Search found 34 matches
- Wed Oct 04, 2006 2:19 pm
- Forum: Beginners Help
- Topic: [fixed]my .irr map
- Replies: 2
- Views: 223
[fixed]my .irr map
hi... this is my first time in loading a .irr map. i edited the "example.irr" to change the texture paths as well as fixing the 0.4 attribute problem... anyway, all things went smooth... compiled, and run. and i saw things like this: http://img221.imageshack.us/img221/6206/strangeirrxe7.jp...
- Tue Oct 03, 2006 8:22 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113901
there are no dependancies aside from Irrlicht and Newton when i compile the source using dev-c++, these things shows up: \IPhysics-1.1\source\CPhysics.cpp In file included from CPhysics.cpp \IPhysics-1.1\source\PhysicsGlobal.h Irrlicht.h: No such file or directory. \IPhysics-1.1\source\PhysicsGloba...
- Tue Oct 03, 2006 2:22 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113901
- Mon Oct 02, 2006 3:26 pm
- Forum: Beginners Help
- Topic: some weird ideas
- Replies: 4
- Views: 245
some weird ideas
can i write some codes which is stored inside a function or class and then include them into my main file? so that no need to write so many times. just an example: myheader.h void StaticText() { guienv->addStaticText( L"Hello World!", rect<int>(20,50,300,100), false, true, 0, -1); } main.c...
- Mon Oct 02, 2006 8:15 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113901
- Mon Oct 02, 2006 8:14 am
- Forum: Game Programming
- Topic: irrKlang
- Replies: 16
- Views: 6911
- Thu Sep 28, 2006 8:05 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113901
- Wed Sep 27, 2006 11:12 am
- Forum: Project Announcements
- Topic: GhostFire Engine
- Replies: 12
- Views: 1912
- Tue Sep 26, 2006 1:43 pm
- Forum: Project Announcements
- Topic: GhostFire Engine
- Replies: 12
- Views: 1912
GhostFire Engine
http://www.reonyx.net/studios/images/ghostfire-banner.jpg Project name: GhostFire Engine Version: Beta 1a Category: Game Engine Description: GhostFire Engine is a game engine formed by the combination of several engines. The engines are Irrlicht, Newton Game Dynamics and Raknet. Progress: Irrlicht ...
- Sun Sep 24, 2006 11:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: Tutorials
- Replies: 2
- Views: 409
Tutorials
I hope web admin can add more tutorials onto the tutorial page at the main site.
Thanks!
Thanks!
- Sat Sep 23, 2006 2:44 pm
- Forum: Project Announcements
- Topic: Terminal Saga -- v0.4 Released
- Replies: 14
- Views: 1753
- Wed Sep 20, 2006 10:23 am
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 51781
- Mon Sep 11, 2006 6:40 am
- Forum: Project Announcements
- Topic: my project
- Replies: 5
- Views: 1183
- Sat Sep 09, 2006 5:12 am
- Forum: Project Announcements
- Topic: my project
- Replies: 5
- Views: 1183
- Fri Sep 08, 2006 4:31 am
- Forum: Project Announcements
- Topic: my project
- Replies: 5
- Views: 1183