Search found 119 matches

by liger13
Thu May 24, 2007 1:51 am
Forum: Open Discussion and Dev Announcements
Topic: Looking to contract Irrlicht programmer
Replies: 5
Views: 1100

could u define "experienced" pls :P
by liger13
Thu May 17, 2007 10:02 pm
Forum: Everything 2d/3d Graphics
Topic: What modeler do you use?
Replies: 22
Views: 6080

lol, im the only one who uses maya :)....
i like it cause it rather fluid for me and thats were i learned so :)
by liger13
Tue Apr 10, 2007 9:02 pm
Forum: Game Programming
Topic: xml reader before you start the irrlicht device
Replies: 3
Views: 1401

i had this same problem and i came up with two solutions...
1. grab the source for the stand alone irrXml
2. create a dummy software render device for use of xml.

I for one picked number two because i didnt want to have to put the sourcecode for somthing already in there.
by liger13
Fri Apr 06, 2007 9:15 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113818

sweet, looking forward to updates.
by liger13
Fri Apr 06, 2007 3:22 am
Forum: Off-topic
Topic: Todays religions
Replies: 125
Views: 9633

how bout the kittins in the back.... will those die to?
by liger13
Fri Apr 06, 2007 3:18 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495680

Name: David Rice Age: 16 Location: Oklahoma, USA Programing Lang: BASIC, VB.net, Java, C++ tried to start learning c and c++ when i was 12, didnt work out very well. switched over to BASIC and stayed there till High school where i started to learn Java in class. I have picked up c++ this year and ha...
by liger13
Thu Apr 05, 2007 1:11 am
Forum: Beginners Help
Topic: cout and iostream functions!?
Replies: 14
Views: 322

that code works fine for me after i add

Code: Select all

int num = 0;
does a console window come up at all or display anything at all?
by liger13
Wed Apr 04, 2007 9:05 pm
Forum: Beginners Help
Topic: cout and iostream functions!?
Replies: 14
Views: 322

it should have shown in the command window... did you see one?
by liger13
Wed Apr 04, 2007 9:00 pm
Forum: Open Discussion and Dev Announcements
Topic: thanx
Replies: 3
Views: 536

i third that motion :),
the community has been instrumental to my work :)
by liger13
Wed Apr 04, 2007 8:58 pm
Forum: Project Announcements
Topic: ideas for camera angles
Replies: 3
Views: 474

lol, yah that seems to be the problem with making games these days :)
by liger13
Wed Apr 04, 2007 2:08 am
Forum: Game Programming
Topic: looking for irrxml example
Replies: 5
Views: 2484

heres some code from my game settings class if it helps: the constructor reads from a file in order to get info, then the destructor writes the latest config back to the file. (theres probably and easier way todo this but i dono what it is). GameSettings::GameSettings() { //open and read config.xml ...
by liger13
Wed Apr 04, 2007 1:58 am
Forum: Project Announcements
Topic: ideas for camera angles
Replies: 3
Views: 474

you could create a camera at 90*, and move it left or right depending on if the character goes to far to the right or left.
by liger13
Wed Apr 04, 2007 1:55 am
Forum: Open Discussion and Dev Announcements
Topic: God damned spam
Replies: 23
Views: 2164

that would be a boring job... answering small equations all day to get money :)
by liger13
Tue Apr 03, 2007 9:46 pm
Forum: Beginners Help
Topic: Hi and nice to meet you! i need help :)
Replies: 3
Views: 156

http://www.gamedev.net/ has a beginner section that includes many ideas, but i would get a book about game design. (also listed on the beginners section on gamedev.
by liger13
Tue Apr 03, 2007 9:39 pm
Forum: Beginners Help
Topic: Exporting from Maya 8.5
Replies: 1
Views: 117

i know you can export to .obj in 7.0, so i guess it would be included in later versions, but sense .obj are static meshes i dont know how you export moving meshes without a .x exporter which i dono if there is one for 8.5.