Search found 11 matches

by Invictus1017
Tue Aug 01, 2006 11:34 pm
Forum: Project Announcements
Topic: Wow Camera
Replies: 27
Views: 15382

Hi Julius. Im playing around with your Iamar Camera. I can't yet figure out how to modify it to so the character stands when not moving and runs when the character moves, instead of just running all the time.

Thanks.
by Invictus1017
Tue Aug 01, 2006 11:18 am
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

I figured out my clipping problem, its because i scale the map, but if i don't scale the map my collision wont work.
by Invictus1017
Mon Jul 31, 2006 9:39 pm
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

my scene manager.
by Invictus1017
Mon Jul 31, 2006 9:31 pm
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

scene::ITriangleSelector* selector = 0; selector = app_scene_manager->createOctTreeTriangleSelector( q3levelmesh->getMesh(0), q3node, 128); q3node->setTriangleSelector(selector); selector->drop(); //level->setMaterialFlag(EMF_LIGHTING, false); q3node->setPosition( vector3df(-1300,-144,-1249) ); q3n...
by Invictus1017
Mon Jul 31, 2006 8:21 pm
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

Ok i got it working. Only problem is , the clipping is all messed up with the level. When i ran the collision detection tutorial, with the camera, everything was fine. Here is what i mean :

http://img443.imageshack.us/img443/3484/ssvr7.jpg[/url]
by Invictus1017
Mon Jul 31, 2006 5:28 pm
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

Code: Select all

scene::ISceneNodeAnimator* anim =
    app_scene_manager->createCollisionResponseAnimator(
		NULL, player, core::vector3df(30,50,30),
		core::vector3df(0,-3,0),
		core::vector3df(0,50,0));

	player->addAnimator(anim);

	anim->drop();
[/code]
by Invictus1017
Mon Jul 31, 2006 4:32 pm
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

Hmm i still havent got it to work. Is a triangle selector necessary?
by Invictus1017
Mon Jul 31, 2006 1:28 pm
Forum: Beginners Help
Topic: Collision Detection
Replies: 17
Views: 1054

How did you do it? I can't figure it out.

Thanks.
by Invictus1017
Sun Jul 30, 2006 11:26 pm
Forum: Beginners Help
Topic: 3rd person collision detection
Replies: 1
Views: 316

3rd person collision detection

I'm having problems setting up simple collision detection inside a level for 3rd person, instead of the first person camera example in the tutorial. Any help would be appreciated. Thanks.
by Invictus1017
Sat Jul 15, 2006 8:53 pm
Forum: Off-topic
Topic: GtkRadiant Question
Replies: 0
Views: 204

GtkRadiant Question

Where are the textures that are used in GtkRadiant actually stored? I'my trying to make a pk3 of the map i made and i cant find them, im getting really frustrated. Thanks.
by Invictus1017
Sat Jul 15, 2006 5:45 am
Forum: Beginners Help
Topic: Collision Problem
Replies: 0
Views: 146

Collision Problem

Hi. I'm playing around with controling a character in 3rd person in the little quake map that comes with the engine. I tried modifying what i have to enable collision detection by following the collision detection tutorial. Everything compiles right and it runs fine, but the collision doesnt work, a...