Search found 14 matches
- Sat Jul 15, 2006 5:35 pm
- Forum: Project Announcements
- Topic: Idea for a level editor
- Replies: 1
- Views: 799
Idea for a level editor
I was thinking about learning Irrlicht by creating a simple level editor. The concept of the editor should be to assign relations between different meshes in 3D-space, done in the same way as the 3D drafting software Inventor. For instance, one can create two meshes in a 3D modeling program like ...
- Fri Jul 14, 2006 7:27 pm
- Forum: Project Announcements
- Topic: if you have linux, please help test my camera
- Replies: 10
- Views: 1530
- Fri Jul 14, 2006 3:02 pm
- Forum: Beginners Help
- Topic: so bsp maps work?
- Replies: 2
- Views: 253
- Fri Jul 14, 2006 11:33 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
- Fri Jul 14, 2006 10:55 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
- Fri Jul 14, 2006 12:52 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
- Thu Jul 13, 2006 9:44 pm
- Forum: Project Announcements
- Topic: if you have linux, please help test my camera
- Replies: 10
- Views: 1530
- Thu Jul 13, 2006 8:39 pm
- Forum: Beginners Help
- Topic: A little confused
- Replies: 0
- Views: 193
A little confused
Hello,
I am very new to Irrlicht, and am just trying it out to see what it can do. I'm a little curious about how the texturing of surfaces work. I know that you can load meshes in a lot of different formats, some of which include the textures (.bsp for example). But what if I create a level in Q3 ...
I am very new to Irrlicht, and am just trying it out to see what it can do. I'm a little curious about how the texturing of surfaces work. I know that you can load meshes in a lot of different formats, some of which include the textures (.bsp for example). But what if I create a level in Q3 ...
- Thu Jul 13, 2006 12:34 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
- Wed Jul 12, 2006 12:43 pm
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
- Mon Jul 10, 2006 5:46 pm
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
I will try getting the latest Irrlicht from SVN then.
About my glxinfo output, I've uploaded the output here: http://hwiz.dk/glxinfo. I am afraid that some of the blame can be put on ATI's drivers and OpenGL renderer, which as DeusXL says isn't the best.
Thanks for the info
About my glxinfo output, I've uploaded the output here: http://hwiz.dk/glxinfo. I am afraid that some of the blame can be put on ATI's drivers and OpenGL renderer, which as DeusXL says isn't the best.
Thanks for the info
- Mon Jul 10, 2006 11:44 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
- Mon Jul 10, 2006 4:50 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
The distro is Ubuntu 6,06 (Dapper Drake). The interesting thing is, I just found out that it's only some of the samples that produces this "error". For example, the sample 08.SpecialFX produces a very "flat" light, but the sample 11.PerPixelLighting works fine.
I guess I'm just gonna take a look at ...
I guess I'm just gonna take a look at ...
- Mon Jul 10, 2006 1:00 am
- Forum: Off-topic
- Topic: Linux and OpenGL
- Replies: 22
- Views: 2298
Linux and OpenGL
I don't know if this is the right forum to post this question, so I thought the offtopic section would be okay for this purpose :).
I have tried some of the Irrlicht examples on both Windows and Linux. It seems that some of the effects like dynamic light doesn't work on Linux. I don't have another ...
I have tried some of the Irrlicht examples on both Windows and Linux. It seems that some of the effects like dynamic light doesn't work on Linux. I don't have another ...