Search found 6 matches

by tomas.vymazal
Mon Aug 14, 2006 6:07 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht makes my computer restart
Replies: 8
Views: 800

Catalyst 6.6
by tomas.vymazal
Sun Aug 13, 2006 12:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht makes my computer restart
Replies: 8
Views: 800

No, it isnt in GPU fan.....he is ok........so problem is still there.....
by tomas.vymazal
Wed Aug 09, 2006 1:26 pm
Forum: Beginners Help
Topic: Transparency of tree billboard on the terrain.
Replies: 1
Views: 292

Transparency of tree billboard on the terrain.

Hi, I have a small problem. I have terrain generated from heightmap. Than I'll randomly generate few tree positions and display them as a billboards. For billboard I am using tga texture as a tree, where tree is normally drawn and the rest of picture (which has to be transparent) is black. When ...
by tomas.vymazal
Wed Aug 09, 2006 1:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht makes my computer restart
Replies: 8
Views: 800

I haven't overclocked my card :D But I'll check out the fan. Thanx for advice...
by tomas.vymazal
Wed Aug 09, 2006 8:55 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht makes my computer restart
Replies: 8
Views: 800

Irrlicht makes my computer restart

I've got a big problem. I am using Irrlicht 1.0, my computer is Athlon XP 2400+, 512 MB RAM, Radeon 9600 Pro, Windows XP SP2.
After running any irrlicht project (including tutorials) within 2-5 minutes, my computer will crash and restart. Few times, I've got crash report and I noticed that module ...
by tomas.vymazal
Mon Aug 07, 2006 3:44 pm
Forum: Beginners Help
Topic: Collision detection on heightmap terrain
Replies: 1
Views: 383

Collision detection on heightmap terrain

Hi, I would like to ask, how to make a collision detection with terrain loaded from heightmap. I made this code, but it doesn't work:

terrain = smgr->addTerrainSceneNode("media\\terrain-heightmap.bmp");

if (!terrain)
return false;

terrain->setScale(vector3df(40.0f, 4.4f, 40));
terrain ...