Search found 32 matches
- Sun Nov 18, 2007 4:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: bvh Files for gamecharacter
- Replies: 1
- Views: 1437
or maybe somebody has some idea how i can export a skeletal animated character from milkshape or unwrap3d to blender ? There is no bvh exporter for milkshape or unwrap3d available. Other formats dont import the anim in Blender -directx: import for blender has no anim -fbx: cannot find a working one ...
- Sun Nov 18, 2007 2:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: bvh Files for gamecharacter
- Replies: 1
- Views: 1437
bvh Files for gamecharacter
Hy,
has anybody a bvh file that represents the movements of a gamecharacter like e.g. mario or tombraider in one bvh file?
walk, run, jump, climb, sneak,....
..or at least files for each action with the same bone structure?
Thx i. advance
has anybody a bvh file that represents the movements of a gamecharacter like e.g. mario or tombraider in one bvh file?
walk, run, jump, climb, sneak,....
..or at least files for each action with the same bone structure?
Thx i. advance
- Tue May 01, 2007 1:37 pm
- Forum: Irrlicht.NET
- Topic: Is there any sample...
- Replies: 1
- Views: 1719
- Tue May 01, 2007 1:33 pm
- Forum: Irrlicht.NET
- Topic: Is there any sample...
- Replies: 1
- Views: 1719
Is there any sample...
Is there any sample or tutorial for newton and c# or vb.net ?
I have the .net wrapper for newton it is shipped with the sdk
but there are no samples in the whole wide internet !
how to use callbacks? how to init the newtonworld? ,....
I have the .net wrapper for newton it is shipped with the sdk
but there are no samples in the whole wide internet !
how to use callbacks? how to init the newtonworld? ,....
- Tue Feb 20, 2007 3:18 pm
- Forum: Off-topic
- Topic: Blender 2.43 released
- Replies: 0
- Views: 329
Blender 2.43 released
Yes its true
New blender 2.43 is released
http://www.blender.org/
Great new sculpt mode, multi uv, texture baking...
look at the great new feature videos
http://www.blender.org/features-gallery ... re-videos/
if there would be only a really working export to irrlicht!?
New blender 2.43 is released
http://www.blender.org/
Great new sculpt mode, multi uv, texture baking...
look at the great new feature videos
http://www.blender.org/features-gallery ... re-videos/
if there would be only a really working export to irrlicht!?
- Sun Dec 10, 2006 1:17 pm
- Forum: Off-topic
- Topic: Get textures out of a file
- Replies: 3
- Views: 398
- Sat Dec 09, 2006 4:39 pm
- Forum: Off-topic
- Topic: Get textures out of a file
- Replies: 3
- Views: 398
- Sat Dec 09, 2006 3:49 pm
- Forum: Off-topic
- Topic: Get textures out of a file
- Replies: 3
- Views: 398
Get textures out of a file
Hy,
does anybody know a free / opensource prog that can extract bitmaps like tga,... out of a file?
I know multiextractor but it is shareware
thx
does anybody know a free / opensource prog that can extract bitmaps like tga,... out of a file?
I know multiextractor but it is shareware
thx
- Fri Nov 17, 2006 8:27 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Vertex Colors in .x
- Replies: 0
- Views: 701
Vertex Colors in .x
Watch the homepage of OMARI http://xoomer.alice.it/glabro1/python241.html there you can find a sample blender file with a script it is called "Vertex Colors Example" (on the bottom of this page) if you generate this .x file you can open it in Unwrap3D and you have a Model with vertex color...
- Thu Nov 16, 2006 3:15 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New modification to export Blender 2 DirectX
- Replies: 2
- Views: 1213
- Thu Nov 16, 2006 3:14 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Howto] lightmapped from blender to irrlicht
- Replies: 4
- Views: 3308
- Wed Nov 15, 2006 1:46 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Howto] lightmapped from blender to irrlicht
- Replies: 4
- Views: 3308
[Howto] lightmapped from blender to irrlicht
Ok, after trying a 1000 exporters for blender to get my level lightmapped out of blender i finally had success with a very simple method. 1)Make your level in blender 2)stick the Textures on your map with the UV/Image editor be sure that your faces wont overlay each other best thing is to activate &...
- Tue Nov 14, 2006 1:31 pm
- Forum: Beginners Help
- Topic: ploblem after I set chaild Node and set transformation
- Replies: 6
- Views: 332
- Sun Nov 12, 2006 10:27 am
- Forum: Irrlicht.NET
- Topic: SKeyMap in .NET
- Replies: 3
- Views: 1960
- Sun Nov 12, 2006 10:19 am
- Forum: Irrlicht.NET
- Topic: IrrNETCP 0.6
- Replies: 2
- Views: 1852