Search found 14 matches

by HardcoreWizard
Sat Jul 15, 2006 5:35 pm
Forum: Project Announcements
Topic: Idea for a level editor
Replies: 1
Views: 799

Idea for a level editor

I was thinking about learning Irrlicht by creating a simple level editor. The concept of the editor should be to assign relations between different meshes in 3D-space, done in the same way as the 3D drafting software Inventor. For instance, one can create two meshes in a 3D modeling program like ...
by HardcoreWizard
Fri Jul 14, 2006 7:27 pm
Forum: Project Announcements
Topic: if you have linux, please help test my camera
Replies: 10
Views: 1530

Can't just just save the position of the character, and then recreate the camera when the character is destroyed? Or just hide the character's mesh, and position the camera where it's head ought to be?
by HardcoreWizard
Fri Jul 14, 2006 3:02 pm
Forum: Beginners Help
Topic: so bsp maps work?
Replies: 2
Views: 253

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13019

That should answer all your questions
by HardcoreWizard
Fri Jul 14, 2006 11:33 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

Unfortunately no, I hoped that the new drivers would support high level shaders, but they don't. I'm not very impressed with the effort that ATI does on the Linux front I must say, but we'll just have to hope that they will do a better job in the future.
I didn't know about the OpenGL 2.0 ...
by HardcoreWizard
Fri Jul 14, 2006 10:55 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

Ok, glad to hear that it's not something with the drivers :). So, some of the bugs that are present in the SVN version of Irrlicht are not present in 1.0, and vice versa? That's ok with me, as far as I know what's wrong, and that it'll be fixed in the next versions to come.
By the way, I haven't ...
by HardcoreWizard
Fri Jul 14, 2006 12:52 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

Hmm, I've got the latest drivers from ATI, what about you? I'm beginning to think that I'm just having a driver problem then, this is how example 11 looks to me:

Image

Image
by HardcoreWizard
Thu Jul 13, 2006 9:44 pm
Forum: Project Announcements
Topic: if you have linux, please help test my camera
Replies: 10
Views: 1530

I tried compiling your example with the Irrlicht sdk I got from SVN (a couple of days old though). It still doesn't work, in fact, it seems like the fairy is "hovering" above the ground when I zoom out.
by HardcoreWizard
Thu Jul 13, 2006 8:39 pm
Forum: Beginners Help
Topic: A little confused
Replies: 0
Views: 193

A little confused

Hello,

I am very new to Irrlicht, and am just trying it out to see what it can do. I'm a little curious about how the texturing of surfaces work. I know that you can load meshes in a lot of different formats, some of which include the textures (.bsp for example). But what if I create a level in Q3 ...
by HardcoreWizard
Thu Jul 13, 2006 12:34 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

@hybrid, the link is right, the problem is that phpBB has included the "." at the end of the sentence :). Remove the dot, and it should be ok
by HardcoreWizard
Wed Jul 12, 2006 12:43 pm
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

Okay, I got the most recent Irrlicht from SVN, and it actually seems like the shadows work now. Parallax mapping does NOT work now though, but I guess I'll just have to wait until the next release of Irrlicht.
by HardcoreWizard
Mon Jul 10, 2006 5:46 pm
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

I will try getting the latest Irrlicht from SVN then.
About my glxinfo output, I've uploaded the output here: http://hwiz.dk/glxinfo. I am afraid that some of the blame can be put on ATI's drivers and OpenGL renderer, which as DeusXL says isn't the best.
Thanks for the info :)
by HardcoreWizard
Mon Jul 10, 2006 11:44 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

Of course. Here is a screenshot of the demo running in Windows using OpenGL:
http://hwiz.dk/irrlicht_win32_opengl.png

An here is a screenshot from Linux, also running OpenGL (of course, heh):
http://hwiz.dk/irrlicht_linux_opengl.png

I noticed that dynamics shadows is also a no-no on Linux ...
by HardcoreWizard
Mon Jul 10, 2006 4:50 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

The distro is Ubuntu 6,06 (Dapper Drake). The interesting thing is, I just found out that it's only some of the samples that produces this "error". For example, the sample 08.SpecialFX produces a very "flat" light, but the sample 11.PerPixelLighting works fine.
I guess I'm just gonna take a look at ...
by HardcoreWizard
Mon Jul 10, 2006 1:00 am
Forum: Off-topic
Topic: Linux and OpenGL
Replies: 22
Views: 2298

Linux and OpenGL

I don't know if this is the right forum to post this question, so I thought the offtopic section would be okay for this purpose :).
I have tried some of the Irrlicht examples on both Windows and Linux. It seems that some of the effects like dynamic light doesn't work on Linux. I don't have another ...