Search found 44 matches

by klikmaster
Sat Jun 21, 2008 6:41 pm
Forum: Beginners Help
Topic: OOP Game Structure [solved]
Replies: 5
Views: 566

Ok, so it seems like the best way to do it is to have everything Inherit from a GameEntity class which has all of the parts I need access to.

Thanks for the help guys. Much appreciated.
by klikmaster
Sat Jun 21, 2008 3:29 pm
Forum: Beginners Help
Topic: OOP Game Structure [solved]
Replies: 5
Views: 566

OOP Game Structure [solved]

Hey guys, I need a little help on how to go about structuring a new project. I am familiar with how to go about doing things object-oriented, however I don't have much experience with working with libraries/engines. In a new project I am likely to create classes for my main character and level objec...
by klikmaster
Mon Nov 19, 2007 7:54 pm
Forum: Advanced Help
Topic: I need Fur/Night Vision/Volumetric Clouds
Replies: 2
Views: 594

FUR http://sio2.g0dsoft.com/modules/wmpdownloads/ NIGHT VISION http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=16049&highlight=night+vision Clouds http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=7746 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17882 All found using the s...
by klikmaster
Wed Nov 14, 2007 11:28 pm
Forum: Beginners Help
Topic: EDT:Using the class CCameraFPSSceneNode to create animators?
Replies: 14
Views: 2358

Haha I was so sure I was at the level where I could answer his question. I was wrong, i suppose it was worth a try :P
by klikmaster
Wed Nov 14, 2007 9:59 pm
Forum: Beginners Help
Topic: EDT:Using the class CCameraFPSSceneNode to create animators?
Replies: 14
Views: 2358

You should be able to inherit from the original class. The class methods are public, so you should be able to access them from the new class.

It shouldn't be too hard. Be adventurous and try it! :D

Oh, and you're going the right way about it, much better to inherit than changing the source code.
by klikmaster
Wed Nov 07, 2007 10:44 pm
Forum: Off-topic
Topic: Which Physics library to use???
Replies: 27
Views: 4106

Is Bullet easy to integrate with Irrlicht? Are there any nice tutorials for getting it to work nicely with Irrlicht? :)
by klikmaster
Tue Nov 06, 2007 10:57 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: (C++) HOW TO: use .irr scene + a game manager Class
Replies: 19
Views: 14062

In my own code I have a GameCore class, but my Game class inherits from it rather than creating the object within it.. would either of these ways be substantially better?
by klikmaster
Sun Nov 04, 2007 8:52 am
Forum: Off-topic
Topic: GTA IV questions
Replies: 1
Views: 797

Yes.
by klikmaster
Fri Nov 02, 2007 7:29 pm
Forum: Beginners Help
Topic: can i run the engine in my website (game in browser)
Replies: 3
Views: 562

I believe you can run an Irrlicht app in a browser as an activex control.
by klikmaster
Thu Oct 18, 2007 6:10 pm
Forum: Everything 2d/3d Graphics
Topic: Can someone draw me a Matrix/C++ picture from this picture?
Replies: 10
Views: 3424

You can't do it yourself?

Find Font
Type "C++" in big letters
Save Picture

:?:
by klikmaster
Wed Sep 19, 2007 11:14 pm
Forum: Everything 2d/3d Graphics
Topic: May I have a honest opinion on how good does my intro looks?
Replies: 8
Views: 2421

Looks quite good so far.

Maybe the billboard for the light should appear only the letters while the light shines on it, like its reflected off the letters rather than floating in front.
by klikmaster
Mon Sep 17, 2007 8:32 pm
Forum: Beginners Help
Topic: Climbing a Tree
Replies: 4
Views: 609

Ok, thanks :D

I'm going to try using an array of 3D points for the character to follow.
by klikmaster
Mon Sep 17, 2007 7:15 pm
Forum: Beginners Help
Topic: Climbing a Tree
Replies: 4
Views: 609

Hmm, that wouldn't be a good way of doing it. It would be best if I could make the character move along an exact path.
by klikmaster
Mon Sep 17, 2007 5:53 pm
Forum: Beginners Help
Topic: Climbing a Tree
Replies: 4
Views: 609

Climbing a Tree

Hello all. I was wondering how to go about making my character climb up a tree. It would involve pressing up to make him climb up, and down to make him climb down. But the tree is not straight, it is bendy, so he would need to be able to follow a curved path. What is the best way to go about this? T...
by klikmaster
Tue Aug 07, 2007 11:41 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 113727

Thanks a lot garrittg, really needed this! 8)

Is there a good tutorial for compiling Irrlicht in devc++ because I really ought to know how, and I can't find any decent tuts.