Search found 16 matches
- Thu Dec 21, 2006 4:41 pm
- Forum: Beginners Help
- Topic: GUI Button Woes
- Replies: 4
- Views: 310
- Wed Dec 20, 2006 7:20 pm
- Forum: Beginners Help
- Topic: GUI Button Woes
- Replies: 4
- Views: 310
GUI Button Woes
I have placed a couple of buttons on my project, but am having some problems using them. When you press button zero, you get an event from that button. The button stays pressed, though, and when you try to click it again, no event is fired. So, click button one. You get an event from each button. On...
- Thu Nov 30, 2006 7:13 pm
- Forum: Beginners Help
- Topic: Piecemeal Textures
- Replies: 1
- Views: 201
Piecemeal Textures
I expect that someone must have asked about this, but I haven't found it in search or in the API. So, sorry in advance if you're a "n00b" hater. :( I'd like to place a texture on just part of a model or primitive. For example, in many RPGs, if your character drops the leather armor and don...
- Mon Nov 13, 2006 7:26 pm
- Forum: Beginners Help
- Topic: MinGW woes
- Replies: 6
- Views: 394
- Mon Nov 13, 2006 5:18 pm
- Forum: Beginners Help
- Topic: MinGW woes
- Replies: 6
- Views: 394
Ok, this gets me down to one error message Now when I try the line: IrrlichtDevice *device = createDevice(driverType, core::dimension2d<s32>(640, 480)); I get the error: C:\cpp\test\main.cpp:36: undefined reference to `_imp___ZN3irr12createDeviceENS_5video13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEj...
- Mon Nov 13, 2006 3:43 pm
- Forum: Beginners Help
- Topic: MinGW woes
- Replies: 6
- Views: 394
MinGW woes
I'm getting a load of compile errors when trying to compile Irrlicht with MinGW Developer Studio 2.05 for the first time. I've trimmed my code down to bare bones... #include <irrlicht.h> int main() { return 0; } ...and with just that, I get 7 errors and 59 warnings. It looks like its all about the #...
- Thu Nov 02, 2006 3:51 pm
- Forum: Beginners Help
- Topic: wchar_t new line?
- Replies: 21
- Views: 4330
- Thu Nov 02, 2006 3:42 pm
- Forum: Beginners Help
- Topic: multiple textures
- Replies: 3
- Views: 369
multiple textures
I am trying to come up with a way to highlight certain areas of a world object. Say you're walking around on a contour map, and suddenly you want to know how far you can reach or walk in one turn. So, a circular (or some shape) area of the ground beneath your feet is highlighted. Looking at the API,...
- Tue Oct 24, 2006 1:33 am
- Forum: Beginners Help
- Topic: clipping problem
- Replies: 10
- Views: 647
- Mon Oct 23, 2006 11:38 pm
- Forum: Beginners Help
- Topic: clipping problem
- Replies: 10
- Views: 647
- Mon Oct 23, 2006 11:34 pm
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 3
- Views: 256
ILightSceneNode* light = 0; float radius = 100.0f; light = smgr->addLightSceneNode( 0,core::vector3df(worldScale*1.2,0,0),video::SColorf(1,1,1,1),radius); float ltScale = 1.0; light->setScale(core::vector3df(ltScale,ltScale,ltScale)); I've used 1.0f to 1000.0f for radius and 1.0 to 100.0 for ltScale...
- Mon Oct 23, 2006 8:45 pm
- Forum: Beginners Help
- Topic: Lighting Problem
- Replies: 3
- Views: 256
Lighting Problem
I have a couple of .md2 models in my scene. I made these models using Blender. I tried to place a light in my scene, but with or without the light, my models are full-bright and unaffected by any light I add. I used the commands... material.Lighting = true; and sceneNode->setMaterialFlag(EMF_LIGHTIN...
- Mon Oct 23, 2006 7:41 pm
- Forum: Beginners Help
- Topic: clipping problem
- Replies: 10
- Views: 647
- Thu Oct 19, 2006 11:08 pm
- Forum: Beginners Help
- Topic: clipping problem
- Replies: 10
- Views: 647
clipping problem
I created a sphere and wrapped it with a map of the earth. I then gave the user the power to control the camera such that it moves around the globe and can zoom in and out. The problem comes when I try to zoom close enough that the globe takes up more space than the window size. The edges of my glob...
- Fri Sep 08, 2006 2:24 pm
- Forum: Beginners Help
- Topic: EventReceiver, Flag for Mouse-Moving
- Replies: 2
- Views: 252