Search found 12 matches

by Dutch
Mon Sep 04, 2006 2:16 am
Forum: Game Programming
Topic: irredit and creating collisions
Replies: 7
Views: 2661

irredit and creating collisions

Hi folks

I'm loading irredit files but have a problem setting up collisions. This is how far i got:

smgr->loadScene("scenes/example.irr", 0);
scene::ISceneNode* level = smgr->getSceneNodeFromId(5);
smgr->createOctTreeTriangleSelector(??????, level ,128);

scene::ITriangleSelector* selector = 0 ...
by Dutch
Sun Sep 03, 2006 3:31 pm
Forum: Game Programming
Topic: irredit and .bsp
Replies: 3
Views: 2780

irredit and .bsp

thanks gantz

got it now!

dutch
by Dutch
Sun Sep 03, 2006 7:20 am
Forum: Game Programming
Topic: irredit and .bsp
Replies: 3
Views: 2780

irredit and .bsp

Hi there

I'm trying to insert a .bsp file (20kdm2)into irredit but nothing shows up. it says:

Welcome to irrEdit 0.4
Running on Irrlicht Engine version 1.1 (irrEdit special build)
Successfully started script: scripts\autostart_example.nut
Successfully started script: scripts\autostart ...
by Dutch
Sat Sep 02, 2006 3:13 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

lifts

thanks rapchick

just wondered if it would be possible with irrlicht alone?

regards

dutch
by Dutch
Fri Sep 01, 2006 6:35 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

Lift

Hi area

fixed my door problem and looking into using a lift in the game.
will i need a physics engine like newton or can i use the collision animators? (i want the game character to walk on a md2 animated mesh which will go up when triggered).

tried a few things but no luck so far. The mesh goes ...
by Dutch
Mon Aug 28, 2006 11:43 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

doors

Hi area

thanks for your help. can't get my head around it so i think i will wait until the next release.
Looking forward to it!!!!

regards

dutch
by Dutch
Sun Aug 27, 2006 3:44 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

doors

Hi area51,

thanks a lot for that. I see where the problem was. this had me up all night last night. (luckily i'm on nightshift :D)

One last thing please: how do i reset the trigger at the end of the animation? I have tried putting a "toggle trigger" on it in gameitemmanager but it works the other ...
by Dutch
Sun Aug 27, 2006 1:01 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

doors

Hi area51,

Managed to make an md2 animation of a sliding door with milkshape.

I'm getting a bit confused now though. At the moment i have the following code in my Game level init():

scene::IAnimatedMeshSceneNode* slideNode;
scene::IAnimatedMesh* slide = pManager->getSceneManager()->getMesh ...
by Dutch
Sat Aug 26, 2006 6:36 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

door

Hi area51

thanks for quick reply.

Ok I will go that route. I thought it would be possible just to import a doormesh from milkshape and put a flystraight animator on it with a trigger region. haven't found out yet how to just animate a primitive in milkshape without using bones

thanks

dutch
by Dutch
Sat Aug 26, 2006 3:21 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

sliding door

Hi anyone,

I have put a door in one of my levels like this:

scene::IAnimatedMeshSceneNode* doorNode;
scene::IAnimatedMesh* door = pManager->getSceneManager()->getMesh("media/door.ms3d");
doorNode = pManager->getSceneManager()->addAnimatedMeshSceneNode(door);
doorNode->setMaterialFlag(EMF ...
by Dutch
Wed Aug 23, 2006 6:44 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

ref my last

got it sorted

:o
by Dutch
Tue Aug 22, 2006 11:05 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 121727

Irrwizard restart level

Hi there,

First off all, a great tool. Thanks area51 and all those who contribute to it!

I am new to games programming (background is more 3d modeling and animating)

I'm a bit stuck at the moment. I want the player to restart the level if health is gone and reduce it's live by one.

when i ...