A big thanks to "andrei25ni" for permission to use his city map.

From the readme.txt file:
City Driving Demo (with motion blur)
====================================
** NOTE: This demo requires both OpenAL and DirectX drivers. See below for details. **
License
=======
City Driving Demo
Copyright (C) 2007 Keith Harrison
This software is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Description
===========
Email : sio2 'at' users.sourceforge.net
Website : http://sio2.g0dsoft.com
This is a small driving demo around city streets using my work-in-progress closed-source game engine.
This version of the game engine has support for motion blur. Vehicle control has been altered to make vehicles less prone to oversteer (rear end "spinning out") and softer suspension.
Usage
=====
Escape key toggles menu window on/off.
The Menu Window comprises the following sections:-
Game:
Select scene then click "Load". Click "Exit" to quit demo.
Controls:
To redefine a key click on it then press new key or mouse button. Click Reset to revert all keys to default assignments.
Graphics:
Graphics card settings. Disable shadows for more performance. NOTE: settings are applied when game is restarted.
Sound:
Use slider to alter Master Sound volume.
This is a driving simuation. Load a scene and then drive the vehicle.
If the vehicle gets stuck you can press R (default key) to put the vehicle back on its wheels. If you get really stuck then bring up the Menu window (Escape key) and reload the scene.
The viewing distance behind the vehicle can be altered between near, mid and far using the V key. Left and Right side views are via Q and E (held down). Rear view is via the middle mouse button or by pressing Q (View Left) and E (View Right ) simultaneously.
**** NOTE: Use the "Page Down" key to switch between vehicles. ****
Requirements
============
OS:
Windows XP/Vista.
Drivers:
Latest DirectX 9 drivers (August 2007 or later) [www.microsoft.com/directx].
Latest video drivers for your DirectX9 graphics hardware [from your HW vendor].
OpenAL Sound drivers [available to download from http://www.sio2.g0dsoft.com]
Graphics hardware with support for:
DirectX 9
PS2.0 support required for motion blur.
Sound hardware with support for:
OpenAL (cross platform 3D audio),
EAX (optional)
Notes
=====
1. This demo may require the Visual Studio 2005 Redistributable Files installed on your machine. These can be obtained from http://www.sio2.g0dsoft.com in the "Misc" section of "Downloads" or from the Microsoft web site.
2. This is an initial release. Further releases will include enhanced functionality.
3. Automatic gear changes use a simple model and may change too frequently.
4. Nitro (nitrous oxide injection booster) is not yet implemented.
Credits
=======
1. IrrSpintz 3D Engine : http://irrspintz.sourceforge.net
2. Physics by Newton Dynamics library: www.newtondynamics.com
3. IrrEdit (scene editor): http://www.ambiera.com/irredit
4. OpenAL (Open Audio Library): http://www.openal.org
5. IrrNewt (Irrlicht to Newton wrapper) converted to IrrSpintz.
6. Notice: The Irrlicht 3D Engine is based in part on the work of the Independent JPEG Group, the zlib, and libpng.
7. A big thanks to "andrei25ni" for permission to use his city map:
e-mail : andrei25ni@yahoo.com , netisland1@yahoo.com
web : supremacy.sourceforge.net , www.evilworksgames.xhost.ro