Thanks a lot to niko and all developers worked(ing) hard on Irrlicht engine.
Good luck to all of you
Search found 114 matches
- Wed Jun 04, 2008 7:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.4.1 released!
- Replies: 12
- Views: 1865
- Fri May 16, 2008 9:15 am
- Forum: Beginners Help
- Topic: How change color (eg alpha) for one window only
- Replies: 2
- Views: 914
- Fri May 16, 2008 9:11 am
- Forum: Beginners Help
- Topic: draw text to an image or a texture?
- Replies: 7
- Views: 695
- Fri May 16, 2008 9:02 am
- Forum: Project Announcements
- Topic: IrrExtensions 13 - New Homepage (2017) !!!
- Replies: 53
- Views: 31401
- Thu May 15, 2008 1:15 pm
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 74033
- Mon May 12, 2008 9:05 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 95465
hi, i compiled it on VS2005 and VS2008 (it doesn't matter, 'cause we're using a console application), and shadows was good, when i added a sydney model, pasted a piece from your code. So i don't know what your problem :( may be it's a problem with your video card or Irr shadows in windows applicatio...
- Wed May 07, 2008 9:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: Future release of Irrlicht engine - schedule?
- Replies: 9
- Views: 1073
08.04.2008 I'll just test the texture matrix changes in the 1.4 branch a little more and let the 1.4.1 release roll out soon. Don't know how long the preparation and final release will take, but it shouldn't take month anymore. The 1.5 release will take a little longer, though, because we still have...
- Wed May 07, 2008 8:16 am
- Forum: Project Announcements
- Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
- Replies: 33
- Views: 10079
Oh, good work, i like it:) Some issues: 1) when you landing after long jump it seems like character's legs drawn into the floor by 1 ms :) 2) collisions with small height levels doesn't work properly - i mean when character runs onto complicate objects it stops and cann't jump from or walk back, onl...
- Mon May 05, 2008 9:39 am
- Forum: Project Announcements
- Topic: New Game Project
- Replies: 32
- Views: 7059
- Mon May 05, 2008 9:34 am
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 95465
- Sat Apr 05, 2008 1:33 pm
- Forum: Beginners Help
- Topic: switch versus if [C++]
- Replies: 15
- Views: 494
- Fri Apr 04, 2008 12:47 pm
- Forum: Code Snippets
- Topic: 3rd Person Example(NEW)
- Replies: 23
- Views: 10342
- Wed Apr 02, 2008 3:38 pm
- Forum: Project Announcements
- Topic: IrrExtensions 13 - New Homepage (2017) !!!
- Replies: 53
- Views: 31401
Hi, but I'm not sure what you want to tell me ??? :shock: of course I override the font for all items, just like the old listbox does with the default font... but what does your code have to do with my extension, or do you want me to use your changes instead of mine ??? also textures must not be dr...
- Wed Apr 02, 2008 1:43 pm
- Forum: Project Announcements
- Topic: IrrExtensions 13 - New Homepage (2017) !!!
- Replies: 53
- Views: 31401
Hi As i see in your code - you're overriding a font for all items of the listbox. If you want you can see http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=26921 But there is need to fix some things for the universal use of it:) (like a right dropping the fonts, but for a now i use that version...
- Sat Mar 22, 2008 7:11 pm
- Forum: Code Snippets
- Topic: added to IGUIListBox setOverrideFont function [GUI][C++]
- Replies: 0
- Views: 1709
added to IGUIListBox setOverrideFont function [GUI][C++]
So, in my current project I need to use multiple fonts in the listbox, and i desided add it directly to Irrlicht. I added two functions: setOverrideFont and getOverrideFont, also modifyed addItem. Well, this are modyfications: IGUIListBox.h //! adds an list item with an icon //! \param text Text of ...