Search found 114 matches

by sp00n
Sun Dec 09, 2007 12:48 am
Forum: Beginners Help
Topic: Timer in v.1.4 for dual cores:(
Replies: 8
Views: 567

Timer in v.1.4 for dual cores:(

In "changes.txt" of Irrlicht v.1.4 are following words: - Hires timers are disabled on windows systems with more than one CPU, due to bugs in the BIOS of many multi-core motherboards. To enable hires timers in your project, use SetProcessAffinityMask to set to use only one CPU before creat...
by sp00n
Wed Dec 05, 2007 1:07 pm
Forum: Project Announcements
Topic: LOD support for my terrain scene nodes
Replies: 9
Views: 1313

arras just see on T-Strip LOD algorithm. There is something similar to your method. I plan to implement it for Irrlicht by few days:)
by sp00n
Mon Dec 03, 2007 10:21 am
Forum: Bug reports
Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
Replies: 6
Views: 609

i've used SceneNode method (SetMaterialFlag) but only when i'd set a material fog enable directly(Material[n].FogEnabled = true; or MAterial.SetMaterialFlag - don't remember exactly) it started to work correctly. May be as yo say need to reset rendered data, i don't know - will try tonight it.
by sp00n
Sun Dec 02, 2007 11:51 am
Forum: Bug reports
Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
Replies: 6
Views: 609

yes, i see it now
mistake was that i forgot for each material set a material flag (but in 1.3, 1.3.1 it work)
thanks anyway:)
by sp00n
Sun Dec 02, 2007 10:33 am
Forum: Bug reports
Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
Replies: 6
Views: 609

oh course i've added terrain->setMaterialFlag(video::EMF_FOG_ENABLE, true); but as i say earlier it doesn't work. may be it depends of new TextureLayer's adding (something like: foreach(texturelayer) texturelayer.fogenabled = value;, but there aren't property for the fog for each texture:( )? hm, in...
by sp00n
Sun Dec 02, 2007 9:16 am
Forum: Bug reports
Topic: [fixed]what's wrong with a fog in Irrlicht 1.4?
Replies: 6
Views: 609

[fixed]what's wrong with a fog in Irrlicht 1.4?

The following string doesn't give any result now: driver->setFog(video::SColor(255,100,101,140), true, 20.0f, 100.0f, 0.05f); No result in both cases - OpenGL and Direct 3d. In Irrlicht versions 1.3 and 1.3.1 all works well. In "changes.txt" about the fog wrote only: - Added per pixel fog ...
by sp00n
Sun Oct 14, 2007 12:32 pm
Forum: Advanced Help
Topic: Irrlicht 1.3.1: a SkyDome can not be created
Replies: 8
Views: 948

set the far camera distance larger and all will be ok :)
by sp00n
Fri Oct 12, 2007 3:33 pm
Forum: Project Announcements
Topic: City Driving Demo (with motion blur)
Replies: 43
Views: 13412

heh, i had a September version of DirectX, so when i reinstall back August version it could run. I've checked the specs for the 7300 and the ATI RADEON XPRESS 200M and they are both capable of SM2 and HDR rendering. I do quite a few tests on startup for SM2, fp16 and rendertarget support but I may h...
by sp00n
Fri Oct 12, 2007 11:04 am
Forum: Project Announcements
Topic: City Driving Demo (with motion blur)
Replies: 43
Views: 13412

hi i have an unhandled exception in the main.exe DX - August 2007 Open AL - from your site Configuration: Windows XP SP2 Athlon 64 4200+, 1Gb RAM, Nvidia GeForce 7300GT 256 Mb I have a MS Visual Studio 2005 SP1, but in any way i've downloaded MS redistributed files from your, install it - no effect:(