Hello.
Is there any way to copy part (rect) of one texture into another in Irrlicht without going into DX/OpenGL native procedures or changing RenderTarget? If any - does it work with RenderTargetTextures?
And how can I access pixels of RenderTargetTexture? Textures created with createRenderTargetTexture() can not be locked under DX9...
Copy part of texture into another
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- Posts: 49
- Joined: Thu Aug 12, 2004 12:42 pm
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Here's my fix for locking d3d8/9 rendertargets
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=10154
This monkey is useless, it only has ONE ass!!!
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- Posts: 49
- Joined: Thu Aug 12, 2004 12:42 pm
- Location: Sweden
- Contact: