Search found 8 matches
- Thu Dec 28, 2006 5:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 42
- Views: 16908
- Thu Dec 28, 2006 4:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 42
- Views: 16908
Irrlicht vs Ogre
Ok I expect that I will get some major bias here, but I just wanted to really know what is the difference between the two engines... Pros & Cons
- Mon Aug 14, 2006 11:00 pm
- Forum: Beginners Help
- Topic: Microsoft Visual C++ Express FREAKING OUT!
- Replies: 8
- Views: 531
Im modifying the directory for the resources so that they are loading from the correct places, but it comes up with an error when loading the level mesh. I can run the program from outside Visual C++ so my filepaths for the models and textures are fine. I just today wrote the specialFX tutorial (tha...
- Mon Aug 14, 2006 5:04 pm
- Forum: Beginners Help
- Topic: Microsoft Visual C++ Express FREAKING OUT!
- Replies: 8
- Views: 531
- Mon Aug 14, 2006 7:38 am
- Forum: Beginners Help
- Topic: Microsoft Visual C++ Express FREAKING OUT!
- Replies: 8
- Views: 531
Microsoft Visual C++ Express FREAKING OUT!
So, I was happily coding along one day, minding my own business, when WHAM, my changing vector3df(0,1,0) to vector3df(0,-100,0) for the gravity vector of my camera animator suddenly caused this error: Unhandled exception at 0x0040110f in future fps.exe: 0xC0000005: Access violation reading location ...
- Sat Aug 12, 2006 8:42 pm
- Forum: Beginners Help
- Topic: Update to Irr 1.1
- Replies: 4
- Views: 281
- Sat Aug 12, 2006 5:17 am
- Forum: Beginners Help
- Topic: Bump mapping with .bsp
- Replies: 0
- Views: 197
Bump mapping with .bsp
I dont know if this is a noob question but I know Im a noob, so please when answering be as detailed as possible... Anyway like the subject suggests, how do you apply bump maps for parallax mapping to quake 3 maps?
--peace
Cup Of Tea
--peace
Cup Of Tea
- Sat Aug 12, 2006 4:34 am
- Forum: Open Discussion and Dev Announcements
- Topic: Blender GLSL steep parallax bump mapping
- Replies: 12
- Views: 3805
Has anyone done this with Irrlicht yet?
So wait has this shader been used by anyone in Irrlicht yet? I will assume that steep Parallax shading is not what is shown in the example distributed with the Irrlicht SDK.
--peace
Cup Of Tea
--peace
Cup Of Tea