So here comes the first diff for stencil access!
(I am ready for criticism and to modify it.)
Diff file here
Search found 47 matches
- Tue Oct 09, 2012 12:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Advanced stencil buffer ops
- Replies: 11
- Views: 4073
- Mon Oct 08, 2012 6:54 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Advanced stencil buffer ops
- Replies: 11
- Views: 4073
Re: Advanced stencil buffer ops
Yes, as you say no doubt ;) I cannot compare anything with that 'cause I am running on HD5870. Second think is, I am currently targeting SM4 cards and working with geometry shaders which eliminates many old cards. Thats why I am interested in the results. At this point "only Carmack knows!"...
- Mon Oct 08, 2012 6:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Advanced stencil buffer ops
- Replies: 11
- Views: 4073
Re: Advanced stencil buffer ops
I am just cairo user ;) Main point of the thesis is to let everything compute on GPU from path (line strip) and compare results. But If you ever see the NV_path_rendering extension, they claim it is many times faster than cairo (there are graphs in their paper). So I really look forward to see my re...
- Mon Oct 08, 2012 5:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Advanced stencil buffer ops
- Replies: 11
- Views: 4073
Re: Advanced stencil buffer ops
2 hendu: Well I need it for "Stencil then cover" vector graphics rendering like NV_path_rendering. What I am trying to acomplish is to make accelerated VG library for my bachelor thesis. And this is the best (fastest & simplest) way to do that. In fact it definitely is not that slow as...
- Sun Oct 07, 2012 7:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Advanced stencil buffer ops
- Replies: 11
- Views: 4073
Re: Advanced stencil buffer ops
Ok thanks!
So question to library maintainers.
Is there any good reason for this? I offer to write the patch for SMaterial.
IMHO it is an elementary function of any 3D engine and should be accesible directly through Irrlicht API (Ogre also has it accessible in material system).
So question to library maintainers.
Is there any good reason for this? I offer to write the patch for SMaterial.
IMHO it is an elementary function of any 3D engine and should be accesible directly through Irrlicht API (Ogre also has it accessible in material system).
- Sun Oct 07, 2012 5:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Advanced stencil buffer ops
- Replies: 11
- Views: 4073
Advanced stencil buffer ops
Hello! I am just probably blind, but can't find answer in docs. I need to manipulate with stencil buffer and use it for masking. So is there any way to achieve these without modifying the library? 1) Stencil ops like invert/increment/decrement 2) Select depth/stencil buffer mode like 8-bits for sten...
- Sat Aug 11, 2007 2:33 pm
- Forum: Advanced Help
- Topic: Shader Problem
- Replies: 1
- Views: 613
Shader Problem
Hello! I have small problem. Shot from editor: http://www.p3studios.org/storage/irr2.jpg and from irrlicht: http://www.p3studios.org/storage/irr1.jpg Why is model in irrlicht darker? I think there is problem with calculating lightAttenuation variable, but where? Vertex: varying vec3 g_lightVec; vary...
- Thu Aug 09, 2007 12:17 pm
- Forum: Advanced Help
- Topic: Setting textures in GLSL
- Replies: 5
- Views: 3340
In irrlicht can material have 4 textures and sampler is number identifiing texture... First texture of material has number 0, last texture has 3. When you can set first texture, sampler must contains zero and when sampler is zero then the condition if(texture) is same as if(0) and this is the proble...
- Mon Aug 06, 2007 6:21 am
- Forum: Beginners Help
- Topic: please give me example about motion blur use direct x 9
- Replies: 2
- Views: 204
Download this demo. I think there's shader too.
http://sio2.g0dsoft.com/modules/wmpdown ... d=3&lid=22
http://sio2.g0dsoft.com/modules/wmpdown ... d=3&lid=22
- Mon Aug 06, 2007 6:14 am
- Forum: Beginners Help
- Topic: Projected Lights
- Replies: 5
- Views: 465
- Sun Aug 05, 2007 6:16 pm
- Forum: Beginners Help
- Topic: Projected Lights
- Replies: 5
- Views: 465
Projected Lights
Is possible to create Projected Lights with Irrlicht?
- Thu Jul 19, 2007 10:22 am
- Forum: Advanced Help
- Topic: How to pass a texture to a shader?
- Replies: 4
- Views: 1240
- Fri Jun 22, 2007 9:37 am
- Forum: Project Announcements
- Topic: Doom3 GUI
- Replies: 13
- Views: 1973
Ok. I must try it... It's competitive game. Thats way end of Sept. I must do it... I'm sorry that I act like leecher. And for Roxaz: If you have a team so they can help you :lol: :lol: :lol: ROFL My team: 1 prog. - I 1 graph. 1 designer some extern. (translates,partialy music,...) Me and designer ar...
- Thu Jun 21, 2007 3:01 pm
- Forum: Project Announcements
- Topic: Doom3 GUI
- Replies: 13
- Views: 1973
Shut up!!! :evil: :evil: :evil: I'm creating game with my team, but I'm ill and next week I must go with parents on holiday to Greece and then to camp => I have only one month from my holiday without school. School will begin at 3rd Sept. and the game must be complete to last day in Sept. I belived ...
- Tue Jun 19, 2007 5:07 pm
- Forum: Project Announcements
- Topic: Doom3 GUI
- Replies: 13
- Views: 1973