Search found 114 matches

by sp00n
Wed Jun 04, 2008 7:42 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.4.1 released!
Replies: 12
Views: 1865

Thanks a lot to niko and all developers worked(ing) hard on Irrlicht engine.

Good luck to all of you :)
by sp00n
Fri May 16, 2008 9:15 am
Forum: Beginners Help
Topic: How change color (eg alpha) for one window only
Replies: 2
Views: 914

and you can create your own window's class with setAlpha() function :)
by sp00n
Fri May 16, 2008 9:11 am
Forum: Beginners Help
Topic: draw text to an image or a texture?
Replies: 7
Views: 695

and there is also IGUIImage :) search the forum and API, there is a method: virtual IImage* irr::video::IVideoDriver::createImageFromData ( ECOLOR_FORMAT format, const core::dimension2d< s32 > & size, void * data, bool ownForeignMemory = false, bool deleteMemory = true )
by sp00n
Fri May 16, 2008 9:02 am
Forum: Project Announcements
Topic: IrrExtensions 13 - New Homepage (2017) !!!
Replies: 53
Views: 31401

in Irrlicht 1.4 you already have: IGUIListbox.h virtual void setItemOverrideColor (u32 index, EGUI_LISTBOX_COLOR colorType, const video::SColor &color)=0 set all item colors of specified type at given index to color virtual void setItemOverrideColor (u32 index, const video::SColor &color)=0 ...
by sp00n
Thu May 15, 2008 1:15 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 74033

About darker colors - it's true, when i use same texture for skin's window and IGUIImage first looks darker:( in function void CImageGUISkin::drawElementStyle( const SImageGUIElementStyle& elem, const core::rect<s32>& rect, const core::rect<s32>* clip, video::SColor* pcolor ) we have those l...
by sp00n
Mon May 12, 2008 9:05 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95465

hi, i compiled it on VS2005 and VS2008 (it doesn't matter, 'cause we're using a console application), and shadows was good, when i added a sydney model, pasted a piece from your code. So i don't know what your problem :( may be it's a problem with your video card or Irr shadows in windows applicatio...
by sp00n
Wed May 07, 2008 9:08 am
Forum: Open Discussion and Dev Announcements
Topic: Future release of Irrlicht engine - schedule?
Replies: 9
Views: 1073

08.04.2008 I'll just test the texture matrix changes in the 1.4 branch a little more and let the 1.4.1 release roll out soon. Don't know how long the preparation and final release will take, but it shouldn't take month anymore. The 1.5 release will take a little longer, though, because we still have...
by sp00n
Wed May 07, 2008 8:16 am
Forum: Project Announcements
Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
Replies: 33
Views: 10079

Oh, good work, i like it:) Some issues: 1) when you landing after long jump it seems like character's legs drawn into the floor by 1 ms :) 2) collisions with small height levels doesn't work properly - i mean when character runs onto complicate objects it stops and cann't jump from or walk back, onl...
by sp00n
Mon May 05, 2008 9:39 am
Forum: Project Announcements
Topic: New Game Project
Replies: 32
Views: 7059

looks cool
will be battle-arena system like Exteel or Gunz?:)
p.s. screenies are fine, but terrain... i think you need to use more detailised textures for it ;)

Good luck
by sp00n
Mon May 05, 2008 9:34 am
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95465

Very strange.
Which renderer do you use (ogl, dx)?
Do you use an Irrlicht shadows?

paste your code please, may be there are problems with Materials
by sp00n
Sat Apr 05, 2008 1:33 pm
Forum: Beginners Help
Topic: switch versus if [C++]
Replies: 15
Views: 494

As i remember a standard asm code by M.Abrash when he was discovering "if vs switch" there was a result: use "if ... else" statement only if you have less than 4 conditions (max example: if ... else if ...), in other cases use a switch :) ('cause 3 jumps better than jump-table fo...
by sp00n
Fri Apr 04, 2008 12:47 pm
Forum: Code Snippets
Topic: 3rd Person Example(NEW)
Replies: 23
Views: 10342

Oh, man, why didn't you learn something about building projects in MSVS (i strongly reccomend MSDN article "building projects")? 1) project->settings->c/c++->general->Additional include directories = "where your placed includes for irrlicht, for ex. D:\Irrlicht1.4\Include" 2) pro...
by sp00n
Wed Apr 02, 2008 3:38 pm
Forum: Project Announcements
Topic: IrrExtensions 13 - New Homepage (2017) !!!
Replies: 53
Views: 31401

Hi, but I'm not sure what you want to tell me ??? :shock: of course I override the font for all items, just like the old listbox does with the default font... but what does your code have to do with my extension, or do you want me to use your changes instead of mine ??? also textures must not be dr...
by sp00n
Wed Apr 02, 2008 1:43 pm
Forum: Project Announcements
Topic: IrrExtensions 13 - New Homepage (2017) !!!
Replies: 53
Views: 31401

Hi As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26921 But there is need to fix some things for the universal use of it:) (like a right dropping the fonts, but for a now i use that version...
by sp00n
Sat Mar 22, 2008 7:11 pm
Forum: Code Snippets
Topic: added to IGUIListBox setOverrideFont function [GUI][C++]
Replies: 0
Views: 1709

added to IGUIListBox setOverrideFont function [GUI][C++]

So, in my current project I need to use multiple fonts in the listbox, and i desided add it directly to Irrlicht. I added two functions: setOverrideFont and getOverrideFont, also modifyed addItem. Well, this are modyfications: IGUIListBox.h //! adds an list item with an icon //! \param text Text of ...