ouuo It works!!!!
thx JP,
So, mat.rotateVect(dir) aplyies the transformation to this direction vector and then you just have to add to this position the new facing coordinates as a scalar.
Thnx !!!
Search found 60 matches
- Mon Sep 29, 2008 2:17 pm
- Forum: Beginners Help
- Topic: about math and forward movements
- Replies: 4
- Views: 376
- Mon Sep 29, 2008 1:57 pm
- Forum: Beginners Help
- Topic: about math and forward movements
- Replies: 4
- Views: 376
so, in my case, the direction vector could be calculated as i do from the Node align, for example: Node->setRotation(45,90,45); vector3df dir= vector3df( sin( radianes(Node->getRotation().Y)) , sin( radianes(Node->getRotation().X)) , cos( radianes(Node->getRotation().Y)) ); that previous line would ...
- Mon Sep 29, 2008 1:39 pm
- Forum: Beginners Help
- Topic: about math and forward movements
- Replies: 4
- Views: 376
about math and forward movements
hi there, I was taking a look to this code snipet by Nick_Japan http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=11214&highlight=rotation . i find it perfect to implement a node movement based just on the XZ coordinates. But trying to make a rocket launch from a weapon i would like to care...
- Fri May 30, 2008 7:10 pm
- Forum: Beginners Help
- Topic: Problem Updating project to v1.4
- Replies: 3
- Views: 192
oh
Tnx
it works, now i can compile....
...but i get an execution time error,
at the first condition:
i dont understand, but now that its a contant type, its possible to work with his value as before i used???
Tnx
it works, now i can compile....
...but i get an execution time error,
at the first condition:
Code: Select all
if(event.EventType == irr::EET_KEY_INPUT_EVENT){
- Fri May 30, 2008 6:27 pm
- Forum: Beginners Help
- Topic: Problem Updating project to v1.4
- Replies: 3
- Views: 192
Problem Updating project to v1.4
Hi there, as i say, i have a problem when i updating a previous project to v1.4. As in many irrlicht examples arround the web, i maked a class from IEventReciever to manage the input events: class MiEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { keys[irr::KEY_LB...
- Wed Oct 10, 2007 1:15 pm
- Forum: Beginners Help
- Topic: How to do Sprite Animation into a Billboard
- Replies: 3
- Views: 324
- Tue Oct 09, 2007 2:45 pm
- Forum: Beginners Help
- Topic: How to do Sprite Animation into a Billboard
- Replies: 3
- Views: 324
How to do Sprite Animation into a Billboard
Hi guys, I was wondering how to do texture animation on a billboard using the 2d tutorial´s daemon´s texture. I mean, apply a rectangle from a texture to a billboard and change it every 30frames, for example. I know that the method draw2dImage() has a parameter to expecify the piece of texture to re...
- Thu Jun 07, 2007 2:29 pm
- Forum: Beginners Help
- Topic: Rotation problems
- Replies: 1
- Views: 296
take a look to this topic and the use about quaternions
http://irrlicht.sourceforge.net/phpBB2/ ... ingle+ball
http://irrlicht.sourceforge.net/phpBB2/ ... ingle+ball
- Thu Jun 07, 2007 2:25 pm
- Forum: Beginners Help
- Topic: call for help on the light problem
- Replies: 1
- Views: 143
- Thu Jun 07, 2007 2:21 pm
- Forum: Beginners Help
- Topic: Sketchup pro and Irrlicht
- Replies: 1
- Views: 248
Like as you say that seems a Skechtup´s 3ds exporter problem, you can try to export to another format that the program supports and then use other software to make a 3ds file, but maybe it is too complicated for the worth that it can gives you. If you like to use simple modelling software just make ...
- Thu May 31, 2007 11:39 pm
- Forum: Beginners Help
- Topic: About Finitie State Machine class implementation method
- Replies: 17
- Views: 885
wow wow, look what i found from the GCC FAQ: When building C++, the linker says my constructors, destructors or virtual tables are undefined, but I defined them The ISO C++ Standard specifies that all virtual methods of a class that are not pure-virtual must be defined, but does not require any diag...
- Thu May 31, 2007 12:17 pm
- Forum: Beginners Help
- Topic: About Finitie State Machine class implementation method
- Replies: 17
- Views: 885
well, here you got the simple aplication source code (with Dev-cpp and C::B project files)
http://download2-5.files-upload.com/200 ... obaFSM.rar
Thx for testing it
http://download2-5.files-upload.com/200 ... obaFSM.rar
Thx for testing it
- Wed May 30, 2007 11:47 pm
- Forum: Beginners Help
- Topic: About Finitie State Machine class implementation method
- Replies: 17
- Views: 885
i defined the same method, call it Evalue or Eval or whatever... --------------------------------Main State Class class State { public: virtual void Evalue(Glad* glad) virtual ~State(){}; } -------------------------------------State_Stand class State_Stand : public State { public: void Evalue(Glad* ...
- Wed May 30, 2007 10:58 pm
- Forum: Beginners Help
- Topic: About Finitie State Machine class implementation method
- Replies: 17
- Views: 885
Well, actually my State class is like follows: class State { public: virtual void Evalue(Glad* glad); virtual ~State(){}; }; It´s the same but the entity is the Glad class, and now i´d add the empty virtual destructor and now the linker returns 2 same errors , but i dont understand: ...../include/IE...
- Wed May 30, 2007 10:24 pm
- Forum: Beginners Help
- Topic: About Finitie State Machine class implementation method
- Replies: 17
- Views: 885