Hello,
I am very new to Irrlicht, and am just trying it out to see what it can do. I'm a little curious about how the texturing of surfaces work. I know that you can load meshes in a lot of different formats, some of which include the textures (.bsp for example). But what if I create a level in Q3 format with textures and all, and then want to use parallax mapping or normal mapping in a specific room? I have searched the API reference and the forums, but I haven't found a way to manipulate the textures of a specific face, or group of faces, unless there is some part of the .bsp format I don't know about. Is the only way to do this really to load in the room you want to use parallax mapping in, in a seperate mesh, and then apply the effects to that mesh?
Thanks in advance.