Hey hey,
I have a project with a collision system setup like this:
CNodeA derived from ISceneNode
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> unknown number of children of CNodeB derived from ISceneNode with IMetaTriangleSelector
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> this IMetaTriangleSelector contains a number of CSelector derived from ITriangleSelector that is ...
Search found 49 matches
- Thu Jul 22, 2010 9:24 pm
- Forum: Bug reports
- Topic: getPickedNodeFromBBAndSelector returns wrong ISceneNode
- Replies: 0
- Views: 820
- Thu Jul 13, 2006 3:38 pm
- Forum: Bug reports
- Topic: RTTtexture->lock() FIX (D3D8 & D3D9)
- Replies: 3
- Views: 8391
- Fri Jun 09, 2006 11:08 am
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 1088
- Thu Jun 08, 2006 7:46 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 1088
- Thu Jun 08, 2006 5:57 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 1088
- Thu Jun 08, 2006 5:00 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 1088
- Wed Jun 07, 2006 11:14 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 1088
Diet rendering
Hey everyone!
I'm making a plugin/extension to a multimedia creation application using Irrlicht. My plugin renders a single mesh without any fancy stuff like shaders/shadows, this procedure will then be repeated an arbitrary number of times every frame, depending on how many copies of the plugin ...
I'm making a plugin/extension to a multimedia creation application using Irrlicht. My plugin renders a single mesh without any fancy stuff like shaders/shadows, this procedure will then be repeated an arbitrary number of times every frame, depending on how many copies of the plugin ...
- Wed Jun 07, 2006 10:54 pm
- Forum: Advanced Help
- Topic: Create a video file (e.g. mpeg) of the 3D Data
- Replies: 13
- Views: 1960
i dont think you can lock a render target (yet). you can however grab screen data using either directx or opengl. see here for opengl.
Emil Halim's Magic2d library can record to divx avi, I assume this is using directx and vfw or something
I posted a fix to locking d3d8/d3d9 rendertarget textures ...
Emil Halim's Magic2d library can record to divx avi, I assume this is using directx and vfw or something
I posted a fix to locking d3d8/d3d9 rendertarget textures ...
- Wed Jan 25, 2006 12:56 pm
- Forum: Beginners Help
- Topic: Copy part of texture into another
- Replies: 4
- Views: 564
- Tue Jan 24, 2006 4:22 pm
- Forum: Beginners Help
- Topic: Copy part of texture into another
- Replies: 4
- Views: 564
Here's my fix for locking d3d8/9 rendertargets
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
- Mon Dec 05, 2005 11:33 pm
- Forum: Advanced Help
- Topic: Offscreen rendering
- Replies: 4
- Views: 563
Here's the url to my fix for that in 0.14
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
- Sat Dec 03, 2005 11:15 am
- Forum: Bug reports
- Topic: RTTtexture->lock() FIX (D3D8 & D3D9)
- Replies: 3
- Views: 8391
RTTtexture->lock() FIX (D3D8 & D3D9)
Hi everyone!
This is how to modify the engine (0.14.0) so that you can use ITexture::lock() on textures created with IVideoDriver::createRenderTargetTexture().
Direct3D9
CD3D9Texture.h <-- URL to updated file
In the class definition, add a protected IDirect3DSurface9 member
IImage* Image ...
This is how to modify the engine (0.14.0) so that you can use ITexture::lock() on textures created with IVideoDriver::createRenderTargetTexture().
Direct3D9
CD3D9Texture.h <-- URL to updated file
In the class definition, add a protected IDirect3DSurface9 member
IImage* Image ...
- Sun Sep 18, 2005 10:16 am
- Forum: Advanced Help
- Topic: lock rendertarget texture
- Replies: 3
- Views: 487
- Sat Sep 17, 2005 9:15 am
- Forum: Advanced Help
- Topic: lock rendertarget texture
- Replies: 3
- Views: 487
- Fri Sep 16, 2005 9:49 am
- Forum: Advanced Help
- Topic: lock rendertarget texture
- Replies: 3
- Views: 487
lock rendertarget texture
Hi all!
Is it possible to lock an ITexture created with IVideoDriver::createRenderTargetTexture? Everytime I try to lock such a texture it returns NULL. Normal textures work fine.
Thanks
Is it possible to lock an ITexture created with IVideoDriver::createRenderTargetTexture? Everytime I try to lock such a texture it returns NULL. Normal textures work fine.
Thanks