Search found 12 matches
- Mon Sep 04, 2006 2:16 am
- Forum: Game Programming
- Topic: irredit and creating collisions
- Replies: 7
- Views: 2269
irredit and creating collisions
Hi folks I'm loading irredit files but have a problem setting up collisions. This is how far i got: smgr->loadScene("scenes/example.irr", 0); scene::ISceneNode* level = smgr->getSceneNodeFromId(5); smgr->createOctTreeTriangleSelector(??????, level ,128); scene::ITriangleSelector* selector ...
- Sun Sep 03, 2006 3:31 pm
- Forum: Game Programming
- Topic: irredit and .bsp
- Replies: 3
- Views: 2622
irredit and .bsp
thanks gantz
got it now!
dutch
got it now!
dutch
- Sun Sep 03, 2006 7:20 am
- Forum: Game Programming
- Topic: irredit and .bsp
- Replies: 3
- Views: 2622
irredit and .bsp
Hi there I'm trying to insert a .bsp file (20kdm2)into irredit but nothing shows up. it says: Welcome to irrEdit 0.4 Running on Irrlicht Engine version 1.1 (irrEdit special build) Successfully started script: scripts\autostart_example.nut Successfully started script: scripts\autostart_togglewirefram...
- Sat Sep 02, 2006 3:13 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
lifts
thanks rapchick
just wondered if it would be possible with irrlicht alone?
regards
dutch
just wondered if it would be possible with irrlicht alone?
regards
dutch
- Fri Sep 01, 2006 6:35 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
Lift
Hi area fixed my door problem and looking into using a lift in the game. will i need a physics engine like newton or can i use the collision animators? (i want the game character to walk on a md2 animated mesh which will go up when triggered). tried a few things but no luck so far. The mesh goes thr...
- Mon Aug 28, 2006 11:43 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
doors
Hi area
thanks for your help. can't get my head around it so i think i will wait until the next release.
Looking forward to it!!!!
regards
dutch
thanks for your help. can't get my head around it so i think i will wait until the next release.
Looking forward to it!!!!
regards
dutch
- Sun Aug 27, 2006 3:44 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
doors
Hi area51, thanks a lot for that. I see where the problem was. this had me up all night last night. (luckily i'm on nightshift :D) One last thing please: how do i reset the trigger at the end of the animation? I have tried putting a "toggle trigger" on it in gameitemmanager but it works th...
- Sun Aug 27, 2006 1:01 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
doors
Hi area51, Managed to make an md2 animation of a sliding door with milkshape. I'm getting a bit confused now though. At the moment i have the following code in my Game level init(): scene::IAnimatedMeshSceneNode* slideNode; scene::IAnimatedMesh* slide = pManager->getSceneManager()->getMesh("med...
- Sat Aug 26, 2006 6:36 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
door
Hi area51
thanks for quick reply.
Ok I will go that route. I thought it would be possible just to import a doormesh from milkshape and put a flystraight animator on it with a trigger region. haven't found out yet how to just animate a primitive in milkshape without using bones
thanks
dutch
thanks for quick reply.
Ok I will go that route. I thought it would be possible just to import a doormesh from milkshape and put a flystraight animator on it with a trigger region. haven't found out yet how to just animate a primitive in milkshape without using bones
thanks
dutch
- Sat Aug 26, 2006 3:21 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
sliding door
Hi anyone, I have put a door in one of my levels like this: scene::IAnimatedMeshSceneNode* doorNode; scene::IAnimatedMesh* door = pManager->getSceneManager()->getMesh("media/door.ms3d"); doorNode = pManager->getSceneManager()->addAnimatedMeshSceneNode(door); doorNode->setMaterialFlag(EMF_L...
- Wed Aug 23, 2006 6:44 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
ref my last
got it sorted
- Tue Aug 22, 2006 11:05 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100652
Irrwizard restart level
Hi there, First off all, a great tool. Thanks area51 and all those who contribute to it! I am new to games programming (background is more 3d modeling and animating) I'm a bit stuck at the moment. I want the player to restart the level if health is gone and reduce it's live by one. when i change the...