Search found 25 matches

by natol
Fri Jun 03, 2005 7:44 pm
Forum: Beginners Help
Topic: 2D Sprite movement question
Replies: 9
Views: 681

Now I get this error

Code: Select all

  [Linker error] undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKw' 
:(
by natol
Fri Jun 03, 2005 5:07 pm
Forum: Beginners Help
Topic: 2D Sprite movement question
Replies: 9
Views: 681

I just tried out that code and I get some errors 12 C:\Data\irrlicht-0.10.0\examples\Sprite\sprite2test.cpp expected constructor, destructor, or type conversion before string constant 12 C:\Data\irrlicht-0.10.0\examples\Sprite\sprite2test.cpp expected `,' or `;' before string constant this is on thi...
by natol
Thu Jun 02, 2005 4:34 pm
Forum: Beginners Help
Topic: 2D Sprite movement question
Replies: 9
Views: 681

2D Sprite movement question

I am using the 2D tutorial and trying to implement movement with the keyboard based off of the movement turorial Here is my sprite code: driver->draw2DImage(sprite1, core::position2d<s32>(270,105), core::rect<s32>(0,4,28,36), 0, video::SColor(255,255,255,255), true); in the movement tutorial you cre...
by natol
Fri Apr 29, 2005 12:31 pm
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 41052

I just want to say that this project will help me understand alot more on how to implement network and gamestates to my game.

Keep up the great work!!!
by natol
Mon Mar 07, 2005 1:10 pm
Forum: Beginners Help
Topic: [solved] Basic Movement from the turorial
Replies: 3
Views: 608

question ????

well here's my question.

If I don't declare the node as global then when the class complains that the node isn't declared yet.

In the tutorial for the test node it is declared as a global before the main and it works fine. It's just when I go to try and use the animated node that it doesn't work.
by natol
Thu Mar 03, 2005 8:47 pm
Forum: Beginners Help
Topic: [solved] Basic Movement from the turorial
Replies: 3
Views: 608

[solved] Basic Movement from the turorial

ok ok, it's been a long time since I have looked at this engine and I was messing around with the movement tutorial. I can get a test scene node to move just fine but when I try to get the model to move it won't work....just stands there....but no errors.... here is the code: /* This Tutorial shows ...
by natol
Fri Sep 17, 2004 6:25 pm
Forum: Beginners Help
Topic: I need some basic (very very very very basic) tutorials
Replies: 6
Views: 718

Blender is a free 3D modelling program
There are a few other free software packages out there also.
by natol
Wed Sep 01, 2004 7:06 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

LOL.....

Thanks for the help I will go through all your code and learn from it...

some of the API is a little over my head still....
by natol
Wed Sep 01, 2004 5:51 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

Ok since I am starting to feel like a major newb.... when I go and try to use this part of the code::: void setGUIMode(bool mode) { if(mode) { if(!g_ID->GUIMode) { g_ID->GUICamera->setTarget(g_ID->Camera->getTarget()); g_ID->GUICamera->setPosition(g_ID->Camera->getPosition()); // FIXME: Its flickeri...
by natol
Wed Sep 01, 2004 5:00 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

I am so sorry , I didn't mean to double post....

Thanks for the code ...

I will try it out and you

I just needed some help with the event receiver....
by natol
Wed Sep 01, 2004 4:24 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

Ok what I'm trying to do is get it to where when I press the I key it will switch to the GUI Scene....
if (event.EventType == EET_KEY_INPUT_EVENT )
{


switch(event.EventType)
{
case KEY_KEY_I:
was wondering if this is the way to start the code???
by natol
Wed Sep 01, 2004 3:47 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

okay I like the idea of the multiple cameras.

Just wondering on when you switch them how do you define what goes on one camera and the other would you use an if statement...

if (camera1)
{
camera1objects
}

or would you use a case statement????
by natol
Tue Aug 31, 2004 8:12 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

thank you...

I will try this as soon as I can and let you know....
by natol
Tue Aug 31, 2004 5:11 pm
Forum: Beginners Help
Topic: Switching scene???
Replies: 14
Views: 1984

Switching scene???

Okay here's the question. How do I go from the User Interface like screen to the game screen such as the movement one. do I have to erase or hide the objects and then redraw the scene with new ones.... what I mean is when I press let say a "play" button it takes the screen from the user in...
by natol
Fri Aug 27, 2004 1:22 pm
Forum: Open Discussion and Dev Announcements
Topic: A6 engine
Replies: 12
Views: 1358

I too have developed stuff with the A6 engine and I can honestly say it's better to learn C++ and then a real graphics engine such as IRRLICTH . At first I liked the fact that it had the editor and all you had to do is change a few scripts...it was easy....but it never really seemed like I was progr...