Search found 22 matches
- Thu Jul 20, 2006 1:30 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
Re: performance
OK i finally got around to testing some more for that performance issue im having. I commented everything out that had to do with physics, then recompiled and ran my physics demo, still just 59 FPS. then, I ran the included shaders and particles demo too, that also had only 59 FPS. Disable vsync an...
- Thu Jul 20, 2006 1:27 pm
- Forum: Beginners Help
- Topic: EMT_TRANSPARENT_VERTEX_ALPHA in OpenGL?
- Replies: 5
- Views: 1010
Works kinda strange here :P using irrlicht 1.0 with irrlicht.NET CP from deusXL : opengl : http://img102.imageshack.us/img102/3436/oglsf2.jpg D3D9 : http://img159.imageshack.us/img159/4236/d3d9kk2.jpg D3D8 : http://img102.imageshack.us/img102/6430/d3d8sx2.jpg Maybe is something im doing wrong, or it...
- Thu Jul 20, 2006 12:58 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
Unfortunately for me, all the terrain meshes I've made in blender export inverted, so I searched and found this code: irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh) Which flips the mesh... however I can't figure out how to do this with .net :/ I think the wrapper for the meshm...
- Thu Jul 20, 2006 7:25 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
- Thu Jul 20, 2006 6:35 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
Well in scenemanager.cpp IntPtr SceneManager_AddBillboardSceneNode(IntPtr scenemanager, IntPtr parent, M_DIM2DF size, int id) { return GetSceneFromIntPtr(scenemanager)->addBillboardSceneNode((ISceneNode *)(parent), MU_DIM2DF(size), vector3df(0, 0, 0), id); } I've made it look like : IntPtr SceneMana...
- Thu Jul 20, 2006 12:59 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
- Thu Jul 20, 2006 12:58 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
Another one :oops: IrrlichtW/videodriver.h add : EXPORT void VideoDriver_DeleteAllDynamicLights(IntPtr videodriver); IrrlichtW/videodriver.cpp add : void VideoDriver_DeleteAllDynamicLights(IntPtr videodriver) { GetVideoFromIntPtr(videodriver)->deleteAllDynamicLights(); } Irrlicht.NET/Video/VideoDriv...
- Wed Jul 19, 2006 10:29 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
While i was playing around with World Of Ideas and trying to convert it to use your CP i found that you lack Vector2D. Was easy to copy/paste it from the irrlicht source, so here it is : using System; namespace Irrlicht.NET { public struct Vector2D { public Vector2D(float x, float y) { X = x; Y = y;...
- Wed Jul 19, 2006 3:44 pm
- Forum: Irrlicht.NET
- Topic: .Net Custom Scene Node
- Replies: 6
- Views: 2525
- Tue Jul 18, 2006 11:03 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 35683
I would like to see a better .NET wrapper support, since i'd like to stick with irrlicht and not switch to ogre just for that and there isnt really any good alternative out there ( considering not only engine quality and pricing but also things like community, number of created tools etc. ). Besides...
- Tue Jul 18, 2006 9:08 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
- Tue Jul 18, 2006 8:31 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
Yes, i was sure im forgetting something :oops: Forgive the noob :) Here goes : Open AnimatedMeshSceneNode.cs in your Irrlicht.NET CP project ( located in Scene/SceneNodes ) and find : public SceneNode GetXJointNode(string jointName) { return (SceneNode) NativeElement.GetObject(AnimatedMeshSceneNode_...
- Tue Jul 18, 2006 7:01 pm
- Forum: Beginners Help
- Topic: bsp files ?
- Replies: 8
- Views: 1560
- Tue Jul 18, 2006 6:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Sphereical earth
- Replies: 10
- Views: 1241
- Tue Jul 18, 2006 6:08 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 14725
I did some dirty hack'n'slash and added MD3 wrapper support for Irrlicht.NET CP. It will work as long as you're using this patch . Since i cant be bothered to figure how to create patches with something i dont have a svn to compare with , here goes : 1. Apply the md3.patch to your irrlicht project. ...