Search found 8 matches

by Cup Of Tea
Thu Dec 28, 2006 5:23 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 42
Views: 16908

Well Im using Visual C++ express right now, which so far with Irrlicht has been bareable for a noob (in programming) like me.
by Cup Of Tea
Thu Dec 28, 2006 4:40 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 42
Views: 16908

Irrlicht vs Ogre

Ok I expect that I will get some major bias here, but I just wanted to really know what is the difference between the two engines... Pros & Cons
by Cup Of Tea
Mon Aug 14, 2006 11:00 pm
Forum: Beginners Help
Topic: Microsoft Visual C++ Express FREAKING OUT!
Replies: 8
Views: 531

Im modifying the directory for the resources so that they are loading from the correct places, but it comes up with an error when loading the level mesh. I can run the program from outside Visual C++ so my filepaths for the models and textures are fine. I just today wrote the specialFX tutorial (tha...
by Cup Of Tea
Mon Aug 14, 2006 5:04 pm
Forum: Beginners Help
Topic: Microsoft Visual C++ Express FREAKING OUT!
Replies: 8
Views: 531

Yotunii: I believe my path is set since it runs the .exe partially but stops at loading the level mesh. But if I dont have it set, how would I do that?

IPv6: I assume by win32 forums you mean microsoft forums right?
by Cup Of Tea
Mon Aug 14, 2006 7:38 am
Forum: Beginners Help
Topic: Microsoft Visual C++ Express FREAKING OUT!
Replies: 8
Views: 531

Microsoft Visual C++ Express FREAKING OUT!

So, I was happily coding along one day, minding my own business, when WHAM, my changing vector3df(0,1,0) to vector3df(0,-100,0) for the gravity vector of my camera animator suddenly caused this error: Unhandled exception at 0x0040110f in future fps.exe: 0xC0000005: Access violation reading location ...
by Cup Of Tea
Sat Aug 12, 2006 8:42 pm
Forum: Beginners Help
Topic: Update to Irr 1.1
Replies: 4
Views: 281

If you're talking about the fact that the cube is black, then I had the same problem. You have to turn off the lighting on the cube since now the default for cubescenenode is to have lighting on.

--peace
Cup Of Tea
by Cup Of Tea
Sat Aug 12, 2006 5:17 am
Forum: Beginners Help
Topic: Bump mapping with .bsp
Replies: 0
Views: 197

Bump mapping with .bsp

I dont know if this is a noob question but I know Im a noob, so please when answering be as detailed as possible... Anyway like the subject suggests, how do you apply bump maps for parallax mapping to quake 3 maps?

--peace
Cup Of Tea
by Cup Of Tea
Sat Aug 12, 2006 4:34 am
Forum: Open Discussion and Dev Announcements
Topic: Blender GLSL steep parallax bump mapping
Replies: 12
Views: 3805

Has anyone done this with Irrlicht yet?

So wait has this shader been used by anyone in Irrlicht yet? I will assume that steep Parallax shading is not what is shown in the example distributed with the Irrlicht SDK.

--peace
Cup Of Tea