Search found 49 matches
- Thu Jul 22, 2010 9:24 pm
- Forum: Bug reports
- Topic: getPickedNodeFromBBAndSelector returns wrong ISceneNode
- Replies: 0
- Views: 671
getPickedNodeFromBBAndSelector returns wrong ISceneNode
Hey hey, I have a project with a collision system setup like this: CNodeA derived from ISceneNode | > unknown number of children of CNodeB derived from ISceneNode with IMetaTriangleSelector | > this IMetaTriangleSelector contains a number of CSelector derived from ITriangleSelector that is returning...
- Thu Jul 13, 2006 3:38 pm
- Forum: Bug reports
- Topic: RTTtexture->lock() FIX (D3D8 & D3D9)
- Replies: 3
- Views: 8175
Hi alc! I'm not sure about getPitch, sounds like it would fit there. You can't modify the pixels of a rendertargettexture. It is in fact a copy of the texture like you suggest. I don't think there's an easy fix for this, since a rendertarget is pretty different from a regular texture. Thanks for the...
- Fri Jun 09, 2006 11:08 am
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 817
- Thu Jun 08, 2006 7:46 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 817
can't you just tell us what exactly you want to do? or is that a secret? Not exactly a secret. I'll try to be as precise as possible. There's a product called Multimedia Fusion created by ClickTeam . Simply put it is a program for creating other applications (games/mediaplayers etc). the second ver...
- Thu Jun 08, 2006 5:57 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 817
There is not much room for improvement, if you render each mesh seperately. Question is: Do you really need to? That's a good question. The problem is; as the project is a plugin there may be lots of different mesh-objects with different sizes and configurations. I'll try to elaborate on your sugge...
- Thu Jun 08, 2006 5:00 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 817
Thanks for the interest, Baal. Ok this is what I'm doing: Begin scene Set rendertarget A single mesh is drawn End scene Lock rendertarget Load rendertarget to destination surface This is then repeated for every mesh used by the application. As reference I use the sydney mesh supplied with Irrlicht a...
- Wed Jun 07, 2006 11:14 pm
- Forum: Advanced Help
- Topic: Diet rendering
- Replies: 10
- Views: 817
Diet rendering
Hey everyone! I'm making a plugin/extension to a multimedia creation application using Irrlicht. My plugin renders a single mesh without any fancy stuff like shaders/shadows, this procedure will then be repeated an arbitrary number of times every frame, depending on how many copies of the plugin obj...
- Wed Jun 07, 2006 10:54 pm
- Forum: Advanced Help
- Topic: Create a video file (e.g. mpeg) of the 3D Data
- Replies: 13
- Views: 1565
i dont think you can lock a render target (yet). you can however grab screen data using either directx or opengl. see here for opengl. Emil Halim's Magic2d library can record to divx avi, I assume this is using directx and vfw or something I posted a fix to locking d3d8/d3d9 rendertarget textures s...
- Wed Jan 25, 2006 12:56 pm
- Forum: Beginners Help
- Topic: Copy part of texture into another
- Replies: 4
- Views: 445
- Tue Jan 24, 2006 4:22 pm
- Forum: Beginners Help
- Topic: Copy part of texture into another
- Replies: 4
- Views: 445
Here's my fix for locking d3d8/9 rendertargets
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
- Mon Dec 05, 2005 11:33 pm
- Forum: Advanced Help
- Topic: Offscreen rendering
- Replies: 4
- Views: 467
Here's the url to my fix for that in 0.14
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
- Sat Dec 03, 2005 11:15 am
- Forum: Bug reports
- Topic: RTTtexture->lock() FIX (D3D8 & D3D9)
- Replies: 3
- Views: 8175
RTTtexture->lock() FIX (D3D8 & D3D9)
Hi everyone! This is how to modify the engine (0.14.0) so that you can use ITexture::lock() on textures created with IVideoDriver::createRenderTargetTexture(). Direct3D9 CD3D9Texture.h <-- URL to updated file In the class definition, add a protected IDirect3DSurface9 member IImage* Image; IDirect3DD...
- Sun Sep 18, 2005 10:16 am
- Forum: Advanced Help
- Topic: lock rendertarget texture
- Replies: 3
- Views: 376
- Sat Sep 17, 2005 9:15 am
- Forum: Advanced Help
- Topic: lock rendertarget texture
- Replies: 3
- Views: 376
- Fri Sep 16, 2005 9:49 am
- Forum: Advanced Help
- Topic: lock rendertarget texture
- Replies: 3
- Views: 376
lock rendertarget texture
Hi all!
Is it possible to lock an ITexture created with IVideoDriver::createRenderTargetTexture? Everytime I try to lock such a texture it returns NULL. Normal textures work fine.
Thanks
Is it possible to lock an ITexture created with IVideoDriver::createRenderTargetTexture? Everytime I try to lock such a texture it returns NULL. Normal textures work fine.
Thanks