Search found 269 matches

by AReichl
Fri Jan 18, 2013 4:28 pm
Forum: Open Discussion and Dev Announcements
Topic: DDS Support
Replies: 32
Views: 10842

Re: DDS Support

soorry - in english now:

To my knowledge Apple and HTC had a "dispute" and as a result the patent is obsolete. But i didn't yet found out what it means in detail.

And CuteAlien is right - if decompressed on the hardware, then there are no legal problems.
by AReichl
Fri Jan 18, 2013 4:14 pm
Forum: Open Discussion and Dev Announcements
Topic: DDS Support
Replies: 32
Views: 10842

Re: DDS Support

Mein letzter Stand war, daß sich Apple und HTC "gekloppt" hatten und als Ergebnis das ganze Patent hinfällig geworden war. Was das konkret bedeutet, habe ich aber noch nicht herausbekommen. AUßERDEM macht es einen Unterschied, ob man die Textur auf der Harware entpacken läßt ( kein Patent-...
by AReichl
Thu Nov 29, 2012 7:36 pm
Forum: Game Programming
Topic: Assimp: The Open Asset Import library
Replies: 6
Views: 6799

Re: Assimp: The Open Asset Import library

Or 'addExternalSceneLoader', 'addExternalMeshLoader' - i am not sure about it.
by AReichl
Thu Nov 29, 2012 7:28 pm
Forum: Game Programming
Topic: Assimp: The Open Asset Import library
Replies: 6
Views: 6799

Re: Assimp: The Open Asset Import library

I think CopperCube / IrrEdit also works with Assimp ( and e.g. the PixelLight-Engine ). So MAYBE it would be a good idea to use it in Irrlicht ( "don't reinvent the wheel ..." ) and for some formats missing there still can be special importers. I know the philosophy of Irrlicht is to not r...
by AReichl
Tue Nov 27, 2012 11:26 am
Forum: Open Discussion and Dev Announcements
Topic: gcc 4.6.x and gcc 4.7.x
Replies: 10
Views: 2708

Re: gcc 4.6.x and gcc 4.7.x

Nooooo - it's NOT incompatible! It works PERFECTLY. The problem(s) come, when you link an older library, for example Irrklang. Irrklang is created with a gcc compiler BEFORE gcc 4.7.x. You can link it, but it will not run (crash). Try it with the Demo coming with Irrlicht. AND please consider, that ...
by AReichl
Tue Nov 27, 2012 11:20 am
Forum: Open Discussion and Dev Announcements
Topic: gcc 4.6.x and gcc 4.7.x
Replies: 10
Views: 2708

Re: gcc 4.6.x and gcc 4.7.x

Yes - i have followed that. But the problem there was, that Irrlicht ITSELF would not run with gcc 4.7.x. That is fixed. THIS problem is about linking old(er) libraries compiled with gcc < 4.7.x. It's related but not the same. I still don't understand why they changed such fundamental things. They s...
by AReichl
Tue Nov 27, 2012 8:30 am
Forum: Open Discussion and Dev Announcements
Topic: gcc 4.6.x and gcc 4.7.x
Replies: 10
Views: 2708

Re: gcc 4.6.x and gcc 4.7.x

So far so good, but now i have a problem with linking other libraries ( e.g. SPARK or some Physics wrapper(s) ). The best solution i found so far is to compile every library with gcc 4.6.x ( i use 4.6.3 from 'Equation Solution' ), then switch to a newer one ( i use 4.7.2 from 'Equation Solution' ), ...
by AReichl
Mon Nov 26, 2012 4:31 pm
Forum: Open Discussion and Dev Announcements
Topic: gcc 4.6.x and gcc 4.7.x
Replies: 10
Views: 2708

Re: gcc 4.6.x and gcc 4.7.x

NEWEST version of course! You probably mean the changes in "irrpack.h". Right. I am not sure but maybe these changes #if (__GNUC__ >= 4 ) && (__GNUC_MINOR__ >= 7) # pragma pack( push, packing ) # pragma pack( 1 ) # define PACK_STRUCT #else # define PACK_STRUCT __attribute__((packed...
by AReichl
Mon Nov 26, 2012 2:38 pm
Forum: Open Discussion and Dev Announcements
Topic: gcc 4.6.x and gcc 4.7.x
Replies: 10
Views: 2708

gcc 4.6.x and gcc 4.7.x

I was deeply disturbed by the break in compatibility from gcc 4.6.x to 4.7.0. Since then i was searching for a solution, but i only found "bits and pieces" flying around here and there. Finally i got the "Tech Demo" that comes with Irrlicht running with Irrklang. I used gcc 4.7.2...
by AReichl
Sun Oct 21, 2012 5:46 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.8 beta phase
Replies: 43
Views: 8313

Re: Irrlicht 1.8 beta phase

> The shadow volume is a child node and the dwarf isn't visible, so the children become hidden too. > Not obstant the shadows should be visible even if the node isn't. Ahumpf - even if a node is not visible, it still casts a shadow and THAT may be visible. But Irrlicht is doing fine here. The shadow...
by AReichl
Sat Oct 20, 2012 5:12 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.8 beta phase
Replies: 43
Views: 8313

Re: Irrlicht 1.8 beta phase

In Sample 08 the Shadow disappears when behind the particles.
by AReichl
Wed Jul 13, 2011 7:05 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422715

Re: XEffects - Reloaded - New Release (V 1.3)

found it: the shadows are not shown, when you activate VSM-Shadows ( in the Constructor of EffectHandler; 3rd Parameter; default is useVSMShadows=false ). By trial and error i found the right positions for the BlendOperation(s). It's at the end of the loop for(u32 l = 0;l < LightListSize;++l) { ... ...
by AReichl
Wed Jul 13, 2011 5:35 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422715

Re: XEffects - Reloaded - New Release (V 1.3)

Hmmm - i think i posted too quickly.
Now i saw in another Program that the shadows are gone, and that's what XEffects is all about, right?
Will have to digg into the problem further.
by AReichl
Wed Jul 13, 2011 2:55 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422715

Re: XEffects - Reloaded - New Release (V 1.3)

Hello, i tried XEffects with the trunk version of Irrlicht. I discovered that ambient light had no effect any more. I went back some Irrlicht releases and found a change after Revision 3651. From there the BlendOperation is set to EBO_NONE by default ( before it was EBO_ADD ). And because you render...