Search found 22 matches

by sh1ny
Thu Jul 20, 2006 1:30 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Re: performance

OK i finally got around to testing some more for that performance issue im having. I commented everything out that had to do with physics, then recompiled and ran my physics demo, still just 59 FPS. then, I ran the included shaders and particles demo too, that also had only 59 FPS. Disable vsync an...
by sh1ny
Thu Jul 20, 2006 1:27 pm
Forum: Beginners Help
Topic: EMT_TRANSPARENT_VERTEX_ALPHA in OpenGL?
Replies: 5
Views: 995

Works kinda strange here :P using irrlicht 1.0 with irrlicht.NET CP from deusXL : opengl : http://img102.imageshack.us/img102/3436/oglsf2.jpg D3D9 : http://img159.imageshack.us/img159/4236/d3d9kk2.jpg D3D8 : http://img102.imageshack.us/img102/6430/d3d8sx2.jpg Maybe is something im doing wrong, or it...
by sh1ny
Thu Jul 20, 2006 12:58 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Unfortunately for me, all the terrain meshes I've made in blender export inverted, so I searched and found this code: irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh) Which flips the mesh... however I can't figure out how to do this with .net :/ I think the wrapper for the meshm...
by sh1ny
Thu Jul 20, 2006 7:25 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Ah this makes it clearer now :)
by sh1ny
Thu Jul 20, 2006 6:35 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Well in scenemanager.cpp IntPtr SceneManager_AddBillboardSceneNode(IntPtr scenemanager, IntPtr parent, M_DIM2DF size, int id) { return GetSceneFromIntPtr(scenemanager)->addBillboardSceneNode((ISceneNode *)(parent), MU_DIM2DF(size), vector3df(0, 0, 0), id); } I've made it look like : IntPtr SceneMana...
by sh1ny
Thu Jul 20, 2006 12:59 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Ops and yea i also changed the billboard scene to actually use the vector for position, dunno why you made it use vector3d(0,0,0) ?
by sh1ny
Thu Jul 20, 2006 12:58 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Another one :oops: IrrlichtW/videodriver.h add : EXPORT void VideoDriver_DeleteAllDynamicLights(IntPtr videodriver); IrrlichtW/videodriver.cpp add : void VideoDriver_DeleteAllDynamicLights(IntPtr videodriver) { GetVideoFromIntPtr(videodriver)->deleteAllDynamicLights(); } Irrlicht.NET/Video/VideoDriv...
by sh1ny
Wed Jul 19, 2006 10:29 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

While i was playing around with World Of Ideas and trying to convert it to use your CP i found that you lack Vector2D. Was easy to copy/paste it from the irrlicht source, so here it is : using System; namespace Irrlicht.NET { public struct Vector2D { public Vector2D(float x, float y) { X = x; Y = y;...
by sh1ny
Wed Jul 19, 2006 3:44 pm
Forum: Irrlicht.NET
Topic: .Net Custom Scene Node
Replies: 6
Views: 2506

5200-5700 series are so bad they arent worth the money at all. If you want a good equivalent ( yea im an nvidia fan too but im a money fan also ) get an ATi 9550 gamer edition and get the omega drivers for it to become a 9600 Pro :) For the money you give it's more than good :)
by sh1ny
Tue Jul 18, 2006 11:03 pm
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 35182

I would like to see a better .NET wrapper support, since i'd like to stick with irrlicht and not switch to ogre just for that and there isnt really any good alternative out there ( considering not only engine quality and pricing but also things like community, number of created tools etc. ). Besides...
by sh1ny
Tue Jul 18, 2006 9:08 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Yes i did some cleaning on those, but msvc 2005 insisit i should include libci.dll ( or .lib cant remember right now ). First was odbc32.lib wich is somewhat of "confirmed bug" in the express edition im using, then i fixed the project files and finally i started to get these. I think ill l...
by sh1ny
Tue Jul 18, 2006 8:31 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

Yes, i was sure im forgetting something :oops: Forgive the noob :) Here goes : Open AnimatedMeshSceneNode.cs in your Irrlicht.NET CP project ( located in Scene/SceneNodes ) and find : public SceneNode GetXJointNode(string jointName) { return (SceneNode) NativeElement.GetObject(AnimatedMeshSceneNode_...
by sh1ny
Tue Jul 18, 2006 7:01 pm
Forum: Beginners Help
Topic: bsp files ?
Replies: 8
Views: 1542

<--- l33t typeor..err typoer :oops:
by sh1ny
Tue Jul 18, 2006 6:14 pm
Forum: Open Discussion and Dev Announcements
Topic: Sphereical earth
Replies: 10
Views: 1228

He also has to figure when to eat and stuff, rrright ? :shock:
by sh1ny
Tue Jul 18, 2006 6:08 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14455

I did some dirty hack'n'slash and added MD3 wrapper support for Irrlicht.NET CP. It will work as long as you're using this patch . Since i cant be bothered to figure how to create patches with something i dont have a svn to compare with , here goes : 1. Apply the md3.patch to your irrlicht project. ...