Search found 6 matches
- Mon Aug 14, 2006 6:07 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht makes my computer restart
- Replies: 8
- Views: 800
- Sun Aug 13, 2006 12:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht makes my computer restart
- Replies: 8
- Views: 800
- Wed Aug 09, 2006 1:26 pm
- Forum: Beginners Help
- Topic: Transparency of tree billboard on the terrain.
- Replies: 1
- Views: 292
Transparency of tree billboard on the terrain.
Hi, I have a small problem. I have terrain generated from heightmap. Than I'll randomly generate few tree positions and display them as a billboards. For billboard I am using tga texture as a tree, where tree is normally drawn and the rest of picture (which has to be transparent) is black. When ...
- Wed Aug 09, 2006 1:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht makes my computer restart
- Replies: 8
- Views: 800
- Wed Aug 09, 2006 8:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht makes my computer restart
- Replies: 8
- Views: 800
Irrlicht makes my computer restart
I've got a big problem. I am using Irrlicht 1.0, my computer is Athlon XP 2400+, 512 MB RAM, Radeon 9600 Pro, Windows XP SP2.
After running any irrlicht project (including tutorials) within 2-5 minutes, my computer will crash and restart. Few times, I've got crash report and I noticed that module ...
After running any irrlicht project (including tutorials) within 2-5 minutes, my computer will crash and restart. Few times, I've got crash report and I noticed that module ...
- Mon Aug 07, 2006 3:44 pm
- Forum: Beginners Help
- Topic: Collision detection on heightmap terrain
- Replies: 1
- Views: 383
Collision detection on heightmap terrain
Hi, I would like to ask, how to make a collision detection with terrain loaded from heightmap. I made this code, but it doesn't work:
terrain = smgr->addTerrainSceneNode("media\\terrain-heightmap.bmp");
if (!terrain)
return false;
terrain->setScale(vector3df(40.0f, 4.4f, 40));
terrain ...
terrain = smgr->addTerrainSceneNode("media\\terrain-heightmap.bmp");
if (!terrain)
return false;
terrain->setScale(vector3df(40.0f, 4.4f, 40));
terrain ...