Search found 34 matches

by Lee Zhi Eng
Wed Oct 04, 2006 2:19 pm
Forum: Beginners Help
Topic: [fixed]my .irr map
Replies: 2
Views: 223

[fixed]my .irr map

hi... this is my first time in loading a .irr map. i edited the "example.irr" to change the texture paths as well as fixing the 0.4 attribute problem... anyway, all things went smooth... compiled, and run. and i saw things like this: http://img221.imageshack.us/img221/6206/strangeirrxe7.jp...
by Lee Zhi Eng
Tue Oct 03, 2006 8:22 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113901

there are no dependancies aside from Irrlicht and Newton when i compile the source using dev-c++, these things shows up: \IPhysics-1.1\source\CPhysics.cpp In file included from CPhysics.cpp \IPhysics-1.1\source\PhysicsGlobal.h Irrlicht.h: No such file or directory. \IPhysics-1.1\source\PhysicsGloba...
by Lee Zhi Eng
Tue Oct 03, 2006 2:22 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113901

It's a static library - should work fine with any compiler. Are you having issues using it in DevC++?
i though (for Dev-c++) should be something like IPhysics.a instead of IPhysics.lib?

there are some life examples:
Irrlicht - libIrrlicht.a
Dusty Engine - libdustyengine.a
by Lee Zhi Eng
Mon Oct 02, 2006 3:26 pm
Forum: Beginners Help
Topic: some weird ideas
Replies: 4
Views: 245

some weird ideas

can i write some codes which is stored inside a function or class and then include them into my main file? so that no need to write so many times. just an example: myheader.h void StaticText() { guienv->addStaticText( L"Hello World!", rect<int>(20,50,300,100), false, true, 0, -1); } main.c...
by Lee Zhi Eng
Mon Oct 02, 2006 8:15 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113901

can you make library for dev-c++? :cry:
by Lee Zhi Eng
Mon Oct 02, 2006 8:14 am
Forum: Game Programming
Topic: irrKlang
Replies: 16
Views: 6911

can you make library for dev-c++? :cry:
by Lee Zhi Eng
Thu Sep 28, 2006 8:05 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113901

it seems like much easier to use than the original newton engine!
by Lee Zhi Eng
Wed Sep 27, 2006 11:12 am
Forum: Project Announcements
Topic: GhostFire Engine
Replies: 12
Views: 1912

thank you for the replies
maybe i will replace raknet with another library. is there any suggestion about free network library?
by Lee Zhi Eng
Tue Sep 26, 2006 1:43 pm
Forum: Project Announcements
Topic: GhostFire Engine
Replies: 12
Views: 1912

GhostFire Engine

http://www.reonyx.net/studios/images/ghostfire-banner.jpg Project name: GhostFire Engine Version: Beta 1a Category: Game Engine Description: GhostFire Engine is a game engine formed by the combination of several engines. The engines are Irrlicht, Newton Game Dynamics and Raknet. Progress: Irrlicht ...
by Lee Zhi Eng
Sun Sep 24, 2006 11:44 am
Forum: Open Discussion and Dev Announcements
Topic: Tutorials
Replies: 2
Views: 409

Tutorials

I hope web admin can add more tutorials onto the tutorial page at the main site.

Thanks!
by Lee Zhi Eng
Sat Sep 23, 2006 2:44 pm
Forum: Project Announcements
Topic: Terminal Saga -- v0.4 Released
Replies: 14
Views: 1753

5kywalker wrote:I can't understand a thing from those screens. :?
too dark i think?...
by Lee Zhi Eng
Wed Sep 20, 2006 10:23 am
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 51781

and i wan to test your demo! :D
by Lee Zhi Eng
Mon Sep 11, 2006 6:40 am
Forum: Project Announcements
Topic: my project
Replies: 5
Views: 1183

Image

3D model... looks funny lol :lol:
by Lee Zhi Eng
Sat Sep 09, 2006 5:12 am
Forum: Project Announcements
Topic: my project
Replies: 5
Views: 1183

the concept art has been updated.
by Lee Zhi Eng
Fri Sep 08, 2006 4:31 am
Forum: Project Announcements
Topic: my project
Replies: 5
Views: 1183

chromdragon wrote:Nice! But tell as more! Why not confidence with your project?
because i doesnt have any experience yet (never done a game).