Hi Julius. Im playing around with your Iamar Camera. I can't yet figure out how to modify it to so the character stands when not moving and runs when the character moves, instead of just running all the time.
Thanks.
Search found 11 matches
- Tue Aug 01, 2006 11:34 pm
- Forum: Project Announcements
- Topic: Wow Camera
- Replies: 27
- Views: 15382
- Tue Aug 01, 2006 11:18 am
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
- Mon Jul 31, 2006 9:39 pm
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
- Mon Jul 31, 2006 9:31 pm
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
scene::ITriangleSelector* selector = 0; selector = app_scene_manager->createOctTreeTriangleSelector( q3levelmesh->getMesh(0), q3node, 128); q3node->setTriangleSelector(selector); selector->drop(); //level->setMaterialFlag(EMF_LIGHTING, false); q3node->setPosition( vector3df(-1300,-144,-1249) ); q3n...
- Mon Jul 31, 2006 8:21 pm
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
Ok i got it working. Only problem is , the clipping is all messed up with the level. When i ran the collision detection tutorial, with the camera, everything was fine. Here is what i mean :
http://img443.imageshack.us/img443/3484/ssvr7.jpg[/url]
http://img443.imageshack.us/img443/3484/ssvr7.jpg[/url]
- Mon Jul 31, 2006 5:28 pm
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
Code: Select all
scene::ISceneNodeAnimator* anim =
app_scene_manager->createCollisionResponseAnimator(
NULL, player, core::vector3df(30,50,30),
core::vector3df(0,-3,0),
core::vector3df(0,50,0));
player->addAnimator(anim);
anim->drop();
- Mon Jul 31, 2006 4:32 pm
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
- Mon Jul 31, 2006 1:28 pm
- Forum: Beginners Help
- Topic: Collision Detection
- Replies: 17
- Views: 1054
- Sun Jul 30, 2006 11:26 pm
- Forum: Beginners Help
- Topic: 3rd person collision detection
- Replies: 1
- Views: 316
3rd person collision detection
I'm having problems setting up simple collision detection inside a level for 3rd person, instead of the first person camera example in the tutorial. Any help would be appreciated. Thanks.
- Sat Jul 15, 2006 8:53 pm
- Forum: Off-topic
- Topic: GtkRadiant Question
- Replies: 0
- Views: 204
GtkRadiant Question
Where are the textures that are used in GtkRadiant actually stored? I'my trying to make a pk3 of the map i made and i cant find them, im getting really frustrated. Thanks.
- Sat Jul 15, 2006 5:45 am
- Forum: Beginners Help
- Topic: Collision Problem
- Replies: 0
- Views: 146
Collision Problem
Hi. I'm playing around with controling a character in 3rd person in the little quake map that comes with the engine. I tried modifying what i have to enable collision detection by following the collision detection tutorial. Everything compiles right and it runs fine, but the collision doesnt work, a...