Search found 114 matches
- Sun Dec 09, 2007 12:48 am
- Forum: Beginners Help
- Topic: Timer in v.1.4 for dual cores:(
- Replies: 8
- Views: 567
Timer in v.1.4 for dual cores:(
In "changes.txt" of Irrlicht v.1.4 are following words: - Hires timers are disabled on windows systems with more than one CPU, due to bugs in the BIOS of many multi-core motherboards. To enable hires timers in your project, use SetProcessAffinityMask to set to use only one CPU before creat...
- Wed Dec 05, 2007 1:07 pm
- Forum: Project Announcements
- Topic: LOD support for my terrain scene nodes
- Replies: 9
- Views: 1313
arras just see on T-Strip LOD algorithm. There is something similar to your method. I plan to implement it for Irrlicht by few days:)
- Mon Dec 03, 2007 10:21 am
- Forum: Bug reports
- Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
- Replies: 6
- Views: 609
- Sun Dec 02, 2007 11:51 am
- Forum: Bug reports
- Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
- Replies: 6
- Views: 609
- Sun Dec 02, 2007 10:33 am
- Forum: Bug reports
- Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
- Replies: 6
- Views: 609
oh course i've added terrain->setMaterialFlag(video::EMF_FOG_ENABLE, true); but as i say earlier it doesn't work. may be it depends of new TextureLayer's adding (something like: foreach(texturelayer) texturelayer.fogenabled = value;, but there aren't property for the fog for each texture:( )? hm, in...
- Sun Dec 02, 2007 9:16 am
- Forum: Bug reports
- Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
- Replies: 6
- Views: 609
[fixed]what's wrong with a fog in Irrlicht 1.4?
The following string doesn't give any result now: driver->setFog(video::SColor(255,100,101,140), true, 20.0f, 100.0f, 0.05f); No result in both cases - OpenGL and Direct 3d. In Irrlicht versions 1.3 and 1.3.1 all works well. In "changes.txt" about the fog wrote only: - Added per pixel fog ...
- Sun Oct 14, 2007 12:32 pm
- Forum: Advanced Help
- Topic: Irrlicht 1.3.1: a SkyDome can not be created
- Replies: 8
- Views: 948
- Fri Oct 12, 2007 3:33 pm
- Forum: Project Announcements
- Topic: City Driving Demo (with motion blur)
- Replies: 43
- Views: 13412
heh, i had a September version of DirectX, so when i reinstall back August version it could run. I've checked the specs for the 7300 and the ATI RADEON XPRESS 200M and they are both capable of SM2 and HDR rendering. I do quite a few tests on startup for SM2, fp16 and rendertarget support but I may h...
- Fri Oct 12, 2007 11:04 am
- Forum: Project Announcements
- Topic: City Driving Demo (with motion blur)
- Replies: 43
- Views: 13412
hi i have an unhandled exception in the main.exe DX - August 2007 Open AL - from your site Configuration: Windows XP SP2 Athlon 64 4200+, 1Gb RAM, Nvidia GeForce 7300GT 256 Mb I have a MS Visual Studio 2005 SP1, but in any way i've downloaded MS redistributed files from your, install it - no effect:(