format?? maybe samebody now somthing about this ...
When i turn on stencil buffer my screen depth buffer going to 16bits per pixel even when i set to 32bits, why? when i turn off stencil then i see really 32bits per pixel, i have ati radeon 9000pro maybe my video card not support beter stencil format?? maybe samebody now somthing about this ...
- Tue Jul 25, 2006 8:33 pm
- Forum: Beginners Help
- Topic: how to change zbuffer depth???
- Replies: 0
- Views: 161
how to change zbuffer depth???
how to change zbuffer depth???
- Tue Jul 25, 2006 8:11 pm
- Forum: Beginners Help
- Topic: Artefacts on my3d maps !
- Replies: 6
- Views: 596