Hi all,
May be this approach is wrong.
is there is any multiuser server for Flash based on c++.
I saw this http://osflash.org/red5 this is based on java.
I have a card game done in SDL and c++.Is there any libray to use flash as front end and c++ as game server.
The main aim going for Flash is to ...
Search found 61 matches
- Mon Jun 30, 2008 4:12 am
- Forum: Game Programming
- Topic: Adobe Flash clinet/c++ srver
- Replies: 3
- Views: 2180
- Mon Apr 21, 2008 9:21 am
- Forum: Beginners Help
- Topic: Tumle Help
- Replies: 3
- Views: 542
- Tue Apr 15, 2008 4:55 am
- Forum: Beginners Help
- Topic: Tumle Help
- Replies: 3
- Views: 542
Tumle Help
help me in moving my enemy character in a defined path.
how to move the physics node.
using the 05 - Controllable player is moving perfect.
if i call setVelocity it is not moving.
may be it is wrong way.what is the perfect method to move a physics node in a defined path.
and
How to set ...
how to move the physics node.
using the 05 - Controllable player is moving perfect.
if i call setVelocity it is not moving.
may be it is wrong way.what is the perfect method to move a physics node in a defined path.
and
How to set ...
- Fri Apr 04, 2008 5:42 am
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 31236
- Sat Dec 22, 2007 12:35 pm
- Forum: Project Announcements
- Topic: Tumle v1.4 irrlicht/newton
- Replies: 80
- Views: 31236
- Sat Nov 17, 2007 3:58 am
- Forum: Beginners Help
- Topic: Jump & Collision (Answered)
- Replies: 11
- Views: 1379
- Fri Nov 02, 2007 3:27 pm
- Forum: Beginners Help
- Topic: Roaming AI
- Replies: 3
- Views: 482
- Fri Nov 02, 2007 2:15 pm
- Forum: Beginners Help
- Topic: Draw a tile on Floor
- Replies: 4
- Views: 984
Code: Select all
sm->getSceneCollisionManager()->getCollisionPoint(
line, metaSelector, end, triangle) - Fri Nov 02, 2007 2:06 pm
- Forum: Beginners Help
- Topic: Roaming AI
- Replies: 3
- Views: 482
Roaming AI
Hi all,
I have tried simple AI using waypoint. Stored my world data (It have 7 rooms) in a map (2d array), which holds pre-calculated path to travel from one room to other. I have successfully completed the demo.
In my demo I have randomly select a room i.e. 0 to 6 destination.
Start = 0
End = 6
My ...
I have tried simple AI using waypoint. Stored my world data (It have 7 rooms) in a map (2d array), which holds pre-calculated path to travel from one room to other. I have successfully completed the demo.
In my demo I have randomly select a room i.e. 0 to 6 destination.
Start = 0
End = 6
My ...
- Thu Nov 01, 2007 11:04 am
- Forum: Beginners Help
- Topic: Draw a tile on Floor
- Replies: 4
- Views: 984
Code: Select all
sm->getSceneCollisionManager()->getCollisionPoint(
line, metaSelector, end, triangle)
can you brief how to rotate the plane to my triangle angle.
- Thu Nov 01, 2007 4:52 am
- Forum: Beginners Help
- Topic: collision is my Enemy [HELP]
- Replies: 10
- Views: 1175
- Wed Oct 31, 2007 2:53 pm
- Forum: Beginners Help
- Topic: collision is my Enemy [HELP]
- Replies: 10
- Views: 1175
- Wed Oct 31, 2007 2:00 pm
- Forum: Beginners Help
- Topic: collision is my Enemy [HELP]
- Replies: 10
- Views: 1175
- Wed Oct 31, 2007 1:46 pm
- Forum: Beginners Help
- Topic: collision is my Enemy [HELP]
- Replies: 10
- Views: 1175
collision is my Enemy [HELP]
Hi all,
----------------------------
||
||
----1 <------------> 2----
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----------------------------
I have one Enemy running between 1 to 2 and Vice-versa.
I'm using FPS camera with gun attached is player.
1. How to find that player is in front of the Enemy?(From Enemy camera).
I ...
----------------------------
||
||
----1 <------------> 2----
||
||
----------------------------
I have one Enemy running between 1 to 2 and Vice-versa.
I'm using FPS camera with gun attached is player.
1. How to find that player is in front of the Enemy?(From Enemy camera).
I ...
- Fri Oct 26, 2007 3:34 am
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 25637