Search found 81 matches

by Oz
Mon Sep 06, 2004 5:54 pm
Forum: Beginners Help
Topic: The Matrix
Replies: 13
Views: 2143

OK I think this could be a little hard to understand for some so I re-wrote the EventReciever from Tutorial 4:Movement. Just paste this in its place (comment out the old event reciever) class MyEventReceiver : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { /* IrrLicht matrix4 0...
by Oz
Mon Sep 06, 2004 4:47 pm
Forum: Project Announcements
Topic: RPG game, need programers, and modelers.
Replies: 31
Views: 8776

LOL Well I dont doubt you, buddy. (your not trying to make an MMORPG "right off the bat") You can shut them up by setting up a website so we can follow your progress (with screenies of your world, models, and concept drawings and not just ideas ) Then just post a link so we can see how you...
by Oz
Mon Sep 06, 2004 4:36 pm
Forum: Beginners Help
Topic: Tutorial???
Replies: 23
Views: 1000

You need to attach a collision response animator: (to the camera)
http://irrlicht.sourceforge.net/tut007.html

please read the tutorials.
by Oz
Mon Sep 06, 2004 4:07 pm
Forum: Beginners Help
Topic: Tutorial???
Replies: 23
Views: 1000

These guys made a DLL to use IrrLicht with GameMaker
http://home.tiscalinet.de/xception/

Here you can find 3rd party projects some are open source. Is that what you mean? Opensource 3rd party projects?
http://irrlicht.sourceforge.net/links.html
by Oz
Mon Sep 06, 2004 3:50 pm
Forum: Beginners Help
Topic: The Matrix
Replies: 13
Views: 2143

Oops that was me.
Im pretty new to C++ so my implementation idea prolly sucks.
I know id make use of these (top 3) member functions ALOT though.
The 4th is a little dangerous. You have to assert that its orthonormal, or is it orthogonal. (I drink too much, but I hate mondays)
by Oz
Mon Sep 06, 2004 3:30 pm
Forum: Beginners Help
Topic: Have anyone a nico's photo ? I want to see this great man.
Replies: 7
Views: 617

Heres niko and his girlfriend on holiday in poland.

http://www.code3d.com/~code3d/blog/images/cracow.jpg

Its archived on his blog here
http://www.code3d.com/~code3d/blog/arch ... 04-w32.php

Dont they look sweet together? :)
lol
by Oz
Mon Sep 06, 2004 3:12 pm
Forum: Beginners Help
Topic: moving "forward" according to current rotation
Replies: 9
Views: 1108

by Oz
Mon Sep 06, 2004 3:06 pm
Forum: Beginners Help
Topic: The Matrix
Replies: 13
Views: 2143

The Matrix

No, not the film but I am trying to get noobies attention anyway! ;) After helping someone get the inward vector from a matrix ive realised it is ordered different to some other ones. So, hes the code for getting the Left (fixed), Up and In vectors from a matrix. /* 0 1 2 3 // right(0,1,2) (-right f...
by Oz
Mon Sep 06, 2004 2:44 pm
Forum: Advanced Help
Topic: Moved camera...
Replies: 7
Views: 1246

LOL took me a while to figure out the In vector. Im rusty :oops: matrix4 cameramatrix = camera->getRelativeTransformation(); /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */ vector3df in( cameramatrix.M[8], cameramatrix.M[9], cameramatrix.M[10]); vector3df pos = camera->getPosition(); pos += in; camera->...
by Oz
Mon Sep 06, 2004 1:26 pm
Forum: Advanced Help
Topic: Moved camera...
Replies: 7
Views: 1246

smgr->addCameraSceneNodeMaya(0); Allows the camera to be controlled using the mouse. Both mousebuttons + left-right movements are in/out or backward/forward. But I think what your asking is how to get the IN vector of the camera then add it to its position. Im not sure how to do that yet, ill take a...
by Oz
Mon Sep 06, 2004 12:43 am
Forum: Off-topic
Topic: Post your favorite links
Replies: 12
Views: 1947

LOL

An (open source Delphi) tree making tool http://www.treemaker.nl/ Should work well with: Progmesh, a free (open source C++) mesh reduction tool. (registering is easy. without there is a 6k face limit) http://www.paralelo.com.br/en/solucoes/tecnologia/progmesh/index.php Good for optimizing 3D Studio ...
by Oz
Sun Sep 05, 2004 7:01 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 495306

Ok ill introduce myself, too then. Name: Ozzy Age: 26 (born on Halloween, do-do do-do!) Location: Yorkshire, England (born on uranus) Went to colledge to do various IT stuff including software and motorcycle engineering. (guess which I stuck with longest) But im just a hobby game coder. Started codi...
by Oz
Sun Sep 05, 2004 5:56 pm
Forum: Off-topic
Topic: Post your favorite links
Replies: 12
Views: 1947

Boy was I half asleep. Heres a few Coding: http://www.planetsourcecode.com/ http://www.codeproject.com/ http://www.cprogramming.com/ http://freshmeat.net/index/ http://www.programmersheaven.com/ Gamedev: http://www.flipcode.com/ or http://www.flipcode.org/ http://gamasutra.com/ http://www.gdmag.com/...
by Oz
Sun Sep 05, 2004 5:04 am
Forum: Off-topic
Topic: Whats your favorite game/s (of all time)
Replies: 135
Views: 18565

Um wait a minute, could you call it (officially)
Dark Reign III: [whatever you choose here]
Like:
Thief III: [Deadly shadows]

Im clueless about that but your project looks cool. I think they should allow it as a fan-thing. (If they arent going to make it themselves, anyway)
by Oz
Sun Sep 05, 2004 4:50 am
Forum: Off-topic
Topic: Whats your favorite game/s (of all time)
Replies: 135
Views: 18565

Oz: HAHA That manual is VERY cool... Its cool alright, I printed it out some timeago BTW. (Its on my bookshelf, somewhere) Im not an expert on legal matters but if they constantly dont respond, do they not care if you call your project Dark Reign III? I wouldnt worry, if they moan just rename it. :...