Search found 22 matches

by sh1ny
Thu Jul 20, 2006 1:30 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Re: performance

OK i finally got around to testing some more for that performance issue im having. I commented everything out that had to do with physics, then recompiled and ran my physics demo, still just 59 FPS.

then, I ran the included shaders and particles demo too, that also had only 59 FPS.

Disable ...
by sh1ny
Thu Jul 20, 2006 1:27 pm
Forum: Beginners Help
Topic: EMT_TRANSPARENT_VERTEX_ALPHA in OpenGL?
Replies: 5
Views: 1239

Works kinda strange here :P

using irrlicht 1.0 with irrlicht.NET CP from deusXL :

opengl :

http://img102.imageshack.us/img102/3436/oglsf2.jpg

D3D9 :

http://img159.imageshack.us/img159/4236/d3d9kk2.jpg

D3D8 :

http://img102.imageshack.us/img102/6430/d3d8sx2.jpg

Maybe is something im ...
by sh1ny
Thu Jul 20, 2006 12:58 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Unfortunately for me, all the terrain meshes I've made in blender export inverted, so I searched and found this code:

irr::scene::IMeshManipulator has a member flipSurfaces (IMesh *mesh)

Which flips the mesh... however I can't figure out how to do this with .net :/

I think the wrapper for the ...
by sh1ny
Thu Jul 20, 2006 7:25 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Ah this makes it clearer now :)
by sh1ny
Thu Jul 20, 2006 6:35 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Well in scenemanager.cpp


IntPtr SceneManager_AddBillboardSceneNode(IntPtr scenemanager, IntPtr parent, M_DIM2DF size, int id)
{
return GetSceneFromIntPtr(scenemanager)->addBillboardSceneNode((ISceneNode *)(parent), MU_DIM2DF(size), vector3df(0, 0, 0), id);
}



I've made it look like ...
by sh1ny
Thu Jul 20, 2006 12:59 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Ops and yea i also changed the billboard scene to actually use the vector for position, dunno why you made it use vector3d(0,0,0) ?
by sh1ny
Thu Jul 20, 2006 12:58 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Another one :oops:

IrrlichtW/videodriver.h add :


EXPORT void VideoDriver_DeleteAllDynamicLights(IntPtr videodriver);


IrrlichtW/videodriver.cpp add :

void VideoDriver_DeleteAllDynamicLights(IntPtr videodriver)
{
GetVideoFromIntPtr(videodriver)->deleteAllDynamicLights();
}


Irrlicht.NET ...
by sh1ny
Wed Jul 19, 2006 10:29 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

While i was playing around with World Of Ideas and trying to convert it to use your CP i found that you lack Vector2D. Was easy to copy/paste it from the irrlicht source, so here it is :


using System;

namespace Irrlicht.NET
{
public struct Vector2D
{
public Vector2D(float x, float y)
{
X ...
by sh1ny
Wed Jul 19, 2006 3:44 pm
Forum: Irrlicht.NET
Topic: .Net Custom Scene Node
Replies: 6
Views: 2918

5200-5700 series are so bad they arent worth the money at all. If you want a good equivalent ( yea im an nvidia fan too but im a money fan also ) get an ATi 9550 gamer edition and get the omega drivers for it to become a 9600 Pro :) For the money you give it's more than good :)
by sh1ny
Tue Jul 18, 2006 11:03 pm
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 43141

I would like to see a better .NET wrapper support, since i'd like to stick with irrlicht and not switch to ogre just for that and there isnt really any good alternative out there ( considering not only engine quality and pricing but also things like community, number of created tools etc ...
by sh1ny
Tue Jul 18, 2006 9:08 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Yes i did some cleaning on those, but msvc 2005 insisit i should include libci.dll ( or .lib cant remember right now ). First was odbc32.lib wich is somewhat of "confirmed bug" in the express edition im using, then i fixed the project files and finally i started to get these. I think ill leave it at ...
by sh1ny
Tue Jul 18, 2006 8:31 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

Yes, i was sure im forgetting something :oops: Forgive the noob :)

Here goes :

Open AnimatedMeshSceneNode.cs in your Irrlicht.NET CP project ( located in Scene/SceneNodes ) and find :


public SceneNode GetXJointNode(string jointName)
{
return (SceneNode)
NativeElement.GetObject ...
by sh1ny
Tue Jul 18, 2006 7:01 pm
Forum: Beginners Help
Topic: bsp files ?
Replies: 8
Views: 2045

<--- l33t typeor..err typoer :oops:
by sh1ny
Tue Jul 18, 2006 6:14 pm
Forum: Open Discussion and Dev Announcements
Topic: Sphereical earth
Replies: 10
Views: 1595

He also has to figure when to eat and stuff, rrright ? :shock:
by sh1ny
Tue Jul 18, 2006 6:08 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 18186

I did some dirty hack'n'slash and added MD3 wrapper support for Irrlicht.NET CP. It will work as long as you're using this patch .

Since i cant be bothered to figure how to create patches with something i dont have a svn to compare with , here goes :

1. Apply the md3.patch to your irrlicht project ...